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=VG= Kavelenko

VG Clan Member
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Posts posted by =VG= Kavelenko

  1. 17 hours ago, =VG= m823us said:

    One of the things that VG has recognized is that we have times in our PR server when we have lower populations. We have addressed this and are implementing a system that will work better in this enviroment.  Something that has come out if this was the poll created, it will have multiple maps in rotation for high population and low population server. This part is done. 

    Now, what we are trying to do is make the map assets match the player base.we should have a map asset match the player base for what the population is. This is a bit of a learning curve since we have an fluctuating amount of people that are experienced with new players. This is one of the reasons why we have admins, not to just enforce the rules, but to assist in gameplay and make it so it can be enjoyed. Admins have the ability to change maps to match what the players can handle.

    Now you're talking! This is great if its doable, create a map rotation that responds to server population. WIN/WIN.

    • Upvote 1
  2. 10 hours ago, =VG= SemlerPDX said:

    Um, yes it does.  There is a clear option to allow vote changing or not.  I set it to YES.  If you can still see the questions and not just the results, you'll see you can check the boxes again and click the Vote button at the bottom.

    Thanks Semler, that's exactly what I did, apologies for dishing your poll design. I still voted to get rid of Bot assets to stop confusion but other than that my intention was to keep the spawn times and asset removal as is.

    A good example of why I changed my vote was yesterday when the server was populated by 7 players and we could not capture the Beirut dock because there was a battle tank in the docks and we could not deal with it in time before the ticket bleed ran out. We had only Spandrels to combat it and could not get AT kits because some players were in APCs. Our CAS chopper got shot down because it was piloted by a newb. Two maps previously ran out due to rapid ticket bleed on the first flag (Pavlosk Bay, Karbala).

    Next was Banyam and we finally had enough players (17) to compete, and stop the ticket bleed.

    For me low server population is quite challenging and fun but new players tend to give up and play somewhere else which is exactly what some were threatening to do.

    • Upvote 1
  3. 2 hours ago, =VG= Martin said:

    I just noted that in every question of the poll Kavelenko has two votes. How is that possible? What kind of magic is that? Is the VG poll module giving duplicated votes to "No" for some people? This is unfair, I want to vote twice too :P

    Its not magic, its just a poorly designed poll that doesn't allow you to change your vote selections!!! The poll is supposed to run for a week right? Well I made a mistake on my first poll choices. :b0209:

  4. 9 hours ago, =VG= Martin said:

    So sad to see some people voted in a different way than in TS conversations.

    It is like all our politicians... I get it... Oh well...

    After talking to other players on the server I changed my mind and basically decided against any changes.

    Do I like operating TANKS? Not particularly but why should my choice mean that other players don't get to drive TANKS?

    The Dev's have already made too many changes in my opinion based on so called public opinion, all this does is modify it even more. I'm not in favour.

    cheers,

    Kav

    • Upvote 1
  5. 7 hours ago, FatAlbert said:

    Guys, sorry I missed the last one.  1) I saw "CANCELLED" on the original post.  2) My keyboards wouldn't work.

    I took apart 2 keyboards and made 1 good one...that works all the time.  :).....only to find out it's my USB port. :(

    Anyway, I'm back

     

    Kavelenko  - I'll be your huckelberry (medic).

    Welcome aboard Doc (Holiday).

    • Upvote 1
  6. 15 hours ago, Connorsponner01 said:

    Hey i would like to take part in this event, i dont mind what i do but last time i let you all down when i never turned up to the event because of IRL problems.

     

    Join us in Alpha Group if you want Connor.  We're strictly an infantry squad. If you're interested please let me know your preferred kit (don't say sniper).

    Keep an eye on this forum for updates on the Event time, looks like its going to be postponed which is fair enough given the latest PR update came out.

    • Upvote 1
  7. Alpha Group will be there but all positions need to be confirmed.

    1.     Officer Kit - Kavelenko -  confirmed
    2.     Medic 1 - FatAlbert -  confirmed
    3.     Scout/Medic 2 - Terremer - confirmed
    4.     Lead Scout/Breacher - Stark58 - confirmed
    5.     Automatic Rifleman - Connorsponner01 - confirmed [ M240b]
    6.     Lite Anti Tank Kit (LAT)  - unassigned - unconfirmed [ specialist AT4 / 3 x LAW]
    7.     Grenadier Kit/Rifleman - unassigned -  unconfirmed [flare rounds included]
    8.     Heavy Machine Gunner (HMG) / (HAT) - chickenjason123 - confirmed [ PKM as STD, MG3 as Alt,  SMAW ]

    Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.

    • Upvote 3
  8. Congratulations to TEDF and Double et al who did a great job of creating this event for us to play. Kudos must also be given to Hater as our commander who did a fantastic job of creating an initial battle plan and then modifying it slightly on the day to throw the "Evil twins of death" off the trail.

    This event highlighted the importance of running an operation with a flexible commander who was able to change and react to what was happening during the battle. While it may have looked like we managed the first two maps with ease as a team, the communications and reaction to the actual battle field was most impressive. Even when we had to fall back from a position this was done in an orderly fashion. I'm just a bit peeved I didn't get any footage (my video program was gitching my client). I loved the way Blazer's squad did their thing mining the crap out of the armour and the logistic support of the logi teams was effective and much appreciated by our squad, that alone enabled us to get our FOBs in place on time and enabled us to defend more efficiently. Our razor wire at Hilltop really was more effective than I thought it would be but we lost a lot of lives trying to get them up. Next time I think we'd be better off having two AR's defending the digger's and leave the Medics free to do their job.

    Overall I was really pleased with the way Alpha Group performed on the day, there was a lot of experience in the team and it showed.

    A few communications difficulties as FatAlbert mentioned but not that bad, I've had a lot worse!!!

    Everyone did their jobs well and the Medics SemlerPDX and FatAlbert did a great job of getting us back on deck, even when we were down to one squad member alive our non-medic member was able to revive us which enabled us to hold our positions. Excellent grunt work by Stark58, I3YAN, necrodude,  SoftRaider  (who was kicked for joining OPFOR) and a few other randoms who joined at various points in the campaign. Top squad in the first two maps (who cares right? BS!!), just kidding we couldn't have done it without the brilliant support.

    This is what PR team work is all about in my opinion.

    Great jobs guys and I'm looking forward to the next round!

    • Upvote 4
  9. Excellent post on comms netiquette Hater. 

    Most common problem for SL is getting ear bashed by other squad leader communication that is not necessarily relevant to your current squad, while hearing all the banter between squad members. So sometimes when we get an order from the commander it is pretty easy to miss or not even hear their orders. Perhaps some advice on properly clearing comms when an important instruction is being received? I'm all for having fun but sometimes its bloody hard to hear above the chatter/banter.

    What is the standard procedure when it comes to a squad lead communicating to another squad about a threat, should that go directly to the affected squad leader or should it be relayed to the commander? If we don't have a commander its pretty obvious that its direct communication.

    • Upvote 2
  10. 6 hours ago, Blazer said:

    @Kavelenko If case need be, I may drop out of Kavelenko's squad and create an additional 4 to 6 Man squad to help bolster the lines. I will take on any "randoms" on the day if this is required.

    Hey Blazer that will be fine with me if you create that extra squad; that will drop ALPHA GROUP back to 7. See you guys on the battlefield!

  11. 50 minutes ago, =VG= m823us said:

    These are my favorite map to play, and  I strive to  be winning multiple times.

    I hear ya bro and why don't we play these maps very often? We should be setting the trend and dominating these maps like they are candy floss and just a snack before the main course!!

    Why cant we warm up on them this coming event? There's an idea, I'll bring the video recorder.... :P

    • Upvote 1
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