Search the Community
Showing results for tags 'campaign'.
-
How to connect to the VG Falcon BMS 4.36 Server Campaign with IVC Enabled NOTE: The Minimum Client Bandwidth Requirement is now 1500 as of March 25th 2018 NOTE: Our IP Address has changed! As of September 2017, the new VG BMS Server IP is: 205.161.30.10 ALSO NOTE: The server will now be 64-bit Version -- All players must launch with 64-bit BMS! IVC is the amazing comms system used by Falcon BMS. It functions in game very similar to the UHF and VHF Radios onboard many modern aircraft, has preset channels covering specific frequencies, and allows for custom channels to be set for private communications. The COMMS Hat on the Throttle Quadrant of the F-16 has a UHF and VHF Transmit button, altogether working in a familiar way like Push to Talk on a VOIP Server like TeamSpeak 3. It has been around for awhile, and many players have gotten used to it - so much so that TS3 isn't even needed (being mostly modeled with the in-game comms system). Things have changed slightly for IVC use in Falcon BMS 4.34, for complete audio device selection options, IVC should be launched prior to launching the game if setting custom audio input or output, and the IP must be entered in-game under the Comms tab for the Server IVC prior to joining the Campaign Server as shown below. If you use Default Windows Audio Device for IVC (and BMS), you do not need to launch IVC prior to launching BMS. Refer to the BMS Manual for complete details on new features such as IFF and ATC, etc. Jeffu has highlighted many new features in his blog post here: Connection Instructions, with pictures to help bridge the language barrier Current Server Version: 4.36.3 *Bypass Step 1 if you are using Windows Default Audio Device for both IVC and BMS: go to Step 2 Step 1:* Launch the 4.36 IVC Client Software via the BMS 4.36 Main Launcher or the application found in the folder shown -You do not need to enter the IP here, or your Nickname -Ensure your Audio Devices are properly set as desired -DO NOT CLICK CONNECT on the IVC Window!! You can just minimize the IVC window *images shown use my file path for a 2nd hard drive on older version - use the proper file paths for your PC Step 2: Ensure 64-bit is selected in the BMS 4.36 Main Launcher, and click Launch at the top: *images shown use my file path for a 2nd hard drive on older version - use the proper file paths for your PC Step 3: Click on COMMS along the top, and create an entry for VETERANS-GAMING just like the image below. -Enter IP into 'Connect to IP Address': 205.161.30.10 -Connection Bandwidth must be 1500 -IVC Enable and IVC Automatic Gain Control must be green (active) -Dedicated IVC Server IP must be entered here -Click SAVE to add the entry to your COMMS Book. -Click CONNECT when finished Step 4: Once connection is established, click on CAMPAIGN along the top -Click ONLINE -Click on VETERANS-GAMING http://i.imgur.com/QVk5cK6.jpg Step 5: Select the Airbase on the map on the right - click the one circled, Seosan Airbase. (fly here, or fly at busy airbases at your discretion, see list below) -Ensure 120th Squadron is highlighted in green -Click COMMIT ONLINE on the bottom right http://i.imgur.com/q3NeiFbl.jpg Step 6: Do not change anything on the RULES OF ENGAGEMENT Window, just click OK at the bottom right http://i.imgur.com/xD5F3Zvl.jpg Step 7: You are now in the server, your physical location is Seosan, South Korea and you are required to assign yourself your own mission(s). You can even task AI Flights to support you, or attach yourself to an AI Flight or Human Flight somewhere in the world. At the top of the screen, the COMMS Tab will show you any other pilots on the server - you can text message here or once in game you can press Shift + T to text chat (useful for IVC setup and troubleshooting). As the Fragging of Flights is a subject all it's own, you will need to watch tutorial(s) on YouTube for instructions if you do not know how. Special Note: You can see now that Falcon flight packages can be assigned to do most anything in the digital war, but remember: This is NOT Command & Conquer or Wargame! DO NOT frag AI flights to accomplish player goals! You may frag AI flights to support you on your specific mission, within reason (do not assign 12 AI aircraft to protect you on a deep strike just for extra cover, for example). The complex way that the AI frags it's own flights to support the proper flow of the online campaign depends on us not messing with it too much. The VG BMS Campaign is an attempt to balance the AI war with needed Human interaction, we have specifically grounded certain AI squadrons to allow players to take on a more active role in certain parts of the war. Please respect these rules on our server and thank you for flying with us! http://i.imgur.com/CLgt8FBl.jpg Either of these tutorials will give you the skills you need; watching both may benefit you by covering bits here and there that the other one may have missed or glossed over, and may give you a better understanding of the entire concept. How to Add a Package and Frag Flights from the Mission Schedule Screen of a Campaign: (by BloodBane611) (by Krause)
- 5 replies
-
- multiplayer
- 24/7 server
-
(and 7 more)
Tagged with:
-
ATC#9 Campaign Presentation Since 2009, ATC is a Large Scale Combined Arms PvP Campaign. We are presenting now the ninth Campaign. ATC #9 has been largely rewritten with a lot of new features! Code mostly rewritten Multiple battle scenarios (maps) Player respawns limited to 2 (3 lives) As usual no vehicle respawn Advanced flight system New equipments with choice possibility (weapons, optics…) More value to the first life. After respawn you lose something in your equipment New rules in capture system. More defenders needed for holding the sector, more attackers needed to capture it Sector defenders squads increased to 10 members Recon Team and sniper teams do not count for sector capture New: sector disputed if attackers are more than 2.5 times the defenders Added: Antenna defenders squad New rules for antenna destruction (only attack chopper weapons can’t destroy the antenna) New roles added (eg. Specialist Assistants with specific benefits: more stamina, microdagr, Bergen backpack) Delta Squad becames a Mechanized Infantry squad: Delta riflemen can man IFVs Added a Parachuters Squad Benefit system: the Commander has the choice of some extra vehicles to be chosen in game to enhance strategical choices and variability from one mission to the other. The choice is not shown to the other side. Line-up will be maintained as in last version Removed UAV/UGV, added new Tank DLC vehicles and weapons (launchers) And more to see… Scenarios: The first part of the Campaign will be played on Lythium. Then we will move to Chernarus (Open Chernarus version) / Rosche and Altis Mods: CBA; ACE3 (ATC9 version); @ATC9 mod; RH_acc (plus ACE RH_acc compat); Task Force Radio (Stable version), plus the specific map mods (Lythium & Jbad for the first part). Battle day and time: Sundays at 19.00 UTC Schedule and Campaign opening: will follow soon Registrations are now OPEN! Stay tuned and thanks for playing ATC! To learn more: http://www.arma-tactical-combat.com
- 5 replies
-
- 2
-
- campaign
- large scale
-
(and 1 more)
Tagged with:
-
Hey since ARMA 3 Apex released yesterday anyone up for some sweet coop missions? Played with randoms yesterday, was surprisingly high quality story telling. And fun! Hit me up!
-
Who's Online
No members to show