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Status Updates posted by =VG= Kavelenko
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The Brits do this low level stuff well, love the commentary from this dude.
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very awesome vids!!
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I wiped them all lol.
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lovey when they're all in a neat line like that
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Yep when they're in Column formation its always happy dayz.
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Bought the AV-8B Night Attack DLC for DCS (50% off), so been busy doing the ramp start tutorials and getting familiar with the systems and comparing them to Falcon BMS.
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Currently working on another AV-8B II+ Harrier skin in Falcon 4.0 BMS. This version is closer to the Sea Harrier FRS1 colour scheme used early in the Falklands War.
Colours: Extra Dark Sea Grey (Humbrol 123) over Satin White (Humbrol 130).
Reference : http://www.digitalforge.com.au/challenge/sea_harrier_colours.htmlQuoteSea Harrier FRS1 Colour Schemes
'Prior to the Falklands, RN Fleet Air Arm Sea Harriers carried a two-tone scheme of Humbrol 123 (Extra Dark Sea Grey) over Humbrol 130 (Satin White). During the campaign, these aircraft had the white portions over-painted to make an overall Humbrol 123 (Extra Dark Sea Grey) scheme. In operations, this scheme was deemed too dark at high level and replacement aircraft were given an Medium Sea Grey paint job. After the Falklands campaign, all Sea Harriers were repainted in an even lighter scheme of overall Humbrol 164 (Dark Sea Gray).'
'Operationally this overall scheme was deemed too dark and replacement aircraft were painted with a lighter scheme of overall Medium Sea Grey. All aircraft were gradually repainted in the lighter scheme during and after the campaign'. -
First one is the original Falklands War Extra Dark Sea Grey (Humbrol 123)
#616e76 Hex Color Code - In this example its on the AV-8B IISecond Variant AV-8B II + I've made it 25% darker.
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Flew the latest version of Falcon BMS 4.36. Looks very nice so far. ATC glitches the screen occasionally but otherwise its great.
https://www.twitch.tv/videos/1466326077-
First Campaign Flight on the VG BMS server.
https://www.twitch.tv/videos/1466977210
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Harrier training in BMS, I managed my first landing on a carrier without bursting into flames, flying off the end of the runway, or smashing into to the rear of the ship.
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Have you played BMS before, Rotblut we must team up and bungle our way through it as noobs!
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This is must be possible to do in PR with just a few improvisation and different approach
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Hey that's cool footage RotBlut, I'm not quite up to A-A combat but it wont be too long! Did my first catapult launcher today, that was awesome!!
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Hi Commander TEDF,
I've read your battleplans for Lashkar Valley and Ramiel, and advised my squad to read it and commit to memory.
If you have any more details to pass on to me, as per your post, I'd be grateful to receive that.
I've done a bit of recon on all maps, and was wondering about how the Chinook is going to take off and land if the Lashkar FOB is under a major attack.
Flying back to the FOB in the Chinook I felt a bit vulnerable coming into the FOB directly from the N - NW.
I'm sure you've probably taken this into consideration but we may need to give the all clear before they come back to the English FOB.
Otherwise I have nothing to add at the moment. Will brief the guys and pass on any relevant feedback.
My email address if you wish to send an attachment is: sea_eagle@chariot.net.au
cheers,
Kav
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Best route in my opinion would be to go hard left from the FOB and up the valley, hug the left side of the map and shield themselves with the mountains.
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Area around the main is completely open so it's super easy for the Pilot to spot if the area is full of little moving dots when coming in. From what I can tell, the bots seem to be only interested in NE / E side of the base and don't go other ways, giving the pilot a perfect little mountain corridor from NW side to use for rapid take offs / landings. The idea is for the pilot to take- and fly off as quickly as possible. Going directly towards West means that he would have to climb the mountains over there and If he is to remain to gain altitude over the main, then there's a high chance that he'll get shot down since AI has around 99,9% accuracy against choppers that are less than 200m off the ground.
At the beginning of the deployment we do not have the time / luxury to have defensive squad set up prior to take off. Deployment of Hater's and Double's squads must be done quickly and without any delay.
Since there aren't any other vehicles on our team, we can use the AI mechanics to our advantace, meaning that the pilot has around 4-5 seconds to land / take off before any of the RPG guys become a threat. After the initial deployment, it is up to the Pilot to keep the bird safe using whatever means are neccecary.
There are many loopholes that are done / left on purpose in the plan to keep the map interesting. If we wanted to have a boring easy-win round then all we would have to do is to deploy everyone in the main, poke the guns out of the bunkers and pew-pew-pew for the next hour or so. My main idea was to set up different checkpoints and FOBs on / around other flags and then, depending on the situation, maybe simulate the evacuation of the FOB base so the bots can take it and progress on to other flags.
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Sorry TEDF I didn't mean to say turn left into the mountain but was looking at the valley corridor to the NW off the FOB, which is the same one your path uses on your map, the only difference is that I would be hugging the left side of the map once I got through that valley. So yes I agree the first few minutes should be safe but I was looking at the return journey and subsequent flights in and out of the FOB. Depending on how many bots are attacking the base at any time, it would be pertinent to keep the communications up as to whether it was safe enough to land. As you say its going to be critical for Double and Hater to establish FOBS, and not lose the Chinook early. Looking forward to those maps, at least you have a battle plan which is excellent!