dman248 Posted July 10, 2010 at 05:57 AM Report Share Posted July 10, 2010 at 05:57 AM CCCode and Iffn this is were we will post about the mod, ill be making the list pretty soon.As of right now we only have the GB support kit done expect take out the smoke grenade, video of the kit. http://www.xfire.com/video/3026af/(unless CCCode done anything in the last night)Humans will have low ammo, No Sprint, and teamwork will be a must. There will be ammo dumps in the map but will be hard to find.We still need to finish The rifleman kits, Grenadier kit, Medic, Officer, the starting kits etc.We we finish those we need to do the special kits ex marksman, AA, HAT etc. (take them out or make use of them, need help on this one.)Map--> i believe that we are using Battle of Qinling until iffn can start making his map, the spawn points are to be switched around so that zombies spawn outside of the map (i think CCCode was saying something about this.)Zombies will be fast, lots of them, and wanting the humans blood.Bots( PLA(as of now, hoping to be able to texture new skins kits) 1) Need to be strip of all weapons and only a knife. 2) Unlimited Sprint to be added. 3) Something is suppose to go here but i can think of it.This will be a VG community mod only meaning you will have to be member of the site to download it.Btw its 2 AM here, so if i have forgotten anything please feel free to tell me/ your ideas. And discuss this in this thread please. Quote Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted July 10, 2010 at 06:26 AM Report Share Posted July 10, 2010 at 06:26 AM This is a great project you guys have going. Why dont you post a list of the types of skills you need so people can contribute to areas you may need help with. I don't know much, but I would be willing to fill in where needed.Can't wait to try this out....Gunna be fun break from the normal stuff. Is it going to be PR but with zombies instead of terrorists? Quote Link to comment Share on other sites More sharing options...
dman248 Posted July 10, 2010 at 06:37 AM Author Report Share Posted July 10, 2010 at 06:37 AM Well we need some people who can use the BF2 editor, Make skins for the zombies (it can wait) but just want for iffn and CCCode to post it up.I want it to be Fun, but Hard, that you will fail without teamwork and working together Quote Link to comment Share on other sites More sharing options...
theday728 Posted July 10, 2010 at 08:17 AM Report Share Posted July 10, 2010 at 08:17 AM sounds interesting Quote Link to comment Share on other sites More sharing options...
=VG= Eclipse002 Posted July 10, 2010 at 09:28 AM Report Share Posted July 10, 2010 at 09:28 AM so lots of zombies...low ammo...somethings missing...cant put my finger on it...but it souds awesome,cant wait to try it out :-) (tip zombies hate fire) Quote Link to comment Share on other sites More sharing options...
-WCC-B0zZz3 Posted July 10, 2010 at 09:39 AM Report Share Posted July 10, 2010 at 09:39 AM Sounds so damn sweet!!! Quote Link to comment Share on other sites More sharing options...
=VG= CCCode Posted July 10, 2010 at 02:19 PM Report Share Posted July 10, 2010 at 02:19 PM Now about those kits. I got a plan for using the kits so they fit every map we will use. So if the map got large open area we might use kits like MG and marksman (not sure about marksman cos everyone knows that long range weapons kills teamwork) and for more urban, tight, CQC like area we might go with shotguns, iron sighted weapons and other CQC weapons..And the maps.. I will try modify Qinling as it is already a pretty small map and dont need much modifications. I also got a plan for Barracuda. Now Barracuda is quite a large map so i will try make the only playable area the orirginal CP "Supplies". I tought it would be a great place for killing some zombies as it got underground tunnels for some great CQC opportunities and on top its pretty flat and open, but still got some cover. The maps will have some huge atmosphereical changes and not just that normal PR feeling. Quote Link to comment Share on other sites More sharing options...
Iffn Posted July 10, 2010 at 02:46 PM Report Share Posted July 10, 2010 at 02:46 PM The central village in Silent Eagle is probably the best place in pr for a zombie mod.But we still need to create Navmeshes both for Barracuda Supplies and Silent Eagle, Quinling village should be fine. There are some bf2 editor map tutorials http://www.realitymod.com/forum/f189-modding-tutorials/20862-map-tutorial-list-where-start-mapping.html and http://bf2.e-plaza.de/index.htm .Bots need a navmesh for orientation. They would try to walk through trees and buildings without them.Silent Eagle village: Quote Link to comment Share on other sites More sharing options...
dman248 Posted July 10, 2010 at 02:55 PM Author Report Share Posted July 10, 2010 at 02:55 PM CCCode i wont be on to get that file for the kits today. Family BBQ but maybe Sunday you show me it.BTW iffn very nice idea on silent eagle. Quote Link to comment Share on other sites More sharing options...
=VG= CCCode Posted July 10, 2010 at 03:10 PM Report Share Posted July 10, 2010 at 03:10 PM Iffn, nice idea but we need to make it coop compatibleAnd Dman i actually got a better idea so i dont have to send you that anyway :P Quote Link to comment Share on other sites More sharing options...
dman248 Posted July 10, 2010 at 03:37 PM Author Report Share Posted July 10, 2010 at 03:37 PM alright. Quote Link to comment Share on other sites More sharing options...
=VG= CCCode Posted July 10, 2010 at 04:27 PM Report Share Posted July 10, 2010 at 04:27 PM Small update on Qinling :PScreenshots of what have been done so far: And Blud, no it wont be very much like PR but it will be focused on teamwork like PR is and the weapons will still be PR-ish. Quote Link to comment Share on other sites More sharing options...
dman248 Posted July 10, 2010 at 04:37 PM Author Report Share Posted July 10, 2010 at 04:37 PM Looking epic CCCode. looks creepy. Quote Link to comment Share on other sites More sharing options...
=VG= Solar Posted July 10, 2010 at 06:04 PM Report Share Posted July 10, 2010 at 06:04 PM I'm with blud on this, this is a fantastic idea. Could be a very fun project. Quote Link to comment Share on other sites More sharing options...
dman248 Posted July 11, 2010 at 02:07 AM Author Report Share Posted July 11, 2010 at 02:07 AM Working on Rilfeman Starting kit. Quote Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted July 11, 2010 at 03:24 AM Report Share Posted July 11, 2010 at 03:24 AM if you upload those as attachments to your post they will resize larger for us when we click on them, just fyi. Look at the FF5 Screens thread for examples.This is looking cool man. I thought it would be kinfa cool if we as the PR guys were Special Ops COOP team inserted into "map" to exterminate zombies...kinda like a Resident Evil gimmick. Maybe I will make a minier-mini-mod from your mini-mod.Lovin it. Quote Link to comment Share on other sites More sharing options...
dman248 Posted July 11, 2010 at 04:24 AM Author Report Share Posted July 11, 2010 at 04:24 AM Blud discuss a good idea today, and i want to see what you guys would like.Blud - Keep it real, add in the details that PR mod team missed. Ex. Add in 8 grenades (Real life), also when you die you get switched over to the zombie team and have them attack humans. (believe this may take some coding), Increase zombie health ( perhaps only head shots kill.)If we go this way, we have to take out grapple hook. We still need humans to have no sprint as it will add people to stick together and teamwork.Please discuss and get back to me, as of right now i have halted rebuilding kits and am working on Striping PLA kits to only a knife. (Officer already done, Need Marks, Grenadier, rifleman, rifle spe, medic, and support for starting kits.) Quote Link to comment Share on other sites More sharing options...
=VG= CCCode Posted July 11, 2010 at 11:53 AM Report Share Posted July 11, 2010 at 11:53 AM Umm.. Dman to save you some work.. We just need 7 zombie kits as we can easily choose what kits should be in the maps and every zombie kits will be pretty much the same. Also need maybe like 12 or 14 kits for the humans.Back on the maps. I've found another location that is perfect for some zombie smashing in Barracuda. Its a little harbour in the far east of Barracuda witch is normally outside of the battlefield. I'm thinking of making the harbour part to a night map and the Supplies CP to a dawn map. I've also fixed up Asad Khal now so the rivers aint f.cked up so i'll try make the middle part with the 3 CPs the playing area.@Blud, ok :D Quote Link to comment Share on other sites More sharing options...
Helldiv3r Posted July 11, 2010 at 12:14 PM Report Share Posted July 11, 2010 at 12:14 PM this is possibly one of the best mod ideas ive ever heard for BF2, now the noobs won't be screwing around no more Quote Link to comment Share on other sites More sharing options...
dman248 Posted July 11, 2010 at 04:44 PM Author Report Share Posted July 11, 2010 at 04:44 PM I know that CCCode heres what i've been doing, http://www.xfire.com/video/30446b/No idea why they take brits gun iconsNow fixing this, http://www.xfire.com/video/304fc4/ Quote Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted July 11, 2010 at 07:30 PM Report Share Posted July 11, 2010 at 07:30 PM I like it. I this Asad would be a good map for this. My only suggestion like dman said I said (lol) was to keep it real. Stay with the PR model of realism, weapons, tactics, but make it about killing these zombies instead of terrorists.But make it better. Add new weapons/kits like you're doing but with the same realism of PR.Add new Air and Vehicles, allow to carry more, run farther, use more, etc... Warriors are capable of so much more than we're allowed in PR.Make the zombies lethal, head shots only to kill and make them all run like hell for their meat. When one of the 32 BLUFOR guys gets wacked you get like 2 minutes to revive or they become zombies themselves.I know all of this is hard, but it would be cool. :) Quote Link to comment Share on other sites More sharing options...
Iffn Posted July 11, 2010 at 07:57 PM Report Share Posted July 11, 2010 at 07:57 PM @dmannot fixable :(I think they disabled that so the chinese bots can't rape the GB main base. Remember, the bots don't care about uncap. Quote Link to comment Share on other sites More sharing options...
=VG= CCCode Posted July 12, 2010 at 01:30 AM Report Share Posted July 12, 2010 at 01:30 AM Gonna try and make the brits spawn in the town of Qinling tomorrow.. but now i need some sleep its 3:30 am.. Quote Link to comment Share on other sites More sharing options...
dman248 Posted July 12, 2010 at 02:40 AM Author Report Share Posted July 12, 2010 at 02:40 AM ok. Good night Quote Link to comment Share on other sites More sharing options...
Pvt. Pirate Posted July 12, 2010 at 09:37 AM Report Share Posted July 12, 2010 at 09:37 AM please make it most like in 28 days later :) Quote Link to comment Share on other sites More sharing options...
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