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New Op ... Anyone?


whiztler

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SavageCDN =VG= LAN_WROTE ...

Yeah there is an ACE limited NV range module but none that I am aware of for IR/Thermal (unless the limited NV module also affects thermals??)

Cold we loved that mission.. just cause we died a lot does not mean it sucks :)

OK so if we are having a few people making missions (which is awesome BTW) then I think we need to get some standards down which mission makers can follow. The biggest one being required mods... what I personally don't want to see is 40 different mods each week to download and install. We need to come up with a core VG set of mods and stick to them when making missions. A good place to start would be the mods we use with MSO. Obviously there will exceptions to this rule (like an I44 weekend or something).

Any thoughts?? Do you think this is a good idea?


Also I'm working on a VG mission template (totally re-doing the one I did last year as it now sucks) which others can use to create missions without having to re-invent the wheel each time. It will not be fancy... it will include a core set of features like:

Template for briefing notes, tasks, etc
Join In Progress compatible stuff
ACE revive and respawn script
UPSMON script
Garrison and house patrol scripts

At it's core will be the F2 Mission Framework.. which I use constantly now.. check the link for a features list:
http://ferstaberinde.com/f2/en/index.php?title=Main_Page




Good idea with the Mod Set - obviously there will be exceptions like i44.

F2 is the way to go, has everything in one package.
Should make it simple for new mission makers to have a reliable foundation to work with.

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Dman can take credit for the mod set idea he mentioned it a while back. Besides it will save a ton of time with regards to getting people's mods sorted out.. and we can even make it available as a single download on the website for those that don't use SU.
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