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=VG= SavageCDN

VG Clan Administrators 2A (Inactive Duty)
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Everything posted by =VG= SavageCDN

  1. Thanks to those who helped out test on Friday... if there is interest we can do another round next Friday (or suggest another date/time) as Androkiller will have fixes and updates to the mission. Any comments from those who did try it out? I think if the performance is tweaked for smoother FPS it will help a lot.. too many units on the map at once. I like the fact you need to interrogate civs in order to gain intel instead of getting magic suitcases, although if we can figure out some way to prevent them from running away (or at least slow them down). My suggestions: - get rid of VAS if possible - add preset loadouts or some other method - lot more work however especially for multiple addon versions of the mission (more of a personal preference) - if keeping VAS add suppressors back in (probably in config file they are 'blacklisted') - when playing as SAS undercover if you kill an enemy the rest of the group doesn't react (I know it's probably due to being setCaptive or something) - not sure if there is a way to have the group react (set their combat mode?) yet still 'ignore' the SAS players - I forgot - was there an MHQ? Would you consider adding one? - have a vanilla version of the mission (ie: just alive, cba, fata) at first... easier to test and troubleshoot... modded versions (UK units, SF weapons, etc) can come later
  2. Testing a new version of Insurgency by AndroKiller. Server is up and running now. We will do an 'official' test run Saturday at 7pm GMT VETERANS-GAMING | Insurgency Test | ts3.veterans-gaming.com 5.9.23.136 port 2412 no password Required Mods: @CBA_A3 @A3MP @A3MP_AP @ALiVE @fata_a3 Mission Outline 1. Destroy 7 caches in total 3 types of cache ?Type A? will spawn in built up areas, 3 will spawn in total ?Type B? will not spawn in built up areas but in open areas and are somewhat hidden(so a cunt to find), 3 will spawn in total ?Type C? aka the super cache this is the motherload of all the caches and is super hidden can spawn anywhere on the map but will not spawn in built up areas 2. Intel for cache locations and finding cache locations Informants (random civilians) These will spawn in towns randomly and will be hidden amongst other civilians in the towns. Upon approaching and informant the player will get the option to receive a tip off on a ?Type A? enemy cache location. 3 informants will spawn given a location for each ?Type A? cache Enemy outposts These will be static known NME outpost which will spawn intel on ?Type A? cache locations, however only 2 pieces of intel can spawn giving the location of 2 cache locations How to find ?Type B? cache These caches will have no intel for them however will always be guarded so to find them you must survey the landscape for a group of NME, best method will be doing surveillance with a helicopter or UAV which has a thermal imaging camera. How to find a ?Type C? cache This cache is not guarded so the method of surveillance will be next to impossible to find it. So to find you have 2 methods. Method 1 is to gather intel which can spawn in 1 of the ?Type B? caches. Method 2 is to find the high ranking leader of the insurgents bring him back to base alive and do some shit to him to get intel out of him. The intel from Method 2 will give the player a better general location of where the ?Type C' cache has spawned, than in Method 1. 3. Enemy Forces The insurgents will mimic the Taliban and will be the major force in the mission Iranians aka Terminators will be the regular CSAT units but will mental AI skill and will also blow themselves up if u get to close, these will be a very small force mission. Hidden Enemy aka improvised explosive Devices (IED), these will spawn roadside in the mission and will be moderate in amount. 4. Friendly Forces A Company Size of regular infantry of which include engineers and medics and ???. Pilots either Pre-assigned or all units have ability to Fly Special Forces only 4 units available, these units are able to roam around without raising enemy suspicion due to they are ?undercover?. There undercover status will be revoked upon killing an enemy or capturing the NME high ranking leader. 5. Mission Execution You can go in guns blazing and kill every Motherfucker on the map and search towns with no intel You can still go gun blazing but focusing efforts on seizing intel at the enemy outposts while plus searching towns for informants and caches but will result in combat thus the informants will flee. Or you can use the Special Forces units which can operate in towns without drawing the attention of the enemy thus resulting in that the informants will not flee and plus I can search also for the High ranking insurgent leader however once the unit is captured the Special Force units will results in deemed hostile to the insurgents. Please post up if you can make it - start time is flexible
  3. added another insurgency type mission - first post updated
  4. PITN LAN_WROTE ... Server seems to be running version 1.14 and I think we are on 1.16 now. Ooops my bad... updating now
  5. I have actually yet to try Zeus....anyone any good at it? We could put up the zeus missions on the server.
  6. ^ haven't had much time to check out missions but yeah I agree... do we have a recent edited Domination? Server (port 2412 one - requires A3MP (takistan) has another testing version of Insurgency (different author).. called BTC something. There was actually an update from the author today I'll upload it later.
  7. tested it a bit - I like that it works for no-respawn missions (ie: mission ends when all players are dead or unconscious). Some good options too - rambo factor, 1 shot kills, etc. It's also runs client-side so it's supposed to be good for performance.
  8. ^ striking fear into the hearts of the enemy
  9. Very sexay that will go well with my new helmet accessories. Did you guys actually create the textures for the vehicles or were those in-game already?
  10. Thanks for the great writeup Jager. Anyone tried this mission before? http://forums.bistudio.com/showthread.php?147768-SP-MP-Dynamic-Whole-Map-ArmA3-Missions-by-SaOk
  11. I converted the port 2402 server to vanilla (it runs CBA, ASR_AI and MCC server-side) and set it up with the 3 'stock' Patrol Ops missions, and another random mission I found on the workshop. Anything else you want up there just let me know... or Loz do you want access to TCAdmin to stop/start the server and add missions?
  12. PO would be great but I think it sort of requires an admin-type person to be on the server (at least based on what PO for A2 was).. let's check it out but there may be better mission types for a purely public server (Domi, Insurgency, etc).
  13. Thanks for posting this Loz I've been thinking about this as well. I would have no problems with having one vanilla and one modded server (like we do for A2 now). So what do we run on this server?
  14. Adding this to our ALiVE mission in the next day or two hopefully will get a chance to actually use it!!
  15. -Both servers are now running the public version of ALiVE available through PWS or direct from Armaholic -stats tracking will be enabled in the next day or two -if you haven't signed up on the ALiVE War Room yet PM me and I'll fwd the details
  16. Something wrong with RCON and vanilla Ins server at the moment will get it sorted out ASAP
  17. Wow sorry to hear that.. sounds like it might be for the best. These "for teh $$$" communities that cash in on Life, DayZ, etc don't last very long anyway so I wouldn't lose any sleep over it.
  18. Yeah sounds like way too much drama... you guys are all welcome here.
  19. Wow thanks for releasing this it looks great! Didn't realize Sjaba was such a hottie...
  20. Thanks Polish I'll be on today sometime around 3:30pm EST 5.9.23.136 port 2312 password "vg" ACE Insurgency Dingor: **Runs 1.63 beta version** REQUIRED: @ACE @ACEX @ACEX_RU @ACEX_USNavy @ACRE @asr_lingor_units @brg_africa @CBA_CO @chn_crocodile @csj_snake @dingor @ibr_civilians @ibr_plants @JayArma2Lib @Lingor @Lingor_units @MBG_Buildings2 @st_interact @tpwcas OPTIONAL: @ACEX_SM @JSRS (also requires @JSRS_ACE) @Blastcore_Visuals @st_lb_enhance @sthud @stmovement I'll dig around for other ACE Insurgency missions and update this post once they are on the server. edit: added regular ACE 1.50 Insurgency Lingor, Takistan and Zargabad
  21. Updated server to latest ALiVE version - files are available in either TS3 channel.
  22. Sorry Polish something has come up and I cannot stick around to meet with you at 3pm EST.. maybe we can try for same time or a bit later (3:30pm EST) one day this week?
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