After having played your mission for 2 ? 3 hours tonight I have come up with a list of feedback and/or improvements for you:- To start off I shall point out some improvements that could be used at your Base / Starting Point - A wider selection of weapons would be welcomed, you have M4s, but why no M16s, MK16/17s or anything else in that range. - Having ammo and weapons separate may seem to be a good idea, but all it does is lengthen the time it takes to gear up(A common complaint of yours), especially since when you pick your weapon your ammo is added automatically if they are in the same crate. - There is also no explosives or Anti tank launchers. I know in your objectives you said to use CAS to destroy objectives but a good Spec Ops team would be able to sneak in and plant charges(SAS style) without the help of CAS. It also adds a variety of ways to complete your objects and new things to train in so we can become as good as you. - While on the subject of using CAS to destroy objectives, there is no laser designator or batteries to power said designator, thus there is no way to laser a target to be taken out with the CAS?s GBUs etc. I'm not that good with smoke. - More land vehicles would also be welcome purely for a wider range of insertion methods. - Equipment at the base needs to be more clearly marked. Yes they are marked on the map, but signs around base would also be helpful, or at least have stuff in view distance. When I first joined I had no idea where the weapons and gear crates where because they are hiding behind a wall. Maybe use some of the fancy signs you designed to show people where stuff is. - Maybe add a vehicle service point because you never know when you will need more ammo or if you going to take damaged from hostile units. Objective Improvements - Currently there is no way to know if you have been successful in your mission as there is no indication if you have completed the objective. Adding this will let people know when to move on to their next objective. - Enemy vehicles should be locked as well. I was able to take out everyone at the airfield and then steal their jet, potentially stopping the objective completing and thus making the entire objective redundant. - After first contact (A few hundred metres from their first marker in my case) the convoy does not move any more, they just hold their ground. It would be better if the bluefor team gets wiped out or retreats the convoy should continue to their desired destination. - A marker for convoy start and convoy end would also be useful as it gives bluefor a chance to setup an ambush point if that is their tactical choice. - There is also a large ammo box that is not destroyable at the supply posts. I?m unsure if this is part of the objective to be destroyed too, but if so this needs to be changed to something that can be destroyed and of course add something to blow it up with as per above. - An actually briefing and tasks would be a good idea too, instead of burying the objectives in the notes part of the map. This will allow for quick looking up of objectives and save time when picking an AO. Everything else seems to be alright, especially the healing via ACE as long as you don't alt tab and shoot your friends in the face. With these improvements I think your mission will be at least tenfold better and may be useful for training purposes, but then again I?m not as ?in depth? when it comes to ARMA.