SemlerPDX =VG= LAN_WROTE ... Hell, all this testing without a database is a large part of the desire for a faster way to loadout, or perform tasks that seem like fine systems already to some of us. All the "rapid" role switching seems odd to me, not very MSO, though I like the idea of making anything easier on players. My point is, when we get this thing "alive" I will log in, set up my gear for the first time - I likes my Mk17 EGLM RCO, but can use any Rifle really - key point being, then next time I rearm, I'll probably just refill consumables like ammo, smoke, medical gear. Depending on the level of action I saw, I may not need to take but a few more to "top off" or I may really stock up. If I need to become a "Light Machine Gunner" then I can simply drop my primary weapon and rounds, and grab me a SAW and some ammo. If I'm gonna switch up to be a FAC or spotter, DMR, etc. I may also grab a rangefinder and some batteries, a DAGR, and if needed, a larger radio. These things do not take that much time, and if they do, I'd suggest using the "filter" buttons on the gearbox menu to find key items that much faster. Once you are at a level of "modifying" your current loadout, only a handful of items may change. ^^ This Pretty much fits in Make some empty ammo boxes in the FOB so player can drop thier stuff there to do a mission fill the stuff in the box, get something else for da different kind of op, finish it, got back to base get on his personal crate dump the new one and pickup his old one again like we did with the camping tents in DayZ Preset kits are always not a good idea just make a Preset backpack for AT etc just with ammo and medic stuff even that medic stuf in your preset is WAY to less a medic should carry at least 10-20 bandages, ~10 medic kits same for epi and morphine maybe 5-6 CAT?s are enought