So i kinda decided to make some changes take a break from working on navmeshes and do some layers on already built in maps for coop, i made some fixes that melon once did but his were only temporary server side. You can check them out here and hopefully they will find their way to core game. https://www.realitymod.com/forum/showthread.php?t=151103
Albasrah 64 Std Coop : Apartments had a spawn point that was linked to the last Palace flag, which was wrong, the spawn is now linked back to Apartments. Bamyan 32 Alt Coop : The map was unplayable someone tried to fix it but made a little mistake, AI maps usually have a ticket bleed on the last flag as example ObjectTemplate.areaValueTeam2 99999 but it was ObjectTemplate.areaValueTeam1 99999 which meant that after a start of the game the bluefor starts bleeding tickets and always loses in couple of seconds. Black Gold 64 Std Coop : This one is just a minor issue as the support trucks had a very very quick despawn timer, changed it back to 20 minutes. Carentan 32 Alt Coop : The map was unplayble (again), bluefor has no spawns to spawn in main base, every spawn is tagged for AIonly, removed some of the AIonly lines so there is now plenty of working spawns for humans. Carentan 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition. Kafr Halab 64 Std Coop : Last AI Main base flag should be capturable, removed ticket bleed on the second last flag and moved it to the AI Main base. Also support trucks had very quick despawn timer, added 20 minutes as usual default. Operation Merlin 64 Std Coop : Last AI Main base flag is in DoD, made it uncapturable and made a second last flag bleed tickets for a winning condition.
Also i started fixing Black Gold Large again, did some changes that i have been told to do and fix, i finished it and hopefully it's gonna find it's gonna make it to core game as well, not confirmed.
Adak - Beta Large for those who didn't heard should be fixed in the next update.
Right now i am working on Bijar Canyons Large it is very close to be done as well it just needs a little test but nothing huge since i made only the layer. It's gonna be Russia vs Germany and we are gonna be starting on the opposite side of the map as a opfor. I am using a lot of assets that are not used in any coop layer so i will need to do some fixes still as the game does not seem to like it sadly.
I am gonna say it once more, all these things i do are unconfirmed, the only thing that is gonna be coming with next update is ADAK fix.