=VG= Fastjack Posted February 16, 2011 at 01:28 PM Report Share Posted February 16, 2011 at 01:28 PM Please, change the name Fastjack to Void from BFSP Forum for ESAI) he is the Master of ai. so credit him please. I found only things to improve coopmodus. celebrate him pls.And for the Osprey Mapversion, i need clivewils permissions before to use it. without permission = no Osprey Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted February 16, 2011 at 04:07 PM Report Share Posted February 16, 2011 at 04:07 PM CC, remember?I suggest you forget about the Osprey since you need to ask for it which takes time......Need's not really time, clivewil say's :yes, you can use it for any BF2 project you like. have fun.The Osprey is now, an fine CAS Trooptransport-VTOL testmap feature.I make some minor cosmetical changes with the damageambients and add some damageeffects, maybe some material changes with the armor from this nice bitch.I think about another change, but more later. Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted February 16, 2011 at 06:03 PM Report Share Posted February 16, 2011 at 06:03 PM First of all this is a private server project and none of it is going into the normal serverThere are other issues as well, like with Daqing, I just realized we can't even use it with PR .957 so why are we even doing this then? Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted February 16, 2011 at 06:49 PM Report Share Posted February 16, 2011 at 06:49 PM We can convert Daqing to pr 0.957.Thats not really the problem. CC must change the complete map and not parts of it and mount it with a submodmethod.If we do it like this method, CC submod method must be installed too.greetz Link to comment Share on other sites More sharing options...
=VG= CCCode Posted February 16, 2011 at 11:14 PM Report Share Posted February 16, 2011 at 11:14 PM You with the submod you dont get the map in normal PR, you need to use the launcher, or create your own (which is not hard). The launcher i put in mods\pr_vg launches pr_vg instead of PR. Link to comment Share on other sites More sharing options...
=VG= CCCode Posted February 18, 2011 at 03:11 PM Report Share Posted February 18, 2011 at 03:11 PM I'm going for Fastjack's method. I had chat with Bdaploy, and he's right adding maps to PR is better than making a mini mod with only the maps that we've fixed. I'm sorry for any confusion, I'll fix up Ramiel so we have blackhawks and rearming airstrip soon btw. :P Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted February 18, 2011 at 06:24 PM Report Share Posted February 18, 2011 at 06:24 PM Hi CC,i found one of ur old requests in the pr forum: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/78998-help-add-request-kit-ability-object.htmlAnyway, I've been searching for how you guys did this with supply crates and APCs and didnt really find anything. So how exactly do you add this feature to them or any other object for that matter?I think, he didn't understand ur question correctly?!It's a feature since yesterday from the Osprey.I added this codelines and correct the position from the supplycrate spawn ObjectTemplate.addTemplate us_the_uh1n_supply_drop_bighelo_tglcam ObjectTemplate.setPosition 0/-0.33508/-8 Addionally, i copied the complete firecomp into the Ospreytweak:U can call all things by the name from another vehicle with this feature.If u want, that an APC drops an supplycrate, add the codelines from the Supplietruck.If u want, that another chopper drops a supplycrate use the codelines from the Chinook or Hueytrans.U cannot create a new spawner with a new name (need to modify pythonscript or maybe a new one) but u can use an existing ObjectTemplate !cheers (the name allready exist in the pythonscript.)grFastjack Link to comment Share on other sites More sharing options...
=VG= CCCode Posted February 18, 2011 at 07:01 PM Report Share Posted February 18, 2011 at 07:01 PM He did actually understand my question. So sadly, we can't request kist from anything that is not already added by the PR team. This, however, dosen't mean much to us, just to my old minimod i made myself a long time ago.And Fastjack, is the Lightmaps\Objects\LightmapAtlas.tai file's path specified in terraindata.raw? I can't find it anywere, and i haven't looked in there yet. Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted February 18, 2011 at 07:23 PM Report Share Posted February 18, 2011 at 07:23 PM U got an error like this right?!Open the terraindata.raw with an Hexeditor. U must found in the right bar an entry of the name. U cannot add more alphabeticsto the name but u can exchange each alphabetic with another one. U must change the dezimal numbers (idk which number is whart alpahabetic is)If u have a mapname with 7 alphabetics rename the map with an name with 7 alphabetics.Now, u add all other pathes to the new mapname. Link to comment Share on other sites More sharing options...
=VG= CCCode Posted February 18, 2011 at 08:43 PM Report Share Posted February 18, 2011 at 08:43 PM I don't got any error.. i just need to find out what file specifies the path of LightmapAtlas.tai... Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted February 18, 2011 at 09:54 PM Report Share Posted February 18, 2011 at 09:54 PM Look into the maps server.zipOpen the terrain.con and look for thisterrain.detailmapBaseName "Levels/karbalb/Detailmaps/tx"terrain.lowDetailmapBaseName "Levels/karbalb/LowDetailmaps/tx"terrain.colormapBaseName "Levels/karbalb/Colormaps/tx"terrain.lightmapBaseName "Levels/karbalb/Lightmaps/txThis 4 entries are pathed in the terraindata.raw and must renamed Link to comment Share on other sites More sharing options...
=VG= CCCode Posted February 18, 2011 at 10:53 PM Report Share Posted February 18, 2011 at 10:53 PM terrain.lightmapBaseName "Levels/karbalb/Lightmaps/txTells where the terrain lightmaps are, i just need the the LightmapAtlas.tai which tells what is where and whatever about the object lightmaps. I can try find another solution for what i'm trying to do. Link to comment Share on other sites More sharing options...
=VG= CCCode Posted February 19, 2011 at 12:41 AM Report Share Posted February 19, 2011 at 12:41 AM Found a way around it, but something's just messed up.. i rename the map, copy the modified files from the renamed map's client.zip (terraindata.raw and LightmapAtlas.tai) over to an original map client.zip and it wont work.. i mean.. if i do this the new client.zip and the old one will be the same.. but they're not.. Link to comment Share on other sites More sharing options...
=VG= CCCode Posted February 19, 2011 at 03:17 PM Report Share Posted February 19, 2011 at 03:17 PM Lets not occupy the chatbox lol.. I think i know a reason for Asad Kahl's crashes aswell.. Before the .95 patch there were no vehicles and it ran stabily.. Link to comment Share on other sites More sharing options...
WCCBadploy Posted February 19, 2011 at 05:23 PM Report Share Posted February 19, 2011 at 05:23 PM Great work chaps. We see you are actively forging ahead successfully. Keep it up.Can we book some time with you chaps and discuss the issues and processes that are needed to navmesh a PR BF2 COOP map succesfully.That way some of us can probably check our skill sets to see where we can interface and be part of the collaboration.Till then can all the known links for Navmeshing be posted in ths thread. Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted February 19, 2011 at 08:56 PM Report Share Posted February 19, 2011 at 08:56 PM Ok, happy birthday VGi fixed some bugs from the Osprey:Added Co-Pilot weaponhud "20MM Gun" with zoomAdded some critical damage effectsAdded supplydropAdded repair supplydropModified the ArmorCompChanged some materialsModified the ExitpointsModified the flare decoy launcherKnown issues :Controlpostsnames displayed incorrect.Not able to add the Pilot-Kit requirement for the Osprey.Displey for the repair and suppliedrop (shows only the Supply crate magazin)Must delete the different 3rd player camera.Remove Osprey spawnpoint (that comes after the testings)Mapchanges:Changed one Technical spawn to an Gaskin spawn.Changed some spawningtimes from the technicals.Deleted some bot-only vehicles from the USMC side.In progress :New Enginephysics settings for the Osprey.Small cosmetical eastereegs.Change the neutral market controlpoint, to the insurgentside.I upped the new Karbalaversion to the Mediafile Account from Blud.@ Blud:Pls, inform everybody, that the new version is coming.All old vesions must be deleted (its no Osprey inside xD).Install it pls on the testserver.Greetz Fastjack Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted March 13, 2011 at 02:09 PM Report Share Posted March 13, 2011 at 02:09 PM Yeah, we caping.Building assets working fine. The TOW launcher (right bottom corner) is already removed.The bots doing the job (covering directions) better as an human. Nice teamwork botties. Look at the left bot on the technical. Never saw that before.He stands on this position and the technical spawns. Now he's kneeing on the technical front.Sorry, it seems i forget in my euphoric to make screenshots from Daqing.greetz Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted March 13, 2011 at 06:33 PM Report Share Posted March 13, 2011 at 06:33 PM Great work man! So we have 3 maps for the Private Server? Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted March 13, 2011 at 09:53 PM Report Share Posted March 13, 2011 at 09:53 PM We can have more. But not every vanilla map is a good candidate.Sharqi, Muttrah and Jalalabad are good candidates to play Infantry with Humvees and Strykers. No heavy vehicles.Cleansweep and Daqing is great enough to use helicopters and tanks.The botforces can use jets (not the USMC, the airfield is to short to take off).Dragon Valley and Fushee is great enough for more helis, apc's or tanks.How much vehicle and heli stuff we put inside a map is only a question of balance.I think, i must check some vanilla custommaps with botsupport or some SF maps. I mean we need a night map.The edge of playing vanilla maps is the short range to the flags and u have constant action like the small mapversion of ramiel or gaza. Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted March 13, 2011 at 10:11 PM Report Share Posted March 13, 2011 at 10:11 PM Jalalabad is done already and some of those other maps I just dont like, lol Link to comment Share on other sites More sharing options...
=VG= CCCode Posted March 13, 2011 at 11:19 PM Report Share Posted March 13, 2011 at 11:19 PM Fastjack LAN_WROTE ...We can have more. But not every vanilla map is a good candidate.Sharqi, Muttrah and Jalalabad are good candidates to play Infantry with Humvees and Strykers. No heavy vehicles.Cleansweep and Daqing is great enough to use helicopters and tanks.The botforces can use jets (not the USMC, the airfield is to short to take off)....Do you mean Mashtuur or whatever it's called?? Link to comment Share on other sites More sharing options...
Guest Guest DTRON Posted March 14, 2011 at 12:48 AM Guest Report Share Posted March 14, 2011 at 12:48 AM mashtur sounds fun...lemme know when we're going to test/give the maps a whirl. thx fastjack Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 14, 2011 at 12:48 PM Report Share Posted March 14, 2011 at 12:48 PM I'm no modder but always ready to help with testing Link to comment Share on other sites More sharing options...
=VG= CCCode Posted March 14, 2011 at 01:47 PM Report Share Posted March 14, 2011 at 01:47 PM You got a PM, gator :P(PS: We didn't really need that [moved] tag so.. fix'd)Btw, I got a problem with adding the grid to the minimap, does anyone know what compression the minimaps use and mipmaps if needed? Link to comment Share on other sites More sharing options...
=VG= CCCode Posted March 15, 2011 at 01:41 PM Report Share Posted March 15, 2011 at 01:41 PM PR minimaps uses a higher resolution than vBF2, 1024x1024p. And i'm doing what the PR devs did, resize the image and add the grid to it. I gonna try DXT1 then...EDIT: Don't work, crashed to desktop when the minimap was loaded. Link to comment Share on other sites More sharing options...
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