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=VG= SavageCDN

VG Clan Administrators 2A (Inactive Duty)
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Everything posted by =VG= SavageCDN

  1. Seriously, eh? How many hours wasted fucking with ammo boxes..lol
  2. Frustrated with creating custom ammo crates with select weapons? http://13th-vdv.co.uk/dowaf/weapon.php
  3. If we made it 2 hours later would those who could not make it be able to drop in for a bit?
  4. CPU clock speed and hard drive are the two most important things in Arma. I'd highly recommend getting an SSD drive if you can (even a small one just for Arma), and going with the i7
  5. of course you don't have to stay for all 4 hours... there will be no attendance taken ;) I might adjust the times if enough people want it
  6. So our first 'organized' event for Arma 2 Combined Operations is this Saturday @3pm EDT (GMT -4) http://www.veterans-gaming.com/vg-plugins/calendar_menu/event.php?1334991600.event.68 It will be a basic event no mods or fancy stuff just a few good vanilla missions (that we have tested). I'd like to get an idea of numbers as the mission(s) we play will vary depending on # of players.
  7. Pvt. Pirate LAN_WROTE ... i also think its best to first get all people together ona server and play vanilla arma/arma2 and i know i have a lot to learn there. we could then add mods to it and teach everyone how to use them properly. then we can go out on missions with mods :) Exactly my thoughts. First event is in the calendar: http://www.veterans-gaming.com/vg-plugins/calendar_menu/event.php?1334991600.event.68 Players new to Arma are encouraged to participate as there will be help and training available. More details to follow.
  8. Calv those are great ideas and that's the route I'd like to go as well but I think what Airborne has said is probably the wisest course of action for now. Let's just get people together to start.. we have quite a few players who are new or relatively new to Arma now and I'd like to get them involved. Our first 'event' should just be some fun with a vanilla Arma mission, then we can start adding ACE, ACRE, mods, etc. I like your 'training area' idea perhaps we could re-use the one in the Clafghan mission on one of the stock maps.
  9. No don't do that airborne... I need to re-install Windows this weekend anyway so I figure it will be a good test. But yes if anyone else who hasn't used mods and/or SU would like to give it a go it would be appreciated.
  10. ok so should we start with VTE and some of the missions you've made? remember if it's a long event we'll probably need more than one mission to play.. and it will need to be able to support at least 8-10 players.
  11. Added the game folder stuff and a few other things - v2 (2nd post updated with new link) install_six_updater_and_launch_program_v2.rar
  12. Ok so it seems there is interest in doing this.. so where do we start? I know Charry has some missions he's been working on for VTE mod. I have a few for i44 that are WIP but can be wrapped up and tested. There are a ton of great user-made missions available out there.. we just need to decide on something. I think we also need to create some sort of baseline requirements for missions made by others as well as a process for testing these missions before trying them out on 'event day'. Also some suggestions for missions, mods, etc would be nice or else we'll just do what we want !yes
  13. ^ Not to mention Badploy will tear a fucking strip off the pilot who does this over his squad..lol
  14. Ok so verify game install location..anything else you can think of that would be good to document?
  15. I think what you described is disruptive for sure (hovering over squad with the heli).. especially if you ask the pilot to move away and they refuse. Certainly deserves a warning.
  16. airbornealways LAN_WROTE ... There are some ins and outs of playing with SU that might have to be done but, those can be handle on a case by case situation. Might make note that SU should auto-detect game location but to click on game folder to verify. If it isn't looking at the correct location to go into options and point to the correct place. (as say this cause when I first installed SU, I had a retail and a steam copy of ARMA2:CO on my machine. But we got to keep it simple, the guide won't answer all question, to get people started) No this is good feedback... simple is good but these types of things should be mentioned in the document. I used Armarize before so I'm pretty new to SU myself.
  17. oops forgot to attach file !dash v2 http://www.veterans-gaming.com/vg-files/public/1334165173_611_FT24065_install_six_updater_and_launch_program_v2.rar
  18. Spent some quality time at work today preparing a how-to for using Six-Updater to download and install mods for Arma 2. Mostly just some screens with basic instructions... I need someone to try it out and let me know if the instructions are good.. then I'll pretty it up (or 'flesh it out' as an old teacher used to put it). I've only done enough to get SU installed, configured, and joining the VG servers. SU has a TON more features so perhaps some additional HOWTOs once we get the basic one completed?
  19. BLuDKLoT =VG= LAN_WROTE ... with Six Updater installing the mods is so easy. I got both mods, for both our servers installed and was in the servers within 30 minutes. All you do is find our servers in the six updater browser list, right click and select install mods/updates and join the server, then it does everything for you. It's awesome and this sounds like fun! Yes this is why we want to make it our 'official' Arma launcher as it makes things SOOOO much easier. A bit tricky to get configured initially but once it's working it makes mod management easier than pie. Pvt. Charry LAN_WROTE ... Hey guys. I make some missions on Vietnam The Experience. I like to make my missions very similar to a film or something like that. It's nice to have a good Vietnam athmosphere with music, animations and this kind of stuff. My idea is, to make a many coop missions and make a story, so we don't just play the missions, we'll get a story with these missions, too. I already made a Base on the island MBG VIETNAM. Great to hear this Charry we would love people to get involved with the mission creation. An ongoing storyline is a great idea!! SemlerPDX =VG= LAN_WROTE ... As Savage said, we tend to play too many "persistant server" missions, and by exploring the "ops" style missions of Arma 2 through scheduled and promoted events, we can experience the raw teamwork and cooperation of a simulated military operation. I love the persistant stuff too I just think we can mix it up a bit and get others involved by having these little events with member-created missions and content. Jager LAN_WROTE ... Playing Arma without Ace, Acre, St-(hud/movement) and Blastcore tends to be a dull affair, but I'm always willing to give new mods a try! And both me and Calv should be able to inform the clan about the event so more people might show up. Ingo =VG= LAN_WROTE ... il join if you use ace :D Well I see no reason not to include client-side stuff like Blastcore or JSRS... and we can do ACE/ACRE events as well to get others more familiar with those mods (they do require a bit of 'training'). Calv LAN_WROTE ... Aye, that's kinda what me, jager and the LAMBS guys do. They create a campaign and each session is another day and our success or failure in completing objectives, finding intel etc is incorporated into the next mission. Great idea.. an ongoing campaign. This would be a bit more complicated but something to work towards once we get things up and running with enough members playing.
  20. Semler is right.. it would be a good idea to pick up OA. It is one of the prizes available in the Arcade as well :)
  21. So there has been a lot of talk recently about having planned Arma events for VG and community members. By events I mean custom-made objectives missions, not Domi or Insurgency-style missions which are playing on our servers daily. These custom missions would most likely include various mods and/or islands not found in vanilla. This would be an organized event (maybe once a month??) with plenty of notice to download whatever is needed and ensure you can join in the fun. We are trying to make Six-Updater our standard Arma tool for this and will be preparing tutorials on how to install and configure it. If this sounds like something you would like to participate in please let us know by posting here. Include any thoughts on what YOU would like to see for these events... islands, your favorite weapon mod, fucking Aliens and Star Wars.. whatever. I'll get it started with some of the suggestions we've already discussed: CONVERSION MODS VTE mod - Vietnam The Experience UNSUNG mod - another Vietnam mod I44 mod - Invasion 1944 WWII mod WEAPON MODS RH Weapon Packs (Pistol, SMG, Assault Rifles, etc) ASC Weapon Pack (for attachments like silencer, flashlight, laser, aimpoint, etc) Mini-gun weapon UNIT and VEHICLE MODS ShacTac MH-6 addon (firing from the skids!!) Various air unit and load-out addons Sci-Fi mods like G.I.Joe or HALO3 units MISSION IDEAS An air dogfight-style mission on a large map suitable for dogfights Night-time SEAL insertion commando-style mission Small part in a large-scale battle using AI on both sides Again.. we are doing this for YOUR enjoyment please let us know what you would like (or not like) to see.
  22. Thanks Pirate that's all anyone can ask.. we realize not everyone can pay for whatever reason but if can afford even a little bit it helps a lot!!
  23. =VG= SavageCDN

    New Teaser

    He's right there is more prep time / travel time / etc in Arma than other games like PR. I would argue that the feeling however can be compared to clearing an AO or completing a mission with your buddies... and for me that is personally more satisfying than a m-m-m--m-monster kill!!
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