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dman248
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Posts posted by dman248
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Yea, i remember the good old times with blud, solar, ingo, iffn.
We will the only people to play co-op back then and it wasnt against no 30 bots, but 48.
Good times. -
Its quite good now, sounds no longer make your ears bleed, also they are redoing the whole 3d in the next patch so look out for that.
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Good luck mate.
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Ace + Campaign = no ear plugs, don't do it.
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Mortars are scary as crap, you can hear the shell above and know if its going to land on you.
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Me and savage explored a little more and check this out, game has a melee.
Attach/Detach Bayonet:
This option is only available to the three main standard rifles (K98k, M1 Garand, SMLE No 4), and cannot be used on grenade
launcher or sniper variants.
If the player is in possession of both a compatible rifle, and a bayonet item this button can be used to attach or detach it from the rifle. While attached bullet dispersion is increased so only attach the bayonet
when needed.
Once attached the bayonet can be used in two ways: Pressing 'Caps Lock' will perform a single thrust which will usually daze an opponent, a second thrust should kill.
Pressing 'Shift'+'2' engages 'Bayonet Charge' mode, then while sprinting (e.g. double tap and hold forward key), any enemy you bump into will be dazed, a second hit will kill. Note you can still use your single thrust key in this mode, and will be unable to use your iron sights to aim your rifle. Also you can only harm enemy soldiers with a bayonet charge.
Pressing 'Shift'+'1' will disengage 'Bayonet Charge' mode.
MORE
Sliding: While sprinting (double tap and hold forward key), players can slide by pressing their 'Crouch' button, this will cause the unit to slide, letting go of the forward key will cause them to come to a stop in the crouched position.
If you continue to hold the forward key the unit will continue moving after the slide, first in the crouched stance rising to standing and resume sprinting.
Running Jump: While running or sprinting and pressing the 'Step Over' key the players unit will be able to leap over low obstacles while on the move without losing momentum.
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Toss a nade into a crowd here, ragdolls.
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I'll have another mission ready tomorrow but someone will have to tell me how to do the if(not isServer) crap.
I'll be on later tonight or message me -
Yea i got it now, it wasn't the first one that worked, the last one on the last page worked lol. But this mission is done if anyone wants to play it tonight to test it.
Currently holds 14 players respawn with jip
Btw you also have to group the trigger to the plane. -
No i need the game to eject the players from the plane at the start, i have them loaded i just cant seem to eject them on the spot i want.
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Right now i have a pow rescue mission.
UK commando's jump para drop from C-47 1-2km away, dodging patrols and making there way to the camp, they must then assault the camp rescuing the pow with will join your group when you trigger it, and you must back track to the extraction.
But i don't have a exit vehicle for the plane, so if any knows the code please share.
Also only the Squad leaders and NCO have the maps. -
Give me a couple days and I'll have some to test, theres just so much new lol.
What would you guys like better, Airborne as Axis or US
Tank warfare?
commandos missions?
Also i would love to use acre for this, but if no one wants it(Just so i can add long ranges to sq leaders). All good. -
I have it, I'm making a couple of missions if anyone wants to play it with me? Just need to know how many people.
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I have a couple more, I'll post up later.
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Check out Steel Armor Blaze of War, i believe it is $30 but im unsure.
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Epic indeed.
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Bad accident
in General Forum
Posted