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Suggestion for event?


.SUGAR.

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Recently I was thinking about  the maps on which we have been playing for a very long time and decided to find some other maps on which to play in co-op.

Searches were successul and I managed to find several maps on which to play as part of the EVENT.

Some of them may already be known to you from the original Battlefield 2, some of which you yourself may accidentally found.

I selected few of them  that would be interesting to play.

The list is here:

1. Al Sbeneh(Base defence)

alsbeneh.jpg.463ca5051fe041bde8eb070551990ff3.jpg

2.Airport

airport.jpg.76a5a5934df69894646563ca8ce0fabd.jpg

3.Borovsko Bridge

borovskobridge.jpg.2c1ff607e867261cef410d768c276c44.jpg

4.Daqing Oilfields

daqingoilfields.jpg.03f22750d85d430baa64f28fe3ccd253.jpg

5.Goods Station

goodsstation.jpg.a5b92b51c94a8cfd198b04e8b2cc4c19.jpg

6.Gulf of Oman

gulfofofman.jpg.770dd2a53fa47986eb39061273b36eaf.jpg

7.Hills of Hamgyong

hillsofhamgyong.jpg.b94dcec3c1fd94fc06eca38db62b8353.jpg

8.Inishail Forest

inishailforest.jpg.07c45e446ba2428582e199317e7feeb9.jpg

9.Karkand

Karkand.jpg.57a2ae0bb7b6282d7f46541e58041d94.jpg

10.Zatar

Zatar.jpg.71f57a5d0dfb297d90a1a8be90c52422.jpg

 

All these maps are available at next link:

https://drive.google.com/open?id=1EIPoGfLcN3l3sPAdszZoKZp0E2eFQ1bS

To install them you should drop all files from Map folder to 

Project Reality folder/mods/pr/levels/

I runned all these maps and seems like they are available for actual gameplay, so that why I suggest to make with these maps a event like "good old days maps" or something like that.
 

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+1 for Strike at Karkand - was my fav before I found PR Mod... PvP, waiting out the "arty" nade spam, then rushing the lines or attempting a flank... tons of fun!  Would love to see how they work with Bots.

If we could get some more eyes on this and test some stuff out to make sure it is indeed feasible to run as an event, we can make that happen!  Love the idea of an Old School Maps event!!

:drinks:  Good lookin, bro

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On 13.12.2019 at 7:34 PM, =VG= SemlerPDX said:

+1 for Strike at Karkand

jap, karkand and jalalalalalabad were also my favorite maps. dominate the complete map with a tank and 2 apcs ... was fun.

 

On 13.12.2019 at 7:34 PM, =VG= SemlerPDX said:

If we could get some more eyes on this

5df766856feed_DietausendAugendesDrMabuse-still-web1.jpg.13abdd97049ba4aedb1860d0ff21e109.jpg

schmetterlinge-pano-2-1080x540.thumb.jpg.a53b189f50687892a9db14da718b58b6.jpg2049558906_e3a1263ca6_b.thumb.jpg.8fead75bcfcf40f9aad3cc3a8f7bf630.jpg1000-eyes-61ded05b-2cad-4131-9450-0fbf3033477c.thumb.jpg.08d67b092366da02ab8c4149ad674127.jpgare that enough eyes? ;p

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On 12/13/2019 at 5:51 PM, .SUGAR. said:

I runned all these maps and seems like they are available for actual gameplay, so that why I suggest to make with these maps a event like "good old days maps" or something like that.

I installed these and they worked fine on my lappy no problems. Maps like Gulf of Oman bring back fond memories in BFP4F, same map but the weapons were a whole lot better.

Why couldn't we run these maps in an event as PvP? That would be a lot of fun right there.

That Oman map is pretty much identical in layout to the one in this video, the recoil on that SKS was a sonofabitch lol.
 

.

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17 hours ago, =VG= Kavelenko said:

I installed these and they worked fine on my lappy no problems. Maps like Gulf of Oman bring back fond memories in BFP4F, same map but the weapons were a whole lot better.

there are working...we had an event with these maps:

the problem is thats the maps are too small and the bots will headshot you over the complete map...but it was fun.

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Not personally interested in hosting a PvP event, but no reason we can't try something.  The only concern I have is that in 2017, PR was in a different version, and AFAIK, maps need to be updated for current version, and in the past, this meant re-doing the AI pathing / navmesh.  If anyone knows more about this technical side of things, please post up.

We can make this happen.

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Not much has changed since 2017, so the maps in that mappack should all still work. Pathfinding should be hardcoded, so it will work on any map that has it, even if the map was originally made for bf2, so that won't be an issue. The only issue with old bf2 maps will be some of the statics that may be outdated, which would have to be changed, but otherwise all of them should work fine. 

I personally don't really see any point in working on them until 1.6 rolls out as all the work would have to be done over again to compensate the changes.

As for turning off the bots, that's relatively easy. Can either have bot count at 0 or just convert it over to AAS.

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23 hours ago, =VG= TEDF said:

The only issue with old bf2 maps will be some of the statics that may be outdated, which would have to be changed, but otherwise all of them should work fine. 

 

what does that mean exactly? how difficult is it to change that for individual maps?

And how can you test that? just play the map local?

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1 hour ago, =VG= 0100011000101 said:

what does that mean exactly? how difficult is it to change that for individual maps?

And how can you test that? just play the map local?

I'm sure somewhere in the deep layers of PR dev cave, there's a program that will detect them, but the stone-age way of doing it is just running the game in debug mode, checking the log after crash and removing / replacing the things that cause crash. 

For example on vBF2 midnight sun, there's a flagpole that doesn't exist in PR and will crash unless it's removed.

Fortunately the amount of objects that crash is low. The max I've encountered was 4-5 on a single map. 

Will have to see what changes 1.6 brings

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