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7 hours ago, LangMaster said:

We did it boys :) Adak Beta Coop Large is gonna be officialy in the next update.

7 hours ago, LangMaster said:

Since it did not crashed with 10, time to find out if it crashes with 40.

 

Congrats, man!  Attention to detail pays off, well done.  And I hope we can fill up a server for the final test as an Event.  Let us know when so we can put it on the calendar - a week notice is typically fair, two is better - we can promote and link to the event once it is in place.

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I need some testing subjects for 8 May which is tomorrow (i can't wait man) well for some of us actually today, it will be i am sure at 20:00 ZULU (please yell in the comments if you need a time chang

We did it boys  Adak Beta Coop Large is gonna be officialy in the next update.

looks like a K POP banner for PR now changed the image, joke not good anymore

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2 minutes ago, =VG= SemlerPDX said:

 

Congrats, man!  Attention to detail pays off, well done.  And I hope we can fill up a server for the final test as an Event.  Let us know when so we can put it on the calendar - a week notice is typically fair, two is better - we can promote and link to the event once it is in place.

the thing is the official event was for more like PLAN B just in case the map did not make it official, now we can test it our selfs on actual VG server when it gets updated, the thing is there is a possibility it will maybe crash, since we had 10 people and not 30, it runs well tho and it does not lag the sever but people in numbers could do a big difference, but if any crash happens i have a safe plan ready up that will make the navigation mesh a bit more optimized, the only thing that makes the server crash is the size of navigation mesh which bots walk and drive vehicles on. If its too big it can crash any time in the round, the thing is there is no number that tells you yeah this is OK, you just gotta experiment. Also i found out the bridges on the ADAK are destroyable and i could possibly put the logi bridges on them so the logistics can actually put a bridge in case it gets destroyed, but that is not in my hands that is a owner side problem as it touches the map overall and not layer.

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1 minute ago, LangMaster said:

the thing is the official event was for more like PLAN B just in case the map did not make it official, now we can test it our selfs on actual VG server when it gets updated

This isn't a good place to test. Testing requires to run the map over and over if crashes occur or if you want to reproduce shit, which we wont do on the public server for obvious reasons. For testing player count and seeing how it runs, events is a great way before pushing it to the main server (In my opinion. Just to stop any problems for admins having to restart server or cause players to leave because of crashing maps)

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1 minute ago, Connor said:

This isn't a good place to test. Testing requires to run the map over and over if crashes occur or if you want to reproduce shit, which we wont do on the public server for obvious reasons. For testing player count and seeing how it runs, events is a great way before pushing it to the main server (In my opinion. Just to stop any problems for admins having to restart server or cause players to leave because of crashing maps)

Map can be easily removed from map rotation in case, tho we got plenty of maps that are crashing and not being fixed, no worries in case something is gonna fuck up i am gonna fix it, there is just bunch of stuff that i cannot reproduce on event server, and we gonna hardly hit 30 40 people, even on the last public events we hardly had 20. I have said earlier i tested the map my self letting it run for hours and let the bots cap the flags multiple times even before i put it to the event test. Dices has been thrown it is gonna be in the next update.

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4 minutes ago, LangMaster said:

Map can be easily removed from map rotation in case, tho we got plenty of maps that are crashing and not being fixed, no worries in case something is gonna fuck up i am gonna fix it, there is just bunch of stuff that i cannot reproduce on event server, and we gonna hardly hit 30 40 people, even on the last public events we hardly had 20. I have said earlier i tested the map my self letting it run for hours and let the bots cap the flags multiple times even before i put it to the event test. Dices has been thrown it is gonna be in the next update.

No doubt, I just mean for "testing" it's not going to be very good for you personally either, as we can run it, but if it crashes with lets say 30-40 people, you wont get an answer straight away, and we obviously wont run it again after it crashes. So for more consistent results for you to play with events would be best

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That is what i expected from you, to not run it again if it crashes, and i am completely fine with it. I know what the problem is, IF it is gonna crash. As i say i cannot run an event with 30 or 40 people that i require for fully stress test this, that is all i need, everything else was tested.

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