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=VG= Calv

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OK, as we are now moving into full Ace/Acre sessions and over the past few weeks everyone has had some exposure to basic tactical gameplay it is time to start firming up the basic tactics used as teams and squads and for everyone to have a good grasp of what is expected of them, how to communicate on the radios, report contacts, etc etc.

There is of course going to be in-game training to help people get the grasp of all this, but it will make mine and everyone elses tasks much, much easier if everyone reads the following guide: http://ttp2.dslyecxi.com/

It is very large and does contain a lot of information that is not directly relevant to our missions, so I will highlight the parts that I believe are most essential.

Basic Rifleman: http://ttp2.dslyecxi.com/basic_rifleman.html
At the very minimum EVERYONE should read this section. It contains a huge amount of information that will keep you and your team alive.

Communication: http://ttp2.dslyecxi.com/communication.html
Ignore the parts about using ingame VON and teamspeak, not relevant as we use ACRE.
Pay close attention to the parts about brevity and clarity and the various radio keywords. Aswell as how to give contact reports: Alert, Orient, Describe, Expound.

Battle Drills: http://ttp2.dslyecxi.com/battle_drills.html
Everyone should read, very helpful for knowing what to do in combat situations without having to rely on your FTL or Squad Leader to hold your hand.

Tactics: http://ttp2.dslyecxi.com/tactics.html
All FTLs and SLs should read this. Essential knowledge for moving and surviving.
Would recommend that everyone at least give it a once through to have some idea of what you are needed to do in each situation.

Combined Arms: http://ttp2.dslyecxi.com/combined_arms.html
Everyone should read the first few sections dealing with general vehicle usage and humvees. Later parts about heavy armour are not that essential.

ShackTac Platoon: http://ttp2.dslyecxi.com/st_platoon.html
Not hugely important to read through as we use a different platoon, squad and team layout so a lot of it is incorrect. Does contain some useful info on the various duties of team members and how to utilise weapons like AT.

Leadership: http://ttp2.dslyecxi.com/leadership.html
If you want to be a SL or FTL, I'd advise reading this.

Vehicle Usage: http://ttp2.dslyecxi.com/veh_usage.html
Not very important, if you expect to be a pilot may be worth checking the relevant parts.

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i read through this once or twice, has some very good information that people should know. A lot of it such as movement, how to cover, how to stay active and search for enemies, is very important yet simple to grasp and would be quick to incorporate into your gameplay.

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I've gone thru it a couple of times, and every time you find something new in it! what kind of platoon/squad/fireteam organisation you had in mind?

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For the time being the structure is going to be similar to the one in the last mission.

Charlie Squad Leader
Rifleman/Weapons Specialist (Javelin/SMAW/M240L/M109 basically "Heavy" weapons that the teams won't carry by default)

Charlie-1 FT

Charlie-2 FT


Delta Squad Leader
Rifleman/Weapons Spec

Delta-1 FT

Delta-2 FT


Fireteam Weapons:
M4 x4
M14 DMR x1
M249 SAW x1
M1014 Holo (Shotgun) x1
M136 AT x2
M9 SD x4

Due to the ACE feature of being able to place a weapon on your back while also carrying a backpack teams should aim to carry all those weapons. Something like this seems a decent balance:
M4 ACOG + M1014 Holo + Ruck
M249 + M136 + Ruck
M4 Holo + DMR + Ruck
M4 Holo/ACOG + M136 + Ruck

Will also have access to most grenade types (Frag/Flash/Smoke/CN) and most other pieces of kit that are relevant.

Sticking to two teams per squad as it's a bit more manageable and is most similar to what is employed by US and UK armies.
Not having a HQ element at the moment as it feels a bit unnecessary and sitting at base being Platoon leader is probably a bit boring. Happy to add it though if there is demand and if/when we fill a third squad.

There will be no medics at all. So major injuries like being shot in the legs will require a medevac back to base to be healed at the Field Hospital.

In terms of command Charlie SL is technically above Delta SL but I'd expect that consensus of a plan should be possible in most cases.

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Support elements will be available depending on the mission, they don't really fall under the main platoon structure so didn't include them.
Current thinking is to have an AH-6 and medical blackhawk available to the pilot so they can provide recon and light support, and the switch to the BH for extraction of causalities if needed.
A-10 may be available if the missions warrants it.

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Nice, thanks again Calv for making this possible, lets see if we can call the attention of more arma players to make more teamwork missions.

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I remember finding these when I first started to play Arma. Going through them again now - much more appropriate if we all take the time when we have it, so that we are all on the same page.

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anyway we could discuss what kind of basic weaponry we are going to use? I absolutely hate the M4 and would rather fight with sticks and stones, I know it is the most versatile weapon but.. I can do it but preferably not. :P anything else please.

also, why no medics?

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What is wrong with the M4?
Honestly don't understand the problem, it uses the same sights as other weapons and same ammo.



I'm using that because it's the weapon that would actually be used by the US army. On any missions were we are special forces rather than regular army we'll be using the Mk17/mk17 sniper in place of the M4/DMR.

No medics because I don't like the magic "first aid" ability. Bandaging, epi, and morphine in the field are all fine, but being able to repair major injuries in the field with a medkit just seems off to me.

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because what it feels like, what it sounds like.. besides, do we have to go US all the time? how about czech, Brits, french, german, russian etc? just a bit wondering here :) instead of being a marine we could set up a team of fallschirmj?gers or Royal marines!

gah.. dont mind me, most of you guys are cool with playing as any country + all that matters is that we are playing together :)

copy, I understand the medic matter now!

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Castor =VG= LAN_WROTE ...

because what it feels like, what it sounds like.. besides, do we have to go US all the time? how about czech, Brits, french, german, russian etc? just a bit wondering here :) instead of being a marine we could set up a team of fallschirmj?gers or Royal marines!

gah.. dont mind me, most of you guys are cool with playing as any country + all that matters is that we are playing together :)

copy, I understand the medic matter now!


Well we will likely be some of robert hammer's weapon packs, so the M4 should look a bit better, the JSRS sound mod improves the sound some too.

And no, there isn't any reason to stick with US all the time. Personally I prefer BAF but I assumed most of our players would prefer US, plus didn't want to use units that require an addon that some may not have. Already started on the campaign for next week and onwards as US army and special forces and would be a pain to switch stuff at this point. Will do a Brit one next though.

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yeah it's cool :), I just wont be playing with a soldier armed normally so I guess I'll be waiting until BAF for team leading.
I do have the JSRS but M4 still sounds and feels like a god damn toy gun to me.

It's just not fun to shoot with it, like the M16, AK-74/103, or G36 is.

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