PITN Posted December 16, 2011 at 07:43 AM Report Share Posted December 16, 2011 at 07:43 AM Placeholder. WIPThis thread is for the everyone to post ideas and wishes that you would like to see added/removed from the mission TFOR Clafghan =VG=.Do not post unless you have an idea to be added or removed from the VG version of the TFOR mission we are developing for the Clafghan map.Please keep all discussions about these ideas in the South Airbase thread. We will be updating the first post reqularly to keep everyone informed. GameplayMission is currently based on the OA, BAF, and PMC units. Combined Ops/Vanilla A2 willl be supported later.FactionsBLUFORUSUS:SFACRKSKRU OPFORTaki MilitiaTaki InsurgentsCivilliansCurrently brokenVehiclesUSTakiMIssionsA high level meeting is taking place in _town. Locate the meeting place and call in an airstrike. After the strike secure the area, search for intel, and collect DNA samples. Move to extraction point and return to main. Enemy patrols will respond. (Pilot Only) Transport supplies from main to static FOB/Base.WishlistF16 from addon GLT_F16_v1.01 (Or it's future replacement.)GLT JAS39 (Low detail model. Will not be considered.)F18 mar_2MAW_V1.8 (I am looking for a good model. The 2MAW model isn't all that great.)MRAP from addon Maxxpro_v1.9999 -Need to test issues with AI not firing RPGs.C130 cargoSquad management system like DominationFastropes from addon ad_helos_arma2_v1.5PMC unitsBAF Vehicles/AircraftCrazy IdeasClafghan life done the VG way.Pilot missions seperate from Infantry main AO missions.Air Traffic Control Quote Link to comment Share on other sites More sharing options...
=VG= Ingo Posted December 16, 2011 at 08:23 AM Report Share Posted December 16, 2011 at 08:23 AM a squad system like our domi map had :) Quote Link to comment Share on other sites More sharing options...
=VG= LittleTortiaBoy Posted December 16, 2011 at 09:11 AM Report Share Posted December 16, 2011 at 09:11 AM perhaps a stronger presence of PMC units? Quote Link to comment Share on other sites More sharing options...
sgt-barclay Posted January 22, 2012 at 01:37 AM Report Share Posted January 22, 2012 at 01:37 AM some more uk assets as the chanook is hard to get to land such ruff terrain like a lynx would be good and like the idea of air traffic control Quote Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted January 22, 2012 at 02:16 AM Report Share Posted January 22, 2012 at 02:16 AM you gotta be thinking about the maximum ceilings of these Helo's aswell. the Chinook does so good because of its beefy twin engine design. a Lynx wouldnt be able to handle the high altitude me thinks.. but the proof is in the pudding :) Quote Link to comment Share on other sites More sharing options...
sgt-barclay Posted January 22, 2012 at 12:04 PM Report Share Posted January 22, 2012 at 12:04 PM lynx can travel Altitude - 6,000 metres (approx 20,000 feet)Speed - 150 Knots + Quote Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted January 22, 2012 at 12:43 PM Report Share Posted January 22, 2012 at 12:43 PM and compare that with the Chinook.anyway, like OP said no discussion here :\i for one would like to see an easier method of changing loadouts, as going to the armory is quite strung out and 95% of the time does not work for me, and all i can pick up from every one of the ammo boxes is M240 ammo drums lol. so possibly review that imo Quote Link to comment Share on other sites More sharing options...
sgt-barclay Posted January 22, 2012 at 01:20 PM Report Share Posted January 22, 2012 at 01:20 PM c-130 cargo would be good as well Quote Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted January 22, 2012 at 02:41 PM Report Share Posted January 22, 2012 at 02:41 PM C-130 cargo is already available Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted January 22, 2012 at 10:25 PM Report Share Posted January 22, 2012 at 10:25 PM Wishlist Incorporation Status Report:C130J has been vastly improved. It has nosewheel steering now, can seat every player in the server as well as load a vehicle into it's bay to be paradroped into the field. Soon, it's bluish-green "cabin light" in the rear will be switchable by pilot to Red, Blinking Green, and Solid Green on command.It currently has a RATO system, but sadly I haven't found a way to animate this without a mod (yet). It kicks in when your ground speed is >45 and boosts you just like STO should. turns off after TO.It has ILS (instrument landing system) approach for Runway 33 currently, but is not the way it will be in final version - just a taste.Tested, built, and soon to be added: ILS is pretty much like Falcon 4, or any flight sim; but is also optional (nothing is gonna stop you from violating ATC procedure, but "Que" will know, and tell you!)Tasking for "cargo drop side missions", and all such things are now being routed through my dynamic tasking and resource operations network script. It works in conjunction with queried user elements scripts ("Que") which remember everything about any player that joins and plays on the mission while it is running. (in future, Que will remember all even upon Server Restart)Am about 1200 lines into tasking script, only a page or two into Que's scripts, and ILS/ATC overhaul is nearly just plug-and-play once I wrap up a few other contingent scripts for it.example of Pilot/PlayablePilotSlotID/UserID/SessionID for server to remember about each Pilot slot: //check if player has already recieved data disc<br />if(time > 60) then {<br /> [player] execVM (Task_Aperture+"checkForDisc.sqf");<br /> waitUntil {(checkForDisc = true)};<br /> if((checkForDisc = true) && (hasDisc = true)) exitWith {<br /> [player] execVM (Task_Aperture+"processDisc.sqf");<br /> };<br />};<br /><br />//Flight Number Assignment<br />_wingNumbers = "";<br />if(_diffP1 == 0) then{<br /> _wingNumbers = "11";<br /> _sessionID = round (random 999999);<br /> _playerUID = (parseNumber(getPlayerUID player));<br /> _discNumber = (_playerUID + _sessionID);<br /> Assigned_Disc = [player, _discNumber, time];<br />}else { I could add some other Heli's after a bit of testing, like the Lynx. You could do this testing, too! Open Single Player Editor, with CLAfghan as the Map. Place down a player(Officer is BEST! has GPS), and a Lynx, or any chopper. Go on a flight. Find it's true ceiling.If you press Map, you can see a GPS unit that shows Direction and Above Sea Level altitude. The sea level altitude of South Airfield is 641m. The Chinook performs well, and has many S to N routes, other heli's are restricted to certain valleys.PMC to be added after current factions and tasking is stable and established.Will have a Squad/Group system in the spirit of Domi, and awesome team games like Project Reality. Is part of the tasking scripts and Que - current WIP. (have been working on this one for some time, as I want to be able to see who is who, and their roles ingame)I wish to have Civilians. Just this standard BIS Module is fine, I got the animals to work,but.... ANYONE! PLEASE! HELP! DL the mission, get the damn civi's to work! From what I hear, something must be done for each "MAP", as in CLAfghan. I hit a wall, moved on to more important things.CANNOT use the GLT F-16; it has been pulled from public download at request of authors, and we'd be dicks to use it and require it. We will use his FA-18 Hornet Addon instead for the Addon version of this mission. And the MRAP, too!Pilot Missions will be separate from main AO. BUT - Soldiers can call for CAP, CAS, TRANS, and MEDIVAC. If no Human Pilots, will be AI responding, otherwise, current pilots (in appropriate vehicle) will recieve the notice (like a supply request as Platoon Leader gets) to respond, and waypoints will be added/tasks added to Pilot. (90 percent done with this script)You wished for it, I did too. Coming this week or next:FULL ATC - From taxi to takeoff, to your return to the outer marker and subsequent landing, ATC will guide you through the pattern, and place you in order of Landing; ATC will fully orchestrate all pilots in a dynamic and ambient automated system - multi-lingual voice over radio, or text only. If you are in a A-10 as the UK Pilot Team Leader, your callsign will change to Hog31. If you switched to a Chinook, you will then be refered to as Buffalo31 by ATC.Outside the outer marker, you will interact with AWACS who can direct you (or warn you) of the nearest known threat, Identify Friend or Foe, Get weather Info, or direct you to the Tanker for Mid-Air refueling.--->Why are you going to the armory Murderface, why is this on the wishlist? You already have a wicked set of Preset Loadouts available where you spawn, I just added pistols to many, and new backpacks. AND all the ammo crates in the Armory are the same: have 247 of each and every weapon, ammo, and item in the game. Make a proper bug report elsewhere if you truly cannot arm at the armory, not here.If you have a Loadout Wishlist item, tell me what kit you use, each item - I'll add it to the current Preset Loadouts available. Chances are, others will also like that kit setup.If you wish it, I will make it happen.Thank you all for the continued input and ideas! This is gonna be the BEST mission!s/f Quote Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted January 23, 2012 at 02:07 AM Report Share Posted January 23, 2012 at 02:07 AM it is an option which i would like to utilize seeing as it's there. the pre-sets are sweet, 99% of the time i use them :) it's just when i want a laser deg that the juggling begins.btw Semler thanks for your undying efforts for this map, it's really forming into something awesome, your work is understated and greatly appreciated! Quote Link to comment Share on other sites More sharing options...
PITN Posted January 23, 2012 at 06:44 AM Author Report Share Posted January 23, 2012 at 06:44 AM Keep thread on topic. This thread is to ask for things that you would like to see in the mission. Wether it will be included in the mission is another matter. Please discuss the pros and cons in a seperate thread. i.e. How high can a lynx fly?As for the F16 I have had the files for several months. So I don''t see a problem using the older 1.01 version. I see that some people had a falling out and that resulted in people not wanting to share their toys anymore which is unfortunate. Frankly good mods get tossed in the trash over hurt feelings and personally if you released it to an open commmunity then it becomes open source as long as you do not plagerize it. END OF RANT.However, the JAS39 may be a valid replacement. AS such I will add the F18 and JAS39 to the wishlist as considerations that MAY be implemented in the future. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 23, 2012 at 04:39 PM Report Share Posted January 23, 2012 at 04:39 PM SemlerPDX =VG= LAN_WROTE ...Wishlist Incorporation Status Report:I wish to have Civilians. Just this standard BIS Module is fine, I got the animals to work,but.... ANYONE! PLEASE! HELP! DL the mission, get the damn civi's to work! From what I hear, something must be done for each "MAP", as in CLAfghan. I hit a wall, moved on to more important things.If I'm not mistaken cities need to be defined on custom maps for the civilians to work.. but I'm pretty sure they are already with Clafghan. I'll do some more digging and see what I can come up with...and yes excellent work on this Semler.. just wish I had more time to help out Quote Link to comment Share on other sites More sharing options...
PITN Posted January 24, 2012 at 06:29 AM Author Report Share Posted January 24, 2012 at 06:29 AM Civillians are already listed and are not supported currently in Clafghan. Until the map makers update the map this feature is just a wish. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted January 24, 2012 at 06:43 PM Report Share Posted January 24, 2012 at 06:43 PM Negative - Every marker is present from village to City Center - per conversation with Bon_Inf*. Please continue to investigate, Savage. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 24, 2012 at 07:33 PM Report Share Posted January 24, 2012 at 07:33 PM Yeah I thought so.. otherwise most of the missions wouldn't work at all. I'll try and hit you up on TS3 later today to see what you've tried already.Edit: I'm able to get civilians and civ vehicles into Clafghan by using a work-around (game logics for city centers).. I'd like to add a few of the bigger towns with civs and see how that runs on the server so that we don't kill FPS Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted January 25, 2012 at 09:09 AM Report Share Posted January 25, 2012 at 09:09 AM Here's the link: BI Editor Modules Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted January 25, 2012 at 12:47 PM Report Share Posted January 25, 2012 at 12:47 PM Ah 64 ?:)[MODERATOR EDIT: KEEP FORUM ON TOPIC Please! Wishlist: AH-64 is not missing, therefore cannot be on wishlist! !crazy ] Quote Link to comment Share on other sites More sharing options...
=VG= poffadder (Inactive Duty) Posted January 25, 2012 at 05:14 PM Report Share Posted January 25, 2012 at 05:14 PM GLT Missilebox for different loadouts on fixed wing aircraft and better Hellfires/Hydras on rotary. We would need GLT Missilebox for the updated F 16 anyway. (possibly Mando Missiles too)I would like to suggest the OH-58D for the scout role(They are able to operate at high altitude and high temp.)Just a side note, the Wildcat(Lynx) is a maritime platform and can only operate up to 10,000 ft(far too low). Quote Link to comment Share on other sites More sharing options...
=VG= Jarema Posted January 26, 2012 at 02:47 AM Report Share Posted January 26, 2012 at 02:47 AM Late to the party !blushI WANT SHARK WITH LASER BEAMS ON THEIR HEADS. !gundown !mental!dragThat is it. Quote Link to comment Share on other sites More sharing options...
PITN Posted January 26, 2012 at 06:38 AM Author Report Share Posted January 26, 2012 at 06:38 AM @poffA partial GLT misslebox is included with the F16 mod and I believe the best all inclusive air mod I have seen to date.. That is why I chose it. My intention is to keep any mod as small as possible and without any unecessary fluff.@JaremaUm, no. Quote Link to comment Share on other sites More sharing options...
=VG= Jarema Posted January 26, 2012 at 01:58 PM Report Share Posted January 26, 2012 at 01:58 PM Time after time Pitn you prove my point.... This is why we can't have nice things.As long as we can have a M2 Humvee/M2 CROW Humvee and lift it with a Chinook that is my wish.Oh and a Revolver.....Not the gold one either !gundown Quote Link to comment Share on other sites More sharing options...
ashman333 Posted January 26, 2012 at 04:43 PM Report Share Posted January 26, 2012 at 04:43 PM I would like to see US Marines Cobra Attack Helicopter as one of the Aircraft to be able to use. That would be pretty fun. Also there isn't much in the form of BAF (British) aircraft/vehicles either and from what my British friends said when they joined the server it was sad to see all they had to use was american things yet they were playing as BAF units.---- Also haha, not to get off topic, BUT would like to see more info on the thread about when this *update* will be instated and what as for mods and files will need to be downloaded in order to run the missions correctly with the new wishes ----- Quote Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted January 26, 2012 at 06:24 PM Report Share Posted January 26, 2012 at 06:24 PM @ashman, don't mean to go off topic but i dont think British forces or assets were deployed to Kunar province. i think they only went to Kandahar and Helmand - i could be wrong. Quote Link to comment Share on other sites More sharing options...
=VG= poffadder (Inactive Duty) Posted January 26, 2012 at 09:33 PM Report Share Posted January 26, 2012 at 09:33 PM We can't use the GLT F-16 because we can't host it. We would have to wait until the new GLT(FRL) F-16 gets released with it's new model by RKSL. The new release will require the Missilebox.Now back to my suggestion I would like to use the Misslebox's modded A-10 (GPS/INS system) and the laser guided Mavericks and Hellfires, along with a few other small things.The Kiowa is a tiny file (less than 10 MB) and is very fun to fly. Quote Link to comment Share on other sites More sharing options...
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