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System

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Posts posted by System

  1. 3 minutes ago, =VG= Acro1 said:

    @Zeee I've updated the PR COOP RULES  page to include that squad leaders must communicate. Literally everyone already agreed on this, but it slipped through somewhere and wasn't written down 'officially'. This is now set in stone ;).

    I'll have a look at the rules page and see if we can make them more skimmable and easy to read. Like @System said, you have a follow button at the top of the page that notifies you upon change.

    Hmmm, does the button work for edits, because I didn't get a popup even though I am following it, and you edited them?

    • Like 2
  2. 4 minutes ago, Zeee said:

    Could the rules be something you can follow for updates/changes?

    There is a follow button on the top of the page.

    Also this just sounds like a bad SL/player problem, and not a real communication issue, e.g. if I know that my trans pilot has no microphone and he is an SL, I'll just give him instructions on what to do/tell him the info he needs to know using simple yes/no questions. It's not 99% of players who don't have mics it's a very few who don't have them and are willing to work with the team.

    • Like 2
    • Haha 1
  3. 1 hour ago, Condrad said:

    after updating I get this error 
    image.thumb.png.405c19533069e657981d86eecfc9f822.png

    General:

    • Added auto-marking for mines placed on the map.
    • Improved support for non 16:9 widescreen.
    • Updated shaders to use newer DirectX 9 version.

    Best guess is reinstall DirectX (or PR), idk if any of the pc problems you've been having have anything to do with it.
    If they do I'd repair windows using the disc or a flash drive.

  4. 2 hours ago, Carkidd said:

    Fools road Large- No spawns at the actual bluefor main, and as a complaint, a severe lack of infantry transport. You've got the two warriors that only carry 6, two panthers that only carry 4, and one transport land-rover that carries 8, it sucks.

    Bamyan Alt: Unplayable, bluefor tickets bleed INCREDIBLY quickly when the city flag is capped.

     

    As an addition, if anyone's forgetting the exact layer they have in mind, you can use this to check them all out including the COOP ones.

    https://www.realitymod.com/mapgallery/#!/

     

    Bamyan alternative was fixed, it works normally now.

  5. A list of broken stuff in PR COOP maps. Will try and update the list as I remember/find more stuff, and hope you guys will add to it as well.

    Al Basrah - Standard: Flag spawns for last two flags are switched (Apartments and Palace), infantry spawns on Palace instead of Apartments, and when Apartments is neutral they all start spawning on one broken spawn in the center of the flag compound.
    Assault on Grozny - Standard: Transport trucks despawn after a short amount of time.
    Black Gold - Infantry: Chopper does not have rearm and repair point.
    Black Gold - Standard: Transport trucks despawn after a short amount of time.
    Carentan - Standard: Last cappable flag in DoD, must run next always.
    Carentan - Alternative: No spawn points for Americans. Unplayable.
    Dovre Winter - Standard: Area attack is like a nuke, it's called in, you don't hear or see anything except a mild suppression effect and it kills everything inside every building in the area, no hiding from it.
    Goose Green - Standard: Entering the helicopter disables mumble until you leave it. The pilot can't communicate via mumble at all.
    Jabal al Burj - Alternative: Broken spawn on Bridge flag. They stop spawning there after Dam is capped.
    Jabal al Burj - Large: Although not really broken, the map should have out of bounds areas marked.
    Kafr Halab - Standard: Tickets bleed out quickly after second last flag is capped, even though there is one more flag to be capped.
    Karbala - Standard: Enemies don't spawn on the last flag at all.
    Kashan Desert - Alternative: Broken spawns on North Village, they keep spawning even though the flag is neutral. They stop spawning when North Bunkers flag is capped.
    Kozelsk - Alternative: Enemies don't spawn on last flag. Only in the vehicles.
    Masirah - Large: All enemies seem to be attacking uncappable Terminal flag even though West Radar is the cappable one.
    Musa Qala - Standard: Friendlies can't spawn on their squadleaders.
    Operation Barracuda - Large: Building one FOB doesn't work, building two FOBs does. You can't spawn on the FOB or build emplacements if only one FOB is built in the area, you gotta cheat it by building two.
    Operation Marlin - Standard: Last cappable flag in DoD. Enemy chopper is useless.
    Pavlovsk Bay - Standard: Enemies get stuck on spawn in the southern bay of Submarine Pen flag.
    Pavlovsk Bay - Alternative: Broken spawn on Construction Site flag, enemies die immediately upon spawning.
    Route E-106 - Standard: Broken, bots spawn in their main and immediately die.
    Vadso City - All: Not possible to see flags or flag names on map, can't see cap progress either. Not sure if fixed or not, haven't played it recently.
    Wanda Shan - Standard: Bots don't spawn on last flag at all. Bots die upon exiting Stingers on second last flag.

     

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