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Ambumann

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Everything posted by Ambumann

  1. Nice post man. Much too learn here, everyone should read it.
  2. Never heard of the writer. But the preview looks nice, keeping my eye out for it.
  3. Im paying for a 10/10, so i guess im happy. Nice find btw.
  4. Are you talking about building a new map or making i vg mod, like the pr mod?
  5. My experience is that motor vehicle accidents? always occur because of human ?errors?. The effect an accident have upon family, friends and a community in general is devastating, motional and economically. Sorry If I offended you, that was not my attention. I have just seen too much in my line of work.
  6. what a jerk! There are racetracks for stupidius driving where he can drive himself to death, without endanger other ppl.
  7. Nice pics, seems like he knows what to do when hes older
  8. I find this very amusing.....good production Part1 http://www.youtube.com/watch?v=LXX0BzKrBdc Part2 http://www.youtube.com/watch?v=S3Z0aVBF1tA
  9. Since soldiers work in small teams, it is important that each member know and understand the order in its entirety so as to be aware of which parts of the order apply directly to them and the subordinate unit to which they belong without being exceedingly aware of minute details provided for general situational awareness. NATO and most of its allied are using the 5 order paragraph. Adapting the 5 order paragraph into gaming can be useful, and will help the leader to lead the team because every member of the team knows his own and the entire teams job. I. Situation A. Enemy Forces What kind of enemy are we facing? How well equipped are they? Enemy armor, and or Air assets? What kind of terrain are we facing? B. Friendly Forces How many friendly forces? Where are they? Do we have Armor and Air assets? Coordinated attack needed? Supporting elements? II. Mission What are we doing and where? Support, recon, build, destroy, capture, defend? (Who, What, Where, When, and most importantly Why?) III. Execution Witch route to take, and formation on route. How do we get there? On land, by air or by sea transportation. What do we do when we arrive? Possible danger zones on route and at mission objective. If separated, location of rally points? If need for withdrawal, where to? IV. Administration/Logistics Who is medic, how does he operate, where is his place? Who is carrying ammo? Who is demolitions man? Special equipment needed? Who brings it, when do we use it? Supplies? Where are nearest or how do we get it? V. Command/Signal Communication needed (TS? Ingame chat?) Communication in general, use of comms, codes etc. Where are Squad leaders place? Ask/any questions and confirm understanding.
  10. I will try get a spot in your Squad, coop gaming is so much more fun. Praticing tachtics brings the game to another level.
  11. yes and no, I modified them into BF2 / PR for simple use. Just a suggestion or a tip though... if enyone wanna try doing som interesting Squad leading.
  12. Organization of the squad. To make a squad effective their need a good Squad leader. SL need to organize the Squad accordingly to the mission, enemy resistance and the terrain the squad are facing. To ensure 360° security and avoid friendly fire, a squad should move in an organized way. Each squad member is assigned to cover a different direction, depending on his position in the formation. One should always have an appropriate amount of space between the squad members, striking the balance between mutual support and not presenting a grouped target. The only exceptions here are when in confined areas (Close Quarter Battle), or when stacking up for room entry In Real life, we normally separate the fire team and Squad formation. But in BF2 it will be easiest to handle a single squad and divide the squad into a red and blue element if we need to break up the Squad. The goal is to get the squad to mission objective in one piece. The squad needs to cover a 360 degree cover at all times to minimize losses due to enemy attack. There are three basic formations we can use when moving from A to B. a. Squad Wedge. The squad Wedge is the squad's most common formation. This formation is good in wider / open terrain. It secures good cover and firepower to the front and the flanks. It is easy for SL to control his team, but can be difficult for the individual soldier to maintain without training. b. Squad Line. The squad line provides maximum firepower to the front. This formation is best suited when meeting an enemy in front is almost certain. It secures maximum firepower to the front, and therefore not good security to the flanks and rear c. Squad File. This is the easiest formation to handle, and the easiest formation for the soldier to understand. This formation is best suited when traveling in closed terrain vegetation with limited visibility. It?s easy for the SL to control the team, and can easily and rapidly change the formation to a line formation if enemy contact is met. It secures good firepower and security to the flanks. As SL you need to designate every Squad member with a spot in the formation. Every man must know his place and his Area of responsibility. The last man in the formation has the responsibility to secure the rear at all times. The SL positions will depend on the SL and his style of leading, my personal favorite is to be in the middle of the squad. The use of red and blue elements is god if the SL need to move manpower to a specific strategic point, or if we make enemy contact and needs to engage the enemy. Red are the manpower in front of SL, and blue are manpower behind SL. Fire and movement. When a unit makes contact with the enemy, it normally starts firing at and moving toward the enemy. Sometimes the unit may move away from the enemy. That technique is called fire and movement. It is conducted either to close with or destroy the enemy, or to move away from the enemy so as to break contact with him. The firing and moving take place at the same time. There is a fire element and a movement element. These elements may be single soldiers, buddy teams, fire teams, or squads. Regardless of the size of the elements, the action is still fire and movement. The fire element covers the move of the movement element by firing at the enemy. This helps keep the enemy from firing back at the movement element. The movement element moves either to close with the enemy or to reach a better position from which to fire at him. The movement element should not move until the fire element is firing. Depending on the distance to the enemy position and on the available cover, the fire element and the movement element switch roles as needed to keep moving. Before the movement element moves beyond the supporting range of the fire element (the distance within which the weapons of the fire element can fire and support the movement element), it should take a position from which it can fire at the enemy. The movement element then becomes the next fire element and the fire element becomes the next movement element. If your team makes contact, your Squad leader should tell you to fire or to move. For instance: ?Red team fire, Blue team prepares to move?. He should also tell you where to fire from, what to fire at, or where to move to. Some basic principles: Before moving to another position, the soldier makes a visual reconnaissance, selects the position offering the best cover and concealment, and determines the route he takes to get to that position. The soldier develops a plan for his own movement. He runs the shortest distance between covered positions. Remember that moving from solid cover to solid cover is always preferable, but not always possible. An example: Contact drill 1. Pointman will call out ?CONTACT FRONT!? 2. SL call out ?LINE FORMATION, LEFT OF POINTMAN? (left/right depends on vegetation, geography etc). 3. The element forms a line towards the enemy contact 4. Last man deploys smoke on the fly if the tactical situation calls for it. (I know PR and smoke is bad, but it looks cool though) 5. All members will engage on full auto, until threats have been eliminated. 6. SL will call ?CLEAR!? If threat is not possible to defeat, SL need to consider a fallback command for regrouping at nearest rally point. Retreating must be done in an organized manner. Last man entered the line is the first man out. He will move behind second last man calling ?Last man John?. This will tell John he is the last man, and that he should prepare to move. The team will in this manner retreat to a safer point one by one until the whole team is fallen back, and have taken line formation again. Continuing Retreating in this manner until it?s safe to fall back to nearest Rally Point for regrouping and setting up a tactical perimeter and calling for air or ground support. Wedge formation Line formation File Formation
  13. Ambumann

    Music?

    I listen to everything, and I mean everything. On my MP3 player right now I have classic music, 80's, heavy, Rock and Dance. I cant immagine a life without music.
  14. I didnt know that Bots can see through the smoke. So using smoke for tactical reasons is not a good idea? I mean, using smoke in movement in open areas like fire and manouvre is common in real life, But if the bots have thermal visions.......darn
  15. Ambumann

    WIN7

    Yeah, I migth get the FF. Looks good, need to learn how to fly though ;)
  16. Ambumann

    WIN7

    Ok, Thanks for your answers folks. Seems like my worries are groundless.
  17. Ambumann

    WIN7

    I heard that the game wont be installed (it stops in the midle of instalation. And some has experienced ingame crashes.....googled and last one is known but fixable ;) Do you need to installed it in a sertain way in win7? or just plug and play....so to speak.
  18. Ambumann

    WIN7

    Hey all. Im thinking of update to win7, but have heard that BF2 / PR do not like win7. Dont wanna ruin my gaming just for a newer OS. Any experiences with win7 and BF2-PR? Any suggestions to fixes, what to do if there is an issue? thanks
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