=VG= Calv Posted February 14, 2013 at 06:57 PM Report Share Posted February 14, 2013 at 06:57 PM Gaz =VG= LAN_WROTE ...My point here is, the loadout, I used the M4 from the loadout, everything else was thrown. Backpack was a 0.5KG heavier than it has to be, No medical supplies really, Some random crap in the backpack like IR strobes and smokes.. The only thing i need from the kit was the M4 ironsights it gave me. Other than that i spent all my time getting rid of everything it gave me, then re-established my kit from bottom up once again, a process that usually takes me about 1:30 to about 3-4 minutes of confusion and fustration..The point is, why give me the backpack if it dosnt have any medical supplies, It weighs 0.5 more than it should, is packed full of basically useless stuff.. I could just stop grab some hand grenades, if it as a night op, some IR strobes and i'd be good... theres no need to add all the filler stuff that can be done by anyone in 30 seconds.. it just makes it that much longer...The reason the backpacks aren't filled with medic gear is that having every soldier running around with tons of medical equipment removes the point of having medics. As stated in the loadout thread though, backpacks will be empty for most loadouts, obvious exceptions being Medic and AT Specialist.The strobe was an item the script maker had in there that I missed when removing stuff.My POV on the purpose of the loadouts is mainly to add a little realism by everyone carrying related weapons, having standardised equipment such as frags/smokes/basic IFAK, and choosing weapons that allow the most versatility while being able to share ammo.When I said the script over to savage I'll include a list of all the ammo/usable items included in the loadouts, which will hopefully lead to just one ammo crate in the spawn area that will enable re-supply and backpack filling. Quote Link to comment Share on other sites More sharing options...
ridDle Posted February 15, 2013 at 11:21 PM Report Share Posted February 15, 2013 at 11:21 PM Rearming the choppers is now a true pain in the ass and most of the time it just doesn't work.To rearm/repair/refuel the AH-64:1. Land close to trucks.2. Drive fuel truck up to chopper.3. Click refuel.4. Wait.5. Drive truck back to its position.6. Drive repair truck up to chopper.7. Click repair.8. Wait.9. Drive repair truck back to its position.10. Drive ammo truck up to chopper.11. Click rearm.12. Fiddle with the horrible menu.13. Wait.14. Get out of ammo truck and enter chopper.15. Confirm that the rearming didn't include flares/missiles/whatever.16. Click rearm and fiddle with menu again.17. Wait.18. Confirm that the loadout is now fine.If not repeat step 16, 17 and 18.19. Exit chopper and enter ammo truck.20. Drive ammo truck back to its place.21. Exit ammo truck and enter chopper.I heard you guys had a pad for all this hazzle before. Why was it removed? Quote Link to comment Share on other sites More sharing options...
Jager Posted February 16, 2013 at 07:16 AM Report Share Posted February 16, 2013 at 07:16 AM ridDle =VG= LAN_WROTE ...Rearming the choppers is now a true pain in the ass and most of the time it just doesn't work.To rearm/repair/refuel the AH-64:1. Land close to trucks.2. Drive fuel truck up to chopper.3. Click refuel.4. Wait.5. Drive truck back to its position.6. Drive repair truck up to chopper.7. Click repair.8. Wait.9. Drive repair truck back to its position.10. Drive ammo truck up to chopper.11. Click rearm.12. Fiddle with the horrible menu.13. Wait.14. Get out of ammo truck and enter chopper.15. Confirm that the rearming didn't include flares/missiles/whatever.16. Click rearm and fiddle with menu again.17. Wait.18. Confirm that the loadout is now fine.If not repeat step 16, 17 and 18.19. Exit chopper and enter ammo truck.20. Drive ammo truck back to its place.21. Exit ammo truck and enter chopper.I heard you guys had a pad for all this hazzle before. Why was it removed?Afaik it went away when CAS got removed, even so we've used a simple pad where you drive onto or land which rearms, refuels and repairs.Sure it takes a little while but it works and I like that idea better than the trucks. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 17, 2013 at 02:43 PM Report Share Posted February 17, 2013 at 02:43 PM Yeah I agree a simple pad is best.. it's on the todo list :) Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted February 17, 2013 at 05:56 PM Report Share Posted February 17, 2013 at 05:56 PM SavageCDN =VG= LAN_WROTE ...Yeah I agree a simple pad is best.. it's on the todo list :)I came across a vehicle repair/rearm script for a mission I was making awhile back. May be worth looking at if it'll serve the purpose for us, or modify for our needs perhaps?Seems simple enough, just land/drive onto the pad, scroll menu to Service. Think it only works with stock Arma 2/OA vehicles, but should be fine for the attack choppers we use.Looked simple enough to alter the script for modded vehicles too, just a case of adding classnames and ammo types to the script.gc_vrs.rar Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 20, 2013 at 06:49 PM Report Share Posted February 20, 2013 at 06:49 PM Thanks Calv I'll check it out.Post from MSO Dev re: web integrationHi Savage,Maybe out before NG, depends if I can get it finished ready for the 4.6 launchBelieve it or not its changed considerably since those images lol, I keep changing my mindHere how its looking now, including an extra teaser image!Spoiler:http://dev.volcbat.com/map_teaser.png (1103 kB)http://dev.volcbat.com/mission_example.png (677 kB)http://dev.volcbat.com/vehicles_example.png (777 kB)You can get your guy to contact me if you wish. Anyway Solar if you want to be involved or have some suggestions for this I can put you in touch with this guy. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 20, 2013 at 08:17 PM Author Report Share Posted February 20, 2013 at 08:17 PM !shok Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 21, 2013 at 03:47 PM Report Share Posted February 21, 2013 at 03:47 PM I've setup daily restarts of the MSO Community Server starting tomorrow.It will restart at 5am German time and will only do so if the server is empty. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 1, 2013 at 10:07 PM Report Share Posted March 1, 2013 at 10:07 PM @rangers has been updated on Six-Updater and we will have to edit the mission and replace the units as the classnames have changed... this is now done on the MSO Community ServerCrazy MSO still needs to be updated.You can get the old @rangers verion here if needed:http://debian.veterans-gaming.com/~six/@rangers_old.rar Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted March 4, 2013 at 03:02 PM Author Report Share Posted March 4, 2013 at 03:02 PM whiztler LAN_WROTE ...Hiya Semler,As you know, I am loving the MSO (event) map/server. I really appreciated all the work that has gone into the development so far. I noticed a few changes recently. resulting in de-spawning of the FOB's/MHQ.Since I prefer missions over building FOB's I have put together a few FOB's that can be used as a permanent FOB for the Reshmaan map. Please feel free to implement.Please note that the FOB's are 'filled-in' with 'sample' vehicles and MHQ. You might want to removed these upon going final. Also, no ammo boxes are included. Didn't want to screw up any scripts.Link: http://www23.zippyshare.com/v/11614886/file.html=W= Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 4, 2013 at 03:29 PM Report Share Posted March 4, 2013 at 03:29 PM OK not sure what to do with MSO right now... some players are unable to connect at times since I updated the @rangers units... the daily crashing problem, etc.I think what I'll try is to remove the @rangers units for now (there are some bugs with the new ones anyway)... and a few other tweaks to see if that has any effect.edit: thanks Whiztler I'll take a look Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 4, 2013 at 11:03 PM Report Share Posted March 4, 2013 at 11:03 PM MSO server has been updated... trying to narrow down the source of recent problems.- removed @rangers- removed @snr- removed @ASR_MapGrids- removed leftover event-specific stuff- disabled Team Roster script- disabled stuffbox for now (generates error in RPT)- updated @kyo_MH47EAdjusted some default params (including CQB up to 40% now)Six-Updater repo URL has been updated. Please delete your existing preset and re-import. sixupdater://debian.veterans-gaming.com/~six/six_repo/2322.yml Don't forget to check your SU profile after import - make sure it's set to A2 OA Combined Ops (forced) and re-add any client-side mods like @JSRS_ACE or @stmovementHere's my SU launch params for mods (with no client-side stuff) @CBA_A2;<br />@CBA_OA;<br />@CBA;<br />@ACE;<br />@ACEX;<br />@ACEX_RU;<br />@JayArma2Lib;<br />@ACRE;<br />@st_interact;<br />@ACEX_USNavy;<br />@sthud;<br />@exa_rg31;<br />@yup_uh60;<br />@mad_build;<br />@mad_resh;<br />@stmovement;<br />@kyo_MH47E Enjoy!! Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted March 14, 2013 at 10:05 PM Report Share Posted March 14, 2013 at 10:05 PM Please put the magic box back there is no chace else to getSome stuff you really cloud use if you play alone on the server... Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted March 14, 2013 at 11:37 PM Report Share Posted March 14, 2013 at 11:37 PM **COMMENT REMOVED**You know NV... a lot of time is spent getting these missions working to everyone's liking. Please don't come on and yell that people are idiots because you can find a fucking battery for your SOFLAM.Thank you.PS: I'm not putting the magic box back in for nowedited by: SavageCDN Quote Link to comment Share on other sites More sharing options...
=VG= Ingo Posted March 22, 2013 at 08:40 PM Report Share Posted March 22, 2013 at 08:40 PM i just looked at the ammo crate script i edited it has rangefinders and batteries.nvram if you want it "fixed" so badly why don't you edit it yourself? Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted March 22, 2013 at 08:45 PM Report Share Posted March 22, 2013 at 08:45 PM I Simply can?t Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted March 22, 2013 at 09:52 PM Report Share Posted March 22, 2013 at 09:52 PM Ingo =VG= LAN_WROTE ...i just looked at the ammo crate script i edited it has rangefinders and batteries.nvram if you want it "fixed" so badly why don't you edit it yourself?I think the SOFLAM uses a different battery to the rangefinder so that may need adding too, but the SOFLAM is hardly a mission critical piece of equipment. Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted March 22, 2013 at 10:53 PM Report Share Posted March 22, 2013 at 10:53 PM but the rangefinders are also there should be an Option to use the M110 AN/PVS10 like it was there in a box/Crate Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted March 23, 2013 at 06:04 PM Report Share Posted March 23, 2013 at 06:04 PM Thank you Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted May 29, 2013 at 12:05 PM Report Share Posted May 29, 2013 at 12:05 PM The last release for Arma2 MSO is available now (version 4.6RC) - they are just waiting for official 1.63 patch release by BIS. I've fiddled a bit with it... overall better performance and supports the headless client.If there is still enough interest with MSO I'll look at porting over our Reshmaan version.. maybe Whiztler can get his FOBs in now :) Also if you're interested in working on this in any way please let me know. Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted June 8, 2013 at 01:13 PM Report Share Posted June 8, 2013 at 01:13 PM ACE has to be updatedACRE Radios are not working properly sometimes( requesting Missions etc) Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted June 8, 2013 at 03:24 PM Author Report Share Posted June 8, 2013 at 03:24 PM Nvram =VG= LAN_WROTE ...ACE has to be updatedACRE Radios are not working properly sometimes( requesting Missions etc)If you ever have an issue with a Command Radio, or any ACRE Radio, drop it on the ground, wait a sec, and pick it back up. This will reassign the radio to you and fix 90% of problems. Obviously, ACE may need the update - but that has nothing to do with ACRE. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted June 18, 2013 at 09:33 PM Report Share Posted June 18, 2013 at 09:33 PM I installed the beta version of OA on the MSO server today (you do not need the beta to join the server). If it runs OK for a few days I'm thinking of trying out the newer 4.6 version of MSO which includes some improvements and the ability to run the Headless Client. Quote Link to comment Share on other sites More sharing options...
whiztler Posted June 19, 2013 at 02:32 PM Report Share Posted June 19, 2013 at 02:32 PM Excellent news Sav. Looking forward to the HC update :) Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted June 25, 2013 at 11:22 AM Report Share Posted June 25, 2013 at 11:22 AM From Whiztler:We had a great MSO session last night with 6-9 players. Since the latest ACE updates, certain things seem to be broken. Not sure if this is MSO, ACE or other mods that cause this. But here's the report nonetheless :)1. MEDICAL - Players cannot heal other players. They CAN heal themselves though.2. Shacktack JOIB GROUP - This seems to be buggy, Only worked for 1 player last night.Hmmmm... since the last ACE update you say? I will check the server again and make sure all mods are up to date perhaps it's something simple.I am ready to test the HC with a 'stock' MSO mission on Takistan... maybe today or tomorrow. If all goes well I can start updating our version to support it. This will be a good time to test those issues you reported with ACE - then we'll know if it is the mission or not.edit: might be latest ACE and STHUD conflicting.. from BIS forums:Myself and 4 others playing on a dedicated server could not interact with each other for medical issues. When we removed the SThud from our presets, the medical interaction worked fine. We love the STHud and would love to know how to get it to work with this. For the record, there was no issue with the SThud and the ace interact before the update for us. We also tried with and without the arma beta.We need a fix for this ASAP. StHud is one of the most critical addons ever released, I just don't want to stop using it now. Even though I disabled it I look at the bottom of my screen every ten seconds only to notice its not there anymore. Very annoyingHere is the ticket on Dev Heaven - please vote up if you have an accounthttps://dev-heaven.net/issues/72101If you can try removing STHUD from your preset, join the server with someone.. shoot them :) ... try to heal Quote Link to comment Share on other sites More sharing options...
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