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Project Reality Event Week II 31.10.2020 2000 PRT Download : Click Here! Password : spooky Install instructions : 1. Download event2.rar 2. Unpack event2.rar 3. copy/cut & paste the 3 folders (c20_2a, c20_2b & c20_2c) to your PR levels folder (default - C:Program Files (x86)/Project Reality/Project Reality BF2/Mods/pr/Levels. *4. If you participated in map testing, delete the 3 folders from your levels folder before installing the maps. Do not overwrite. *5. In order for the maps to be loaded, restart your PR if you installed them while program was running. 6. If you have any issues or find a game breaking bug on the maps, don't hesitate to let me know. Second part of the campaign. Maps will be uploaded by sunday evening europe time. It is highly recommended to have a commander for the third map of this event to coordinate defensive efforts. 1. Situation After a successful invasion, coalition forces have made good progress pushing deeper into Iran meeting minor resistance. Recon indicates that Iran forces are massing near cities of Bam, Jiroft & Forg. Also a heavy tank and mechanized companies have been reported moving rapidly towards Bazman Oil Fields. 2. Missions : 2.1. Mission 4 : Clean Sweep German KSK unit is tasked to clear out Iranian forces and neutralize their AA emplacements on the island of Qeshm. Expect heavy enemy reinforcements from the airbase. Assets : 6 x RHIB 3 x Jeep 2 x Fuchs 2 x Troop transport 1 x Logistics 1 x Puma APC (15 minute delay) 1 x Puma IFV (15 minute delay) 2.2. Mission 5 : Assault on Khash (Karkand redux by Rabbit) Polish GROM is tasked to capture Iranian city of Khash. Assets : 3 x HMMWV 3 x Honker 2 x Troop Transport 1 x Logistics 2.3. Mission 6 : Bazman Oil Fields. French Commandos Marine is sent ahead of the main force to capture the Bazman Oil Fields before Iranian forces arrive. Their task is to hold the oil fields until main french force arrives and then counterattack the Iranian forces. Intel suggests large enemy assault force will arrive within 10-15 minutes consitsing of heavy armour, long range artillery and air support. Note : None of the initial french assets will respawn. Take good care of them as they are the only support assets you get until the main force arrives to back you up. Initial respawn points will be removed once the enemy assault begins. From there on your only respawns will be from the FOBs, Rally points and 3 rally points on the first flag that will disappear when enemies get close. Resupplying is only possible from supply and ammo crates. Rifleman kits DO NOT have any ammo bags !!! The blue line on the map shows suggested defensive line. Enemy will recieve additional reinforcements when they capture the oilfields, marked with ! on the map. Assets : 4 x VAB (No respawn) 2 x Troop Transport (No respawn) 1 x Logistics (No respawn) 3 x Leclerc (French main force) 4 x VBCI (French main force) 6 x VAB (French main force) 2 x Logistics (French main Force) 1 x Tigre CAS (French main Force) US f-16 CAS support (Main Force) 3. Rules 3.1. Standard VG server rules
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How to connect to the VG Falcon BMS 4.36 Server Campaign with IVC Enabled NOTE: The Minimum Client Bandwidth Requirement is now 1500 as of March 25th 2018 NOTE: Our IP Address has changed! As of September 2017, the new VG BMS Server IP is: 205.161.30.10 ALSO NOTE: The server will now be 64-bit Version -- All players must launch with 64-bit BMS! IVC is the amazing comms system used by Falcon BMS. It functions in game very similar to the UHF and VHF Radios onboard many modern aircraft, has preset channels covering specific frequencies, and allows for custom channels to be set for private communications. The COMMS Hat on the Throttle Quadrant of the F-16 has a UHF and VHF Transmit button, altogether working in a familiar way like Push to Talk on a VOIP Server like TeamSpeak 3. It has been around for awhile, and many players have gotten used to it - so much so that TS3 isn't even needed (being mostly modeled with the in-game comms system). Things have changed slightly for IVC use in Falcon BMS 4.34, for complete audio device selection options, IVC should be launched prior to launching the game if setting custom audio input or output, and the IP must be entered in-game under the Comms tab for the Server IVC prior to joining the Campaign Server as shown below. If you use Default Windows Audio Device for IVC (and BMS), you do not need to launch IVC prior to launching BMS. Refer to the BMS Manual for complete details on new features such as IFF and ATC, etc. Jeffu has highlighted many new features in his blog post here: Connection Instructions, with pictures to help bridge the language barrier Current Server Version: 4.36.3 *Bypass Step 1 if you are using Windows Default Audio Device for both IVC and BMS: go to Step 2 Step 1:* Launch the 4.36 IVC Client Software via the BMS 4.36 Main Launcher or the application found in the folder shown -You do not need to enter the IP here, or your Nickname -Ensure your Audio Devices are properly set as desired -DO NOT CLICK CONNECT on the IVC Window!! You can just minimize the IVC window *images shown use my file path for a 2nd hard drive on older version - use the proper file paths for your PC Step 2: Ensure 64-bit is selected in the BMS 4.36 Main Launcher, and click Launch at the top: *images shown use my file path for a 2nd hard drive on older version - use the proper file paths for your PC Step 3: Click on COMMS along the top, and create an entry for VETERANS-GAMING just like the image below. -Enter IP into 'Connect to IP Address': 205.161.30.10 -Connection Bandwidth must be 1500 -IVC Enable and IVC Automatic Gain Control must be green (active) -Dedicated IVC Server IP must be entered here -Click SAVE to add the entry to your COMMS Book. -Click CONNECT when finished Step 4: Once connection is established, click on CAMPAIGN along the top -Click ONLINE -Click on VETERANS-GAMING http://i.imgur.com/QVk5cK6.jpg Step 5: Select the Airbase on the map on the right - click the one circled, Seosan Airbase. (fly here, or fly at busy airbases at your discretion, see list below) -Ensure 120th Squadron is highlighted in green -Click COMMIT ONLINE on the bottom right http://i.imgur.com/q3NeiFbl.jpg Step 6: Do not change anything on the RULES OF ENGAGEMENT Window, just click OK at the bottom right http://i.imgur.com/xD5F3Zvl.jpg Step 7: You are now in the server, your physical location is Seosan, South Korea and you are required to assign yourself your own mission(s). You can even task AI Flights to support you, or attach yourself to an AI Flight or Human Flight somewhere in the world. At the top of the screen, the COMMS Tab will show you any other pilots on the server - you can text message here or once in game you can press Shift + T to text chat (useful for IVC setup and troubleshooting). As the Fragging of Flights is a subject all it's own, you will need to watch tutorial(s) on YouTube for instructions if you do not know how. Special Note: You can see now that Falcon flight packages can be assigned to do most anything in the digital war, but remember: This is NOT Command & Conquer or Wargame! DO NOT frag AI flights to accomplish player goals! You may frag AI flights to support you on your specific mission, within reason (do not assign 12 AI aircraft to protect you on a deep strike just for extra cover, for example). The complex way that the AI frags it's own flights to support the proper flow of the online campaign depends on us not messing with it too much. The VG BMS Campaign is an attempt to balance the AI war with needed Human interaction, we have specifically grounded certain AI squadrons to allow players to take on a more active role in certain parts of the war. Please respect these rules on our server and thank you for flying with us! http://i.imgur.com/CLgt8FBl.jpg Either of these tutorials will give you the skills you need; watching both may benefit you by covering bits here and there that the other one may have missed or glossed over, and may give you a better understanding of the entire concept. How to Add a Package and Frag Flights from the Mission Schedule Screen of a Campaign: (by BloodBane611) (by Krause)
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