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whiztler

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Everything posted by whiztler

  1. Please sign up in this thread stating preferred role. SIGN-UPS L.A.M.B.S. (nopryl.no): 01. Whiztler 02. Sjaba 03. Maverick 04. Rocket NOR 05. Liquid Tracer 06. Ibux 07. Kartmaze 08. Nixxen 09. Merovingus 10. Mignius 11. Gaz 12. Borvin 13. Major Nes 14. Aizen 15. Arvect 16. Moondawg 17. Putridmelon 18. Walker 19. Thorin 20. Ragebunny 21. Alex2K 23. Random 24. Plaindog 25. Calv 26. Anton H 27. Phyma 28. TJ 29. Keneraali 30. Aspirant 31. Nouty 32. Shiva 33. Leftie 34. Jager 35. WestS 36. Korpr. M?kel? 37. Isaiah Cortez 38. NTF Rouge 39. Noen 40. Mailman 41. Dracnah (maybe) VG (veterans-gaming.com): 01. Ciro 02. Speirs 03. B CO 2 113 INF 04. SemlerPDX 05. Castor 06. Vetala 07. Loz 08. Nvram 09. Pvt. Charry 10. Confused Master 11. Terremer (maybe) 12. Ingo 13. Poffadder MOD LIST Required: Arma OA Expansion/Beta @ACE; @ACEX; @ACEX_USNavy; @ACEX_RU; @ACRE; @CBA_CO; @JayArma2Lib_new; @mad_resh - Reshmaan Map @mad_build - Objects (Buildings, Foliage, Trees etc) @tf86_seals - TF86 Navy SEALs Pack @kyo_MH47E - Konyo's MH47E Chinook @exa_rg31 - RG31 Mrap vehicle @yup_uh60 - Yurapetrov's US Army Blackhawks @SNR - M109A6 Paladin (new: added to mod-line 05 Oct) @tpwcas - TPWC AI Suppression System Recommended mods: @st_movement - ShackTac Movement @sthud - ShackTac Fireteam HUD @st_interact - ShackTac Interact @st_acre_volume - ShackTac ACRE volume @jsrs (sound mod also need @jsrs-ACE) BlastCore Visuals SIX-UPDATER REPO LINK: sixupdater://debian.veterans-gaming.com/~six/six_repo/lambs_2302.yml ** can someone please test this and make sure it works? ** SERVER iNFORMATION Server info: http://www.nopryl.no/smfprod/index.php?topic=1771.0 Op Sparrowhawk will be using the TS server of =VG= (L.A.M.B.S. channel)
  2. Operation SparrowHawk High level briefing | Day 01 // Ghufran Date: 08 OCT 2013 Event start time: 1800 ZULU // 2000 CET (calculate time-zone difference: http://www.timezoneconverter.com/cgi-bin/tzc.tzc ) Assembly time: No later than 1745 ZULU // 1945 CET (calculate time-zone difference: http://www.timezoneconverter.com/cgi-bin/tzc.tzc ) Command & FTL/SQL briefing time: 1730 ZULU // 1930 CET (calculate time-zone difference: http://www.timezoneconverter.com/cgi-bin/tzc.tzc ) Type: COOP Sides: NATO vs Reshmaan Armed Forces Map/Island: Reshmaan (please have it installed prior to event day) Mods: a required mods overview will be announced 25 Sep Background 2011, two years after the liberation of the Kingdom of Takistan, NATO forces are still searching for Col. Aziz. We now believe he fled to neighboring Reshmaan and is the mastermind behind the military coup of last week. Military Intelligence agencies are trying to gather more information . From what we have been able to gather thus far, it seems that Reshmaan has started mining a new form of uranium in order to develop a nuclear bomb. So far we have little intel on this new form of uranium. NATO command has started planning an operation with three main objectives: 1. Take control of three locations that are used to mine the uranium 2. Capture or illiminate Col. Aziz 3. Restore democracy DAY 01 // Ghufran PB Rapid Fury Currently we are looking at a rapid deployment force that needs to complete all three objectives in 5 days. Since we still have a small base of operations in Takistan we are able to set up a small patrol base SE of Reshmaan. We are currently in the process of finalizing the patrol base and an air support base. Once we have been given the green light we can deploy within 3 days. The signit teams are working round the clock in order to get decent intel on the AO. We'll keep you updated on any developments. Situation NATO: Planned assault force consists of 4 Fox teams (MRAP), 3 wolf teams (SOV), 2 Ghost teams (SUV), 1 dagger team (M2A3), 1 Storm team (Mortar), 2 Raptor teams (AH-1, UH1) and OP/TAC CMD (HMMV). Two Patrol Bases are being deployed: PB Rapid Fury (Assault) and PB Desert Storm (Air/Mortar Support). Reshmaan Armed Forces (ReshAF): We have learned that ReshAF has recently started fortifying all of its major assets in Reshmaan. Satellite images show two fortified positions (codename Miami and Tokyo) near the uranium mine (codename Boston). Miami and Tokyo form a defense line around the main objectives. From our ground intel teams we have learned that both Gufran Air Base (codename Oslo) and Boston have various static AA and AT positions. We expect an increase in static positions once we commence the assault. Signit will supply more intel closer to date. The ReshAF has an excellent reputation, is well equipped and fiercely motivated. This is not going to be a walk in the park! Civilians: We have started warning the civilian population of Reshmaan by air dropping information leaflets. We expect most civilians to leave the area. It is expected that 10%-20% of the civilians will not relocate. Objectives & Assignments Primary objectives: * Seize and control OP Boston * Seize and control OP Oslo Secondary objectives: * Destroy OP Dublin * Destroy OP Miami * Destroy OP Tokyo * Seek & Destroy Ghufran Grid Execution OP & TAC briefing for SQL's commences at the Officers tent PB Rapid Fury @ 1730 ZULU (15 min). This leaves 15 min for the SQL's to brief their teams. Storm, Raptor and Ghost will be directly briefed by CMD on radio. Tac Plan: This is a complex operation. Intel show that air support is essential in order to succeed. So far we have identified 10+ AA positions (Igla, ZU, KORD). The positions need to be taken out asap. Only then is CMD able to call the Hawk AH-1 and UH1. A more detailed OP/TAC will be briefed by Gandalph/Vader on the day of the assault. Logistics & Support * Use of the nine-liner is required for calling Medivacs (Condor). * Use proper JTAC procedures when calling in a fire mission. * Vehicles are pre-equipped with sufficient supplies. No vehicle re-spawns! * Ammo re-supply requests through Vader * No fixed wing support today. Command COC: Gandalph, Vader, Hawk, Foxhound, Direwolf, Condor Callsigns: See roles sheet for updated callsigns Signals: green - LZ clear, purple - LZ uncertain, red - LZ hot, white - cover only (not to be used for LZ). Communications * See roles sheet for radio channels. * Proper radio protocol and noise discipline are required!
  3. Never played the Nam mod. Sounds like fun as well. i am easy.
  4. Hola Sav, did you change the rep string of the Resh MSO server? When logging on thru play with six I am getting an error (mods, keys) and then kicked off... I think the rep string has Sangin mods in it? See next post for screenshot. Nb Fata MSO server = cant log on (wait for host)
  5. Version 12 runs really well. With the pers DB, air and medium to high inits running we get 20-40 server fps (depending on # of players). I found that at coords 0,0 several choppers gather (and crash). There's also a boar/pig(?) there that often gets killed by the choppers. Also discovered several opfor patrols in that area. They are literally going nowhere. Weird. Other than no bugs. Really chuffed with the result! =W=
  6. I am eager to test with the persistent DB switched on. The (re-) spawn doesn't always work out well at the moment. Sometimes you (still) spawn without a map or NV goggles and they are nowhere to be found in the ammo crates at base. It only happens on rejoin. The Zora triggers are a big improvement :) Although, we did encounter a Hind landing at the Dilshad/Denya FOB. It offloaded a whole squad of inf troops that had their minds set on taking control of the FOB. I toned down the init settings a bit to match realism appropriately. We'll probably be playing around with the init settings till we get a good balance of challenging simplay.
  7. MSO Takistan + HC been running stable now for a few weeks. 20-40 (server)FPS, 200-400 Units, 80+ enemy locations, patrols and lots more. Since last week Bluefor in 'expert mode. Bring it on fella's. Any feedback?
  8. VG is not going to have a lot of fans with the current params as the skill and numbers of opfor is insane. I'll play around with the nr's a little and advice of a good mix of skill/patrols/populated towns/etc. -W-
  9. Just ran a new init config. All @ 80%. Patrols are back up. Towns have gone insane. You can't turn around anywhere without getting shot at :) 32 FPS, 170 units !!!, 40 groups!! Server: FPS 43 / 552 MB mem / out 224 / in 1034 Running smooth as silk! Lots of enemy bases/roadblocks and I counted 4 or 5 patrols simultaniously. MSO to the max! -W-
  10. Alive sounds very interesting. Cranking it up quite a few notches! We had another interesting one today. At approx 18:10 CET the MSO server crashed (red chain). But we could re-logon immediatly. Not exactly sure if the following occurance is due to the crash but: 1. Re-arming of veh/aircraft doesnt work 2. Dropped in ammo cases cannot be used. 3. Interaction problems again (hasn't happened to me in weeks). Sorry mate. MSO must be driving you to drink :)
  11. Thanks for the update Savage! The HC seems to be running smoothly again. ACE update and shaktac mods also run fine. Tho, I usually run without beta. MSO is still running missions only though. No opfor in the various towns and no patrols. Is this HC or MSO setting specific? Will log on using beta tonight and report re mods etc.
  12. Last night the HC slot lost connection (crashed?) and now the server is running without HC. The database also doesn't init correctly. It asks you to load previous location, but the database is not accessed te recoup your previous session/set.
  13. Not sure below points are related to HC, MSO or ACE. But mentioning them nonetheless :) 1. On several occasions we noticed that missions became repetitive. It became either the 'high value target' or the 'AAA outpost' mission. 2. Missions clear really quickly because they not enough opfor has spawned. Sometimes you just need to enter the AO top complete the mission (no opfor spawned) 3. Opfor spawn is still delayed 4. HC is sometimes in a 'Blue' slot. 5. Patrols seem to switch off after the server has been running for a while (12+ hours). 6. AI pathfinding seems to be off. Patrols want to cross mountain ridges whilst the road is 20 meter further up. =W=
  14. New series on Nat Geo channel: Battleground Afghanistan. First epiosode US Marines have to clear enemy compounds and look for weapons caches and such. Sounds familiar? :) More info: http://channel.nationalgeographic.com/channel/battleground-afghanistan/
  15. I reckon HC runs fine. The issues I have at the moment are all ace related. Hopefully they'll fix them soon.
  16. Been playing with and without beta expansian. It seems that with the beta enabled you'll run into trouble with the ACE mediacal and shacktactical systems/addons. This does not seem the case when beta is disabled. Sometimes it takes quite a while for opfor to spawn. Timed it once and it took nearly 4 seconds. Other than that, I am really chuffed with the HC. When everything has been smoothed out we'll be in for a real challenge :)
  17. Excellent news Sav. Looking forward to the HC update :)
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