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R-CON LangMaster

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Everything posted by R-CON LangMaster

  1. As it seems the new FCS system for jets has bugged team kill messages, you won't get any team kill message even in tracker so keep your eyes peeled if someone is abusing this, i don't know if it does the same for other weapons like rockets etc, the yesterdays bijar std had full of team kills of course unintentional, but people would never guess that it was friendly who killing them so it would be hard to report, i had the chance to see this because i was spotting in uav.
  2. So this timer before flag is gonna be increased to 15 minutes, it also applies to every map and not just barracuda which also means if by any chance y'all are able to finish a map before 15 minutes, ticket bleed wont work. The quick ticket bleed starts only on those maps where bluefor base is uncappable and there is no other bluefor flag on the team, though if you start with base and neutral or a bluefor flag and you manage to lose it and it reaches 15 minute timer you are gonna lose too. I have watched some trackers and scrolled through maps and this should not be such a deal, mostly the hard maps start with at least one neutral flag. Hopefully i have not missed anything.
  3. I do kinda support both sides, though last update has changed slightly the way ticket bleed works on coop so it is easier to manage, mostly all maps has been fixed with a ticket bleed so you don't have to run next, there are now around like 3 maps that have no ticket bleed, which is way better than before where basically 70% of the coop layers had no ticket bleed. For now the barracuda lrg is gonna stay the way it is, it will require a hard team work and team focus onto one flag at the start of the game, I like the map being hard, this will definitely force the team to play harder, i understand the fact that the transport is delayed 5 minutes, there is majority of people who are not quick loaders and the apc over water ain't that quick either. i am still trying to talk it out if there is at least one small balance to make but the layer ain't mine, though there are trackers where one of the flags has been captured under 10 minutes easily, which shows it is very possible to do so especially on the west beach. I will try to keep an eye out for the games we will have on barracuda and if it does no good i will have something to support your statements. pls don't try to lose.
  4. Yeah it seems like something is wrong with a one man rosomak. Bug has been reported so yeah there is nothing we can do pls remove the map from randomizer.
  5. To those who played barracuda LRG, the ticket bleed is set so if you don't capture any flag within 10 minutes, bluefor will lose. This is actually intentional, though it seems to be a bit unbalanced since the trans is delayed and players have basically one try with the apc to win a flag or lose. But hey, i am focusing on the large layers being hard so take it or leave it, you seem to have been able to capture first flag on barracuda lrg within 10 minutes before, you can do it now too.
  6. uhh it's literally the same thing, it is the whole pavlosk bay in client packed in rar, you can host server with these, unmodified, the way it is supposed to be, you should be able to use these for the server. I am like 99% sure. I can't be that stupid. Maybe. You should be able to steal these from any PR client, there are no dedicated server files for map.
  7. https://drive.google.com/file/d/1IkoJ2h-6aoFS9PizXcJ6DEsH3kmw-ohX/view?usp=sharing @=VG= SemlerPDX Here is the pavlosk bay up to date no modifiers. No virus i swear, i am not that stupid. But yes if this does not work then i have no idea, the error is a clear file mismatch between client and server, and clients cannot run multiplayer with modified map files. Sorry for the multi posts, i could probably just edit the one before.
  8. Well then we got a stalemate, ugh back to the drawing board. We might have been extremely unlucky with something, i swear this game is like a roll of a dice.
  9. @=VG= SemlerPDX I have been talking about the pavlosk bay crash and the map is running fine on dedicated server, this error is due to the mismatch of files with the server, which means the map is different in the server. And since client files are verified and would not be able to launch edited map files it seems like it is at the servers fault. It seems like it is the last option, i have no idea actually.
  10. i do not recommend running any pavlosk bay layers, it crashes the players.
  11. Alright so minecraft chunk loading has been fixed, apparently fields of kassel have it too and i am sure other maps aswell. It's gonna be fixed in the next quick fix update, for now you can fix it by ticking increase terrain LOD in launcher graphics setting.
  12. Please send me any issues you find on the new bijar layers, or else. I will like any kind of feed back or even criticism about the layers so i can update them. Also yes minecraft chunk glitches seems to be an issue, Don't try clearing shaders via support>utilities in the launcher, it does not work. You have to install optifine for it to be fixed. That's a joke. Also @=VG= SemlerPDX I am not sure if the server update delayed the tracker update, the january 1 seems to be missing, i would be glad if i could get the khamisiyah std and bijar canyons large that we just finished right now pretty please. EDIT: it just popped up i got it, thanks. It seems like khamisiyah bots are a bit confused with the new out map airbase.
  13. I have been given the models from the game from devs, but i have gave up with those, i am using only their wheels and some minor details i moved from their vehicle to mine, though i am a very detailist person and i have already worked on my hull before and it seems there is way too many small issues with the in game hull that are nonrealistic actually though obviously normal player wont notice, as example like the angle of the hull. So right now i am just sticking with my own hull and own turret and own cage with stolen wheels.
  14. Look at this thing, god dayum brother. I can feel the bald eagles almost here and i live in europe. The textures are very plain and will get a bit more ''dirty'' feeling later on. Especially those skirts. Cage is done in terms of modelling. Hull is also done, the rest will be made via normal map so it will give the illusion and detail that is missing on most of the stuff without performance impact. I have ditched the hull that i have been given from the pr, i just decided to roll with my own hull, that is literally a pixel perfect realistic with real life stryker hull.
  15. video_1638019417556.mp4 I had to share this stupid thing that i screened seconds before i have been teamkilled by the same guy. Also pixels has been sacrificed for the ability to bring you this gold meme.
  16. That shit would crack me up everytime if i would wake up to this in the morning.
  17. Thanks for keeping the server up with such a great and fun community.
  18. Those who don't read discord or are not active often, here are two new layers coming up, some vehicles may change. Large layer as again focused on being hard and played usually with full server, alt is more of a chill 25ish player style but still balanced. Also next update should bring bunch of coop map fixes and quality of life updated from suchar, especially fixing all the non existent ticket bleed on finishing a map.
  19. I need to find the person who made this stryker hull first though, cause my detailist second me is dying inside, i am not sure if it was the converter they used fault or something else, if i would have known, i would just use my hull. Also i think i got everything set up pretty good, Blender magic does things, though the cage and all might be a problem, it is a very heavy asset with all the arnaments. Especially the randomly shaped turret in every single way. If i would use the american measurement, my MGS Stryker has two and a half tris of normal ingame apc stryker. Also driving this thing without a commander view with the cage is gonna be the funniest shit ever.
  20. Little update for those who don't look at pr forums or discord. Say hello to my little friend, i have recently acquired the models of in game stryker so i am modifying the in game original striker hull to the MGS model, it still needs alot of changes though, the turret is pretty much finished though it still is missing some labels like case ejection in the back, same with the cage, the final question will be about textures and shaders which can actually be used within the game because i am using quite alot of blender tricks to make details without performance impact.
  21. I have moved on making industrial space ships instead of following realistic models.
  22. It looks very similar in a way when i first looked at the pr editor and the 2008 tutorials i have been messaged with.
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