=VG= SemlerPDX Posted September 21, 2011 at 02:47 AM Report Share Posted September 21, 2011 at 02:47 AM Now Active on VETERANS-GAMING COOP DOMINATION! JSRS Sound ModWarFX BlastCore Visuals R1.2Optional Mods to Take Your Game to the Next Level!CBA is required for both mods to work (v0.7.6) Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted September 21, 2011 at 11:58 AM Report Share Posted September 21, 2011 at 11:58 AM Big thanks to Poffadder for doing the heavy lifting!! Quote Link to comment Share on other sites More sharing options...
Bones Posted September 21, 2011 at 01:10 PM Report Share Posted September 21, 2011 at 01:10 PM I think you need to use bigger fonts......... Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted September 21, 2011 at 01:23 PM Report Share Posted September 21, 2011 at 01:23 PM NO Quote Link to comment Share on other sites More sharing options...
Bones Posted September 21, 2011 at 01:30 PM Report Share Posted September 21, 2011 at 01:30 PM =VG= SavageCDN LAN_WROTE ...NO!lolol Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted September 21, 2011 at 01:35 PM Author Report Share Posted September 21, 2011 at 01:35 PM You guys crack me up. !sarcJust a wisper in the wind, but trying to work on adding ST Hud and ST Movement as client side options, if I can get a server key that actually allows an ST user in.Like Savage said, this is all made possible by Poffadders awsome scripting. !cheers Poff! Quote Link to comment Share on other sites More sharing options...
Jager Posted October 9, 2011 at 04:06 PM Report Share Posted October 9, 2011 at 04:06 PM Does this actually work? Afaik they both depend on CBA. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted October 9, 2011 at 04:12 PM Author Report Share Posted October 9, 2011 at 04:12 PM Yes, it actually works. On stormy night-ops, the lightening is truly awesome. And smoke is affected by wind.They both require CBA to be running, yes. Many client side mods do. Quote Link to comment Share on other sites More sharing options...
Jager Posted October 9, 2011 at 07:17 PM Report Share Posted October 9, 2011 at 07:17 PM Get a error message when I connect, loaded cba & the mods from six updater. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted October 9, 2011 at 07:23 PM Author Report Share Posted October 9, 2011 at 07:23 PM Works for me, man. I don't know what you're doing wrong. What does the error message say? If it's anything ACRE related and you can get past it and onto the server, with your sound and visuals mods working, you're fine.EDIT: *was solved: SixUdater may grab a more recent update of these mods - Jager had a newer CBA. Use links at top for the proper versions of CBA, JSRS, and BlastCore. Read further posts here for the BlastCore MultiPlayer Fix you must apply to get online with this mod. Post here for help. Quote Link to comment Share on other sites More sharing options...
Jager Posted October 10, 2011 at 05:48 AM Report Share Posted October 10, 2011 at 05:48 AM Well JSRS and Blastcore both depend on CBA, it goes ahead and whine about not having a proper key for this server or whatever.Downloaded JSRS and blastcore from your sources now.Tried to load arma without cba and it asks for it, if I load it with I get kicked since I have CBA O.o Quote Link to comment Share on other sites More sharing options...
PITN Posted October 10, 2011 at 06:17 AM Report Share Posted October 10, 2011 at 06:17 AM Does it ask for it or only say that you don't have it? Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted October 10, 2011 at 06:24 AM Author Report Share Posted October 10, 2011 at 06:24 AM You probably have the wrong version of CBA. We are on CBA v0.7.6.160.here's an example mod line:-mod=@CBA;@Blastcore_Visuals_R1.2;@JSRS-E;@JSRS-V;@JSRS-VW;@JSRS-WAnother thing, you'll need to put the WarFXPE BIKEY File into your ArmA 2 Keys folder. Hop on teamspeak tomorrow and I'll help you troubleshoot this thing. Quote Link to comment Share on other sites More sharing options...
Jager Posted October 10, 2011 at 08:05 PM Report Share Posted October 10, 2011 at 08:05 PM Figured it out, sixupdater grabs the newest version around. Downloaded Cba directly from their homepage and that worked just fine. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted October 11, 2011 at 04:12 PM Report Share Posted October 11, 2011 at 04:12 PM Yeah SixUpdater is great except for when it auto-updates !! Quote Link to comment Share on other sites More sharing options...
ridDle Posted October 15, 2011 at 01:45 AM Report Share Posted October 15, 2011 at 01:45 AM Installed these mods and had some fun in the editor Quote Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted October 16, 2011 at 07:44 PM Report Share Posted October 16, 2011 at 07:44 PM Awesome thanks Sem! Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted October 16, 2011 at 11:31 PM Author Report Share Posted October 16, 2011 at 11:31 PM Happy to get the word out! Tell the masses!And special thanks to poffadder for making it all possible! He and SavageCDN made this new domi what it is with their ArmA magic. Way to implement these ideas, guys! !cheersWe do know about a few minor issues, such as the ACRE PRC-117 error, or the Jet Service station fix we have - they will be fixed properly in time. The WarFX BIKEY and BISIGN keys in the BlastCore Visuals mod need to be replaced with the following keys in order to gain access to Multi-Player Servers running them:blastcore-keys.rarAlso, copy the "WarFXPE BIKEY" into your ArmA program file "Keys" folder as well. Quote Link to comment Share on other sites More sharing options...
=VG= Eclipse002 Posted October 17, 2011 at 09:03 AM Report Share Posted October 17, 2011 at 09:03 AM funky movie Ridle Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted October 17, 2011 at 12:12 PM Report Share Posted October 17, 2011 at 12:12 PM Damnit wish I could have played yesterday.. I noticed a few days ago there were 8 people on the Domi server and none were VG members!!Glad people are liking it.. we'll have to get those problems fixed!! Quote Link to comment Share on other sites More sharing options...
=VG= Jarema Posted December 12, 2011 at 07:39 PM Report Share Posted December 12, 2011 at 07:39 PM If you have J.S.R.S. and want to use hydras in air vehicles YOU MUST FIRST DELETE 4 FILES OR YOUR GAME WILL CRASH.I re-found the files just now and they are not listed hydra/s like most of the other weapons and stuff !fukThe four files to delete are found in the @JSRS-VW (Vehicle Weapons) folder.First: jsrs_ffarSecond: jsrs_ffar.pbo.jsrsfa.bisignThird: jsrs_ffar_cFourth: jsrs_ffar_c.pbo.jsrsfa.bisignI spent over an hour trying to find the file names and or forum post that has the fix so hopefully this might help someone. !hi Quote Link to comment Share on other sites More sharing options...
Guest Guest =VG= Raptor902 Posted December 12, 2011 at 08:13 PM Guest Report Share Posted December 12, 2011 at 08:13 PM you could just asked me :) i have all the fixes for the mods i use written down in a notebook :P Quote Link to comment Share on other sites More sharing options...
NTF_Medic Posted December 12, 2011 at 09:43 PM Report Share Posted December 12, 2011 at 09:43 PM I installed the mod, and it screwed my arma. Could not join a singe server. Had to reinstall the the game :( Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted December 13, 2011 at 12:42 PM Author Report Share Posted December 13, 2011 at 12:42 PM Kane, by your statement, "reinstall", I take it you don't have the Steam version. Neither do I.That's actually the least complex to add mods. Say, @JSRS, you're gonna need @CBA to be running as well. You may have placed these files or folders in the incorrect location.This is NOT difficult! These @SOMEMOD folders simply sit in the same program folder as the game, were the .exe icon that says ArmA2 resides. My program folder has many of these, they just sit there. These mods aren't "installed"!Therefore, you either launch the game regular, or launch the game so it also loads one or more of those @SOMEMOD folders. I like icons myself, but I am fast realizing that if one becomes a mod crazy nut like myself, I'll need to eventually use a launcher. For now, I just paste a command line into a copy of the startup icon for Arma.Very simple, I just add the line: -mod=@Clafghan;@CBA;@BV;@JayArma2Lib;@JSRS-E;@JSRS-V;@JSRS-VW;@JSRS-W According to SavageCDN, this is a good example of a multiple mod launch command. The special Map loads first, followed by Community Base Addons, Blast Core Visuals, Jaynus's Arma 2 Library, and finally Jarhead's Sound Redeployment Systems.Make a copy of your Arma desktop icon, add the mod comand line (similar to above, but lising the mods you want) after the path "Arma 2/blahblah/pathtoexe/Arma2.exe" -mod=........Looks like this, as you can see, I have many ways to start my game, all with the click of an icon for however I want to play:This is because each one overwrites how the game is loaded, from left to right. I'd be happy to help you get this up and running, Kane! Hit me up on TS3 sometime and I'll get you going. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted December 13, 2011 at 01:14 PM Report Share Posted December 13, 2011 at 01:14 PM That is weird Kane... join us on TS3 and we'll get it figured out Quote Link to comment Share on other sites More sharing options...
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