Post #1 updated with the following. Insurgency 0.80 SOAR Edited for VETERANS-GAMING.com Version e Changes made by PITN. Added MH6J Little Bird (Night Stalker) on a call system similar to the A10. -Default menu. Select 0, 8, request SOAR, SL approves, and select a spawn point on map. -Fly to your destination. When the player pilot ejects the AI pilot will take over and fly away to despawn. Changed all BLUFOR slots to Delta Force Soldiers. Changed weapons to reflect Delta and U.S. Army. -Suppressed weapons, SAW/HMG and some variants of sniper rifles. All Hummers are SOVs. Replaced ATVs with Bicycles as a placeholder. Changed helicopter to CH-47 Chinook. Changed some grammar and code names for CAS/SOAR (Lightning/Night Stalker). -Changes made to the Default Parameters. --Civilians = Off ( I manually turn this on depending on server population.) --AI Accuracy = 0.4 --OPFOR Ratio is set to COOP Only. --Number of caches = 5 --HeliRC = Off --A10mode = AI --CAS Timer = 120 seconds --SOAR enabled = Yes --Players needed to clear a square, 1. Instead of 2 or 3. --Number of AI Vehicles = 9 --MHQ protection ring = 400m --MHQ Deployment Timer = 300 minutes. Server admin notes. -Known issues. --Changing AI accuracy to anything but 0.4 creates an error in the script. (Fix scheduled for 0.81) Use Veteran more instead. --Civilians can severely slow down a full server. (It is fine with lower player populations.) If you are having problems reduce the AI to 50%, turn off civilians, or get a faster server. --I run the caches at 5 for a short game and to increase server restart frequency to help solve lag issues with wrecks and destroyed buildings, etc. --If you stay in the MH6 after the AI is in control you must eject or respawn. Unless, of course, you like flying into infinity. I hope you enjoy it. PITN