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System

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Posts posted by System

  1. 2 hours ago, Broski said:

    Great Work!

    I am planning on starting a new project as well.

    Where did you get the blueprint for M1128?

    It would be greatly appreciated if you can send me the file.

     

    Thanks

    I don't think Lang frequents these forums anymore, you'd probably have more luck asking on his thread in the PR forums (and the other devs there for help with any project basically):
    https://www.realitymod.com/forum/showthread.php?t=151230&highlight=m1128

    I believe he used War Thunder as an inspiration as well as various photos off of the web

  2. 12 hours ago, Pew_Pew said:

    but I don't actually give a crap about dep.

    You see, your problem is here, you're using the same logic as the devs who made this decision, except that they hold all the control over what is being done to the game.

    12 hours ago, Pew_Pew said:

    Aigooo, why can't we just forget about deployment and just have fun in old jabal?

    Who is we? Not all coop players share your opinion, and no matter how vocal you are it will not change the decision of developers looking out for the majority of the players (of which coop-only players are the least numerous).

    I have however prepared 2 solutions for you with different variations (after a lot of drin... ugh I mean thinking):
    Numero uno:

    Spoiler

    I have decided to make you a 40:1 version of Jabal in minecraft 1.20 (I thought about making it 1:40 like de_rats, but this would take like an area of about 640,000,000 blocks)
    Here are some pics for you to enjoy (I did it from memory so don't complain too much about missing details and terrain mistakes)

    Spoiler

    The map itself
    2023-09-23_14_29_30.png.6823327c18b9f13856c4633ec5aae217.png

    Spoiler

    View from above the carrier
    2023-09-23_14_28_27.png.ab5ade08e4f4ea0f6bdc21bde4f60918.png

    Spoiler

    Dam from the south side
    2023-09-23_14_29_17.png.779f1218d9c861b4928bd2338f7aaccf.png

    Spoiler

    View from the top of the dam towards MEC main (great sniping opportunities here)
    2023-09-23_14_30_37.png.d10e9a98d78a01475e1b8b58c91e87b0.png

    Spoiler

    Big bridge and city
    2023-09-23_14_29_41.png.c6db9db01d2e204f6d99a6bbecd9c125.png

    Spoiler

    MEC main and dam
    2023-09-23_14_30_08.png.e6315f71a95cfc27198abe0be731ae76.png

    Spoiler

    East beach with the village in the back
    2023-09-23_14_30_22.png.df636182263730a488ee9d407bc41131.png

    Now you're gonna say But how can we play Jabal Al Burj without other maps as well?
    Well fear not, I got you covered fam, for I also made the popular PR map Kashan Dessert (🍰 yum) as well:
     

    Spoiler

    The view from US main in the first pic and the map in it's entirety in the second
    2023-09-23_14_36_53.png.04bba51d6842cdf339417126578c6707.png2023-09-23_14_37_19.png.da7f9300f3b5239d936b13a4c43fcc04.png

    Unfortunately due to lack of time and willpower Kashan was made on a 10x10 block area, making it a 400:1 map, for you Yankees out there that's about 1 quarter pounder burger to 3 washing machines (approximately), for you Hosers out there that's about 1 dead baby seal to 400 baby seals you need to club in terms of meters

    Sorry about the quality of images, Semler only allows 2.93MB of files to be uploaded in a post, so I had to upload 400x300p pics, downgraded from the original 800x600p I took (ray-tracing is sadly disabled in my version of Minecraft since my RX580 is missing the letter T to run the tracing part of the ray-tracing graphics)

    Now, don't go thinking Hey this guy is yanking my chain, what the hell
    It did take me about an hour to make this in MC, but it did take me about 3 hours of sporadic nonsensical thinking to find you a more elegant and "down to Earth" solution of your problem, so here is option numero dos:

    Spoiler

    Host a locked server with your removed maps (and maybe others) - make an event out of it where you play them maybe once a month or how many times you want
    I don't think any one from VG would mind hosting a second locked event server with these maps, as long as YOU (yes, any one of you Jabal enjoyers) make the effort to make it happen - but again, the effort has to be on your part as well
    Host the old vanilla BF2 maps as well, locked server, no breaking the server license there - plenty of them to be found from old events and such, hell play opfor on it as well
    Obtain a server license yourself, become VG and do the idea yourself, or just beg one the guys to do it for you, etc
    It's the only thing I can think of that would satisfy your primal urges of firing 14 hydras into the MEC main quad at round start

    Anybody can winge and complain all the time Why remove map, bring back map, I want this feature back
    IF you want something, do something about it, PR has and will always be that type of community

    Big thanks to the following for giving me inspiration for this post:

    Spoiler

    Lack of sleep
    Lack of general motivation
    Existential dread
    Graham Chapman
    Clover from Totally Spies!
    and many more

     

    • VG Spirit 1
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  3. I'm not sure if this is a "funny" type of post with the responses and everything, but let's put this discussion to rest once and for all:

    Removal of maps is not tied to COOP nor the developers of COOP - maps get removed cause they're old, unbalanced and/or just plain suck for deployment.
    If you want these maps in the game go ahead and download, then open your BF2 editor and start reworking and balancing them - but for now the focus of the devs working on maps is better utilized elsewhere - which is something they themselves have said, you can read about it in the official PR Discord server.

    So what if they don't have the time to give the maps the love they deserve, surely we can keep these maps for coop and not remove them entirely?
    Well no, and don't call me Shirley. The emphasis of PR is not on coop, we barely reach 40 people active daily on the server, and with other servers combined, probably less than a hundred daily:

    Spoiler

    image.png.753e971a2b51d908e9243e47bc16af2a.png
    These are our stats for the past month, barely hit 40, if at all

    For comparison here's deployment with (usually 1 always active server like HOG or SSG):

    Spoiler

    image.png.7ad9b44a0174db859a44a20bf665485a.png
    425 on a slow day
    image.png.fdca6ac2cf18fc94ac767ea423aac321.png
    This week hit a high of almost 4000 active players during a week - that's 4000 accounts logging on during the week to play - I'm sure if you were to pull the stats for coop, we'd barely reach 500 (go and ask the devs for the master server stats, it's no biggy to gather them anyway)

    So the question is why should the devs utilize their effort and limited time in fixing maps for a game-mode which doesn't see as much consumption as the game-mode they constantly work on? The maps hinder gameplay from their perspective if set, and take up valuable space that could be used for other, more modern maps. These devs are not Zeee or melon, I know Unicode was working on Jabal and you can go ask wherever (PR related) you'd like about this info.

    TL;DR: Devs have already said that the maps need balancing and reworking, which costs time, which they would rather spend improving the game elsewhere. These devs are not melon or Zeee afaik (who make pretty awesome coop layers for us and listen to our feedback (not always as most of us complain without any reason anyway)), and if you want these maps back go learn to edit/make maps and consult with the devs in charge of mapping on what should be fixed. This tl;dr has turned into it's own passage so:
    TL;DR:

    Spoiler

    GO MAKE AND PLAY JABAL ON MINECRAFT IF YOU WOULD, SCRUBS

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  comic sans eh

     

     

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  4. 2 hours ago, SteelRonin said:

    Only US/DS and Online lights go off.

    Not the power supply then, likely a problem on your ISPs end. If you have a cable connection you might wanna check out your fibre-optic/coax/DSL cable that leads into the router; I've seen a case where when it rained the coax cable got wet and the connection would go out, if the cable is damaged in some periodical way it might be the cause.

    In any case your ISP should be fixing it, it's their responsibility to give you uninterrupted internet access for the money you pay them (they own everything up to the router).

    • Thanks 1
  5. 1 hour ago, SteelRonin said:

    The router's diodes just turn off and then go back online one by one after a minute or two.

    All of the lights? If it's all of them it maybe an issue with the power supply, did they replace the routers power supply? Is the router plugged in an extension outlet, any other devices connected to the same wall outlet?

    • Thanks 1
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  6. 3 hours ago, FatAlbert said:

    Why can we not use enemy kits?

    Preference of the devs, the game was meant to be played that way - factor in camouflage, specific weaponry usage, etc (why can't I, as a normal soldier, steal a random civilian car, like I could in BF2?)
    You'd be better off asking why some other servers allow it...

    If you want to use this offline use "rcon onefaction" command if you have rcon enabled

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  7. On 5/8/2023 at 6:10 PM, joe_swayzak said:

    also at the end of every game how is the end result score of the sides calculated ??

    I assume you mean the score that usually ends up being a large number vs 0 e.g. (1283 - 0); it is the remaining  tickets, the team that loses ends up with 0.
    Ticket loss occurs in a couple of situations:
    When a flag is capped the opposing team loses 30 tickets.
    When you get wounded (downed) you lose 1 ticket, when you give up you lose 1 more (or go dead-dead) - so for a kill you cost the enemy 2 tickets.
    If a team vehicle asset is destroyed it incurs a ticket penalty:

    • Jeep or truck: 2 tickets
    • Transport helicopter: 5 tickets
    • APC/AAV/RECON: 5 tickets
    • Tank or IFV: 10 tickets
    • Jet or attack helicopter: 10 tickets

     When the last flag is capped (the last flag is indicated with a red attack marker) and at least 15 minutes have passed from round start ticket bleed occurs (some maps have ticket bleed related to certain flags that aren't marked by a red marker) and the team starts bleeding tickets per second (sometimes fast, sometimes slow) until it reaches zero (at 50 tickets you get a siren alert that your team is down to it's last 50 tickets).

    In the insurgency game mode the insurgent forces get unlimited respawns, but their tickets correspond to the number of caches they need to defend (usually 3-5). In the CNC game-mode you bleed tickets when you don't have a FOB, and you lose tickets when the enemy destroys your FOB.

    For game score of each individual soldier it goes something like this:
    Drivers get points for the time people spent inside the vehicle and the points that they gained as well.
    Squad leaders get bonus points for every action that their squad does inside a limited radius.
    You get points for kills. You get more points for kills when inside a capzone. As a sniper you get bonus points for longer range kills.
    You get points for destroying enemy vehicles (80 for jets, 40 for choppers, 40 for tanks/apcs, 32 for aavs, etc)
    You get teamwork points for driving, building FOBs, digging up emplacements, healing and reviving others...
    Commander gets a bonus like the squad leader, except his score depends on all the friendlies within a certain radius.
    And finally, if at the end of the round you do not have a death your score gets multiplied (especially the kill score).
    You can also lose score if you waste assets, constantly die and shoot friendlies.

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