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=VG= Melon Muncher

VG Clan Member (Administrator)
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Posts posted by =VG= Melon Muncher

  1. Map                  Layer AverageTime Occurrences
    ---                  ----- ----------- -----------
    adak                 64          65.56          20
    adak                 128          97.8           5
    albasrah_2           128         36.88           8
    albasrah_2           32             49          12
    albasrah_2           16             67           3
    albasrah_2           64           49.1          40
    asad_khal            32             18           2
    asad_khal            64             45           2
    ascheberg            32             62           3
    ascheberg            64           63.5           8
    ascheberg            16             47           1
    assault_on_grozny    16           59.6           5
    assault_on_grozny    128          51.9          12
    assault_on_grozny    32          69.23          13
    assault_on_grozny    64          43.25          12
    bamyan               16           20.5           3
    bamyan               32          72.79          23
    bamyan               128          49.8           5
    bamyan               64             72          12
    battle_of_debrecen   64          54.62          13
    battle_of_ia_drang   32             59           3
    battle_of_ia_drang   64             69           4
    battle_of_kerch      128         53.55          11
    battle_of_kerch      32             42          16
    beirut               64           76.5           4
    beirut               128         61.29           7
    beirut               32          57.12           8
    beirut               16           49.5          19
    black_gold           16          60.25           4
    black_gold           32          50.58          12
    black_gold           64          70.85          27
    burning_sands        64          54.33          10
    burning_sands        32          35.88           8
    burning_sands        128          70.8          11
    burning_sands        16          31.67           3
    carentan             32          61.33           3
    carentan             128            72           6
    charlies_point       64           38.6           6
    dovre                64          31.33           4
    dovre_winter         64            116           1
    dovre_winter         32             52           2
    dragon_fly           16             74           3
    fallujah_west        64          53.64          37
    fallujah_west        32           39.5           5
    fields_of_kassel     16          74.67           7
    fools_road           32             88           1
    fools_road           64           62.8           5
    fools_road           128          38.5           2
    gaza_2               16          34.29           7
    gaza_2               32           51.4          17
    gaza_2               64             42           5
    goose_green          32          46.86          10
    hades_peak           32             44           1
    hades_peak           16             25           1
    hades_peak           64             39           4
    hill_488             128         58.67           3
    hill_488             64             40           1
    iron_ridge           64          51.75           4
    kafar_halab          16           47.5           4
    kafar_halab          64          47.18          11
    kafar_halab          128          50.2           5
    kafar_halab          32          53.47          21
    karbala              32          48.58          23
    karbala              64          74.75           4
    kashan_desert        16          34.67           3
    kashan_desert        32          51.56          16
    kashan_desert        128         62.47          17
    kashan_desert        64          48.54          61
    khamisiyah           16             70           1
    khamisiyah           128            71           6
    khamisiyah           32          59.23          27
    khamisiyah           64          67.23          14
    kokan                16             47           5
    kokan                64          72.86           7
    kokan                32          55.83           6
    kokan                128            54           5
    korbach_offensive    128            64           2
    korbach_offensive    64           84.5           4
    korengal             64           69.6           5
    kozelsk              32          73.57           7
    kozelsk              16           48.2           7
    kozelsk              64          47.25           4
    krivaja_valley       32          48.94          18
    kunar_province       32             41           2
    kunar_province       64          66.75           5
    lashkar_valley       64          38.33           4
    lashkar_valley       16          38.75           5
    masirah              128            79           4
    masirah              16          50.33           9
    masirah              64          47.33           7
    masirah              32          39.82          13
    merville             64             41           1
    musa_qala            64             54           6
    musa_qala            32             40           2
    muttrah_city_2       64          57.55          75
    muttrah_city_2       16          59.35          20
    muttrah_city_2       128          82.5          11
    muttrah_city_2       32          62.71          25
    nuijamaa             16           52.2           5
    omaha_beach          64          53.25           4
    omaha_beach          32           57.5           8
    op_barracuda         128         45.75           4
    op_barracuda         64             42           5
    op_barracuda         32          60.67           3
    op_barracuda         16          53.38          11
    operation_bobcat     32          91.25           4
    operation_bobcat     16             50           2
    operation_bobcat     128         65.25           4
    operation_bobcat     64          65.96          29
    operation_brunswick  64          33.64          11
    operation_brunswick  32          42.88           8
    operation_falcon     16          73.22          10
    operation_falcon     32           44.5           4
    operation_falcon     128          51.5           6
    operation_falcon     64          39.67           3
    operation_marlin     16          30.44          12
    operation_marlin     128         88.43           7
    operation_marlin     32           53.5           5
    operation_marlin     64          55.45          11
    operation_soul_rebel 64             74           2
    operation_thunder    64          56.25           4
    operation_thunder    32          96.75           5
    operation_thunder    16          70.33           3
    outpost              32          69.67           3
    outpost              16           40.2           6
    outpost              64          60.32          21
    pavlovsk_bay         128         69.43           7
    pavlovsk_bay         32          65.93          28
    pavlovsk_bay         64           71.7          22
    ramiel               32          57.33          12
    ramiel               128            56           6
    ramiel               16             27           4
    ramiel               64          51.46          43
    ras_el_masri_2       16          72.33          10
    ras_el_masri_2       32           68.4          11
    ras_el_masri_2       128          70.4           5
    reichswald           64           34.2           6
    road_to_damascus     16             51           1
    road_to_damascus     64             40           1
    route                16             47           1
    route                64          104.5           2
    route                32             40           2
    rzhev                64           24.5           2
    rzhev                32          39.75           4
    saaremaa             32          88.25           5
    saaremaa             64             63           3
    sahel                16          39.75           4
    sahel                64          79.25           4
    sahel                32           51.6          10
    sbeneh_outskirts     16          60.92          13
    sbeneh_outskirts     128         56.67           6
    sbeneh_outskirts     32         132.67           3
    sbeneh_outskirts     64           53.4          15
    shahadah             16           18.2           5
    shahadah             32          50.94          18
    shahadah             64          84.33           9
    shijiavalley         64           57.6           5
    shijiavalley         32          59.75           5
    shijiavalley         16           45.5          11
    silent_eagle         16             33           4
    silent_eagle         64          44.78          10
    tad_sae              32             29           1
    tad_sae              16          32.75           4
    the_falklands        16             20           1
    ulyanovsk            64             26           1
    vadso_city           128          75.2           5
    vadso_city           64          60.67           4
    vadso_city           32             32           1
    vung_ro              64          64.77          13
    vung_ro              32          37.88           9
    vung_ro              128         34.33          12
    wanda_shan           64           50.8           5
    xiangshan            32             46           2
    xiangshan            64          101.5           4
    yamalia              128            33           5
    yamalia              16             54           2
    yamalia              32           61.4           6
    yamalia              64             61           2
    zakho                16             45           3
    zakho                64          68.19          19
    zakho                32          52.45          12
    zakho                128          74.8           5

    This is 2 months of data, from the update in june to now. Does not include crashes, empty server or run nexts as a part of this calculation.

    • Thanks 1
  2. A bunch of inf maps are like that though.

    The general idea behind maps, and I say general because it's not always accurate is that

    LRG almost all assets are 2 man, these are the "harder" maps for coop. Usually more than one flag to cap at once and more enemy assets.

    STD a decent mix of assets and infantry, usually some one man assets etc.

    ALT is almost always opfor or a different faction. Being able to play more than one language on a map is a relatively new feature for pr so these are slowly getting done.

    Inf is usually less assets with a singular focus. Eg airborne assets, armour or apcs etc.

    There's a lot of maps and layers in pr, and each update we usually get a few maps more that follow these ideas. Slowly but surely the standard is being built

    • Like 1
    • Thanks 2
  3. So since we've had the dynamic respawn rate thanks @=VG= XOR, maps are much more dependent on the player count than the map themselves.

    for example bobcat inf is a decent low pop map, small, few assets and a pretty linear flag route. It's pretty cruizy going

    But if you play this map with 40 people it turns into a real slog, the bots  respawn  way faster and it's very hard to push forward with waves of ai pressing down on you.

     

    In contrast, maps with a lot of assets are usually easier on high pop than low. And there are a few maps that fit this regard like Adak large and  shithaddah std. This is because you need the team play of combined arms and support to make these maps work. Plus bots respawn quicker when they die in an asset.

     

    As for inf maps, the older skirmish style maps are getting slowly replaced by better, light asset or more tactical infantry only maps. But I do think admins are definitely setting more infantry maps with every update that moves away from the skirmish style.

     

     

     

    • Thanks 3
    • Upvote 1
  4. If you are at risk of getting killed by anything but enemy CAS you are in direct contact. Ideally, these assets should be fully manned, but if no one is gunning, they are able to be run solo to protect the team against enemy air, which is why they can be used one man, unlike any other asset.

    This applies to all AA being operated solo, they are to be used in a safe location and only against enemy air assets

    • Like 3
    • Thanks 4
  5. Hey everyone,

    I'm currently experimenting with changing the bot behaviours. various tweaks and such. There's been a few of these changes running quietly in the background for a few days to see if anyone noticed a big difference. So now I'm just taking a poll on the changes and letting you tell me what you do and don't like.

    These changes will continue to run on the server for a while, so if you're unsure about anything, jump in and give it a try.

     

    All feedback welcome

    EDIT: Just to be clear, these changes are currently running on the Veterans Gaming Coop server. I am not looking for your opinions on how these changes sound. I'm looking for feedback on the changed bots that are currently on the server. This helps me work further with AI tweaks.

    • Thanks 2
  6. Download here
    Okay download is up, password will be released before the event so it's not spoiled. If you have never installed an event or custom map follow these steps

    Quote

    Download a windows archive program, Winrar, 7zip, Winzip etc.

    Find PR install location. Go to PR\mods\pr\levels
    Place your downloaded file here
    Right click
    Click Extract Here
    Put in the password if needed
    It should look like this when done

    image.png

    Congrats, all done

    A few things to note before the event starts.

    Most missions are relatively simple to understand, and are primarily AAS. Even still make sure you have a read of the mission briefing before clicking squad assignment

    image.png

    There are no FOBs or SL spawnpoints. Transport is essential. I've removed handheld AA to help with this.

    SL and commander rallypoints are still active. Some settings are tweaked. SL rallypoints stay for 5 minutes, commander stays for ten. The entire team can spawn on a commander rally, but requires 6 team members nearby to deploy one.

    All assets are delayed 3 minutes at the round start, this is to allow everyone to organise and get kits sorted. Also give us opfor guys a chance to get ready. Don't try and walk from main bases.

    Normal coop rules apply regarding assets, correct squads for claimable assets. No mech inf sorry.

    Remember to bring ammo in your squads, supplies are in short demand.

    Depending on your skills we may not get through all the missions.

    At times if your team is struggling I might provide intel to the commander. Provided you have one.

     

    • Upvote 2
  7. On 3/4/2024 at 11:27 PM, Allie2 said:

    Are we allowed to go BLUFOR commander first game then join opfor in second game? 

    Yes of course. You can help on opfor then go blufor or the other way around with no issues.

     

    Also, while the missions are connected but if you can't join at the start there's no reason not to join partway through, you'll only be missing a little bit of context.

  8. OPERATION SHIFTING SANDS


    Operation Date: Saturday 16th March, 1800 GMT

    Download: HERE!

    Password: whereismelon



    It's 2003, a nice Spring day. Temperature is hovering around 100 degrees and the rations have just been handed out.

    Welcome to Nafir. A beautiful oasis in the middle of nowhere. This amazing city has many features, Vast deserts, a mostly intact airport, and many delightful small villages surrounding it. The main drawcard of this exceptional location has to be, without a doubt the vast stores of chemical weapons housed just outside the city.

    The invasion is going well, the hunt for oil weapons of mass destruction is well underway. and we might actually have some here. We're pushing the line  fast and hard here to try and catch the MEC forces off guard and it looks to have paid off.

    We're operating very light on support, and are expecting our infantry to carry us through. This is going to be fast on the ground and require teamwork for success.

    Operational support is limited to 4 transport helicopters, 2 UH1N (Huey) and 2 MH6 (Littlebird)

    Unfortunately We've been regulated to some old maps we found in the in

    image.png

    We have two objectives today, Firstly, securing Nafir Aiport. This fully functional hub is a vital strategic resource for further operations in the area, and we need to secure it before the MEC dig in and create a battleground that will only end with it non-functional and useless. 

    loadBackground2_gpm_coop_16.png

    Intel shows no military vehicles or entrenched positions and no quick response force able to assist. So we can hopefully take this quickly and without suffering catastrophic losses.

     

    Second objective is the hunt for weapons, The bunker complex has minor defenses, including a few scattered AA emplacements. low helo flight should be able to safely insert our troops to the area. Squads are tasked with securing the bunkers and collecting any evidence and weapons in the area. Any enemy trucks that are found are to be used to transport the goods back to Nafir airport

    image.png

    This is a large military barracks, and we have no chance of taking the base without additional support. Bunkers do not need to be held for any longer than it takes to secure our findings and extract to the airport. While expectations are that you will recover all evidence that is present, command will call this mission a success if we are able to retrieve at least 60% of the found evidence.

    End Briefing

     

    So this is a bit of a new event from me. I've been setting it up for a bit now. It's a total of 5 "missions" or maps, though you only get the intel for the first one. The rest are super secret.

    If you didn't understand from the briefing the first mission is as follows:
    Step 1: Secure the airport by capturing all the flags
    Step 2: Capture each bunker flag
    Step 3: If a logi spawns you have to get it to the airport

    Now as usual for a melon event, things aren't always so simple. And some game functions will differ from normal coop.

    The modified:
    Removed the ability to build fobs
    Removed the ability to spawn on SL
    Removed bot handheld AA

    As an extra bonus I will be playing on the enemy team with a few selected players, acting as gamemaster to keep the bots on track and offer some unique challenges.

    The commander will play a vital role through organizing attacks, UAV and the commander rallypoints, so this is going to be the only signup available for blufor.

    Normal coop rules apply, no flag skipping, no baserape, no TK etc. There's also an additional no mech inf squads rules, assets are limited when available and have to be available to the dedicated asset squads.

    Signups

    Blufor
    Mission 1 Commander: Allie


    Mission 2 Commander: Inch


    Mission 3 Commander: Allie


    Mission 4 Commander:


    Mission 5 Commander:

     

    If you're interested in helping me on the opfor team signups are available with a standby slot if someone falls through. This is a specific role and you'll have to operate under a strict rules, it's not a free for all against the players.

    Opfor

    Mission 1: System
    Mission 1: Helilover
    Standby 1:Spartanish

    Mission 2: Danky
    Mission 2: Pew Pew
    Standby 2: Allie

    Mission 3:J4SON
    Mission 3: Pew Pew
    Standby 3:

    Mission 4: Spartanish
    Mission 4: Kovak
    Standby 4:

    Mission 5: Sniper Igor
    Mission 5:Sphee
    Standby 5:

    • Like 9
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