=VG= Ingo Posted January 22, 2013 at 02:50 PM Report Share Posted January 22, 2013 at 02:50 PM what do you guys think about trying out faysh khabur for MSO ? Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 22, 2013 at 03:10 PM Report Share Posted January 22, 2013 at 03:10 PM Faysh is awesome.. don't see why we can'tI think we should first work out any bugs with the quom/aliabad version before porting to new maps so we don't double or triple the workload when we need to update somethingHere's a list of the maps which already have MSO versions:Lingor/DingorTora BoraHazarkothttp://www.armaholic.com/page.php?id=15840Esbekistanhttp://www.armaholic.com/page.php?id=17573Tavianahttp://www.armaholic.com/page.php?id=15085Everonhttp://www.armaholic.com/page.php?id=1360Cellehttp://www.armaholic.com/page.php?id=16585Podagorskhttp://www.armaholic.com/page.php?id=8791 Quote Link to comment Share on other sites More sharing options...
=VG= Ingo Posted January 22, 2013 at 03:43 PM Report Share Posted January 22, 2013 at 03:43 PM celle looks kinda cool, wonder what kind of performance it will get Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 22, 2013 at 04:10 PM Report Share Posted January 22, 2013 at 04:10 PM Test it out if you want.. d/l it, go into editor place a hmmw or something and drive around.. .should give you a good idea of performance. I tried it a while back but I think it's been updated since. Quote Link to comment Share on other sites More sharing options...
=VG= Ingo Posted January 22, 2013 at 11:48 PM Report Share Posted January 22, 2013 at 11:48 PM http://www.armaholic.com/page.php?id=17246&highlight=RESHMAANreshmaanreally big and really nice map Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted January 23, 2013 at 05:02 PM Report Share Posted January 23, 2013 at 05:02 PM Looks nice i Think 400km" should be minimum for a decent MSO MapBugs:1.Cant Repair Bradley and Stryker with the Repair Truck2.GMG Ammo is missing in the BAF Crate3.Enemy can shoot you at stupid ranges when foggy Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 23, 2013 at 05:11 PM Report Share Posted January 23, 2013 at 05:11 PM Thanks NV I'll have to check and see if the repair truck is the ACE one. Also I'll probably disable weather altogether as it causes lag on some computersFor my own later reference:http://www.reddit.com/r/arma/comments/16nl5x/a_quick_n_dirty_guide_to_headless_clients_for/ Quote Link to comment Share on other sites More sharing options...
suomikeizari Posted January 23, 2013 at 06:27 PM Report Share Posted January 23, 2013 at 06:27 PM Headless AI is like AI on steroids :D pretty gun though! Quote Link to comment Share on other sites More sharing options...
=VG= poffadder (Inactive Duty) Posted January 23, 2013 at 08:37 PM Report Share Posted January 23, 2013 at 08:37 PM They fixed the super aimbot issue. They act like normal bots now, just with less server load and better reaction times. Quote Link to comment Share on other sites More sharing options...
=VG= Nvram Posted January 24, 2013 at 01:51 AM Report Share Posted January 24, 2013 at 01:51 AM M3 Tripod bugged Quote Link to comment Share on other sites More sharing options...
suomikeizari Posted January 24, 2013 at 04:59 PM Report Share Posted January 24, 2013 at 04:59 PM can you explain how is it bugged? what does it do, or doesnt do? Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 24, 2013 at 05:07 PM Report Share Posted January 24, 2013 at 05:07 PM Whatever it is it's an ACE bug nothing I can fix Quote Link to comment Share on other sites More sharing options...
=VG= Ingo Posted January 26, 2013 at 09:52 PM Report Share Posted January 26, 2013 at 09:52 PM http://forums.bistudio.com/showthread.php?96247-Mraps&highlight=maxxpro what do you guys think about that big ugly thing Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 28, 2013 at 02:26 PM Report Share Posted January 28, 2013 at 02:26 PM I looked at that one before the RG-31s but they were 'less' ACE-compatible than the ones we are using now, and there was another problem with them but I can't remember now what it was !senileSo it crashed this morning - this is the 2nd time I've seen this kind of error (you have to login to RDP to see the on-screen error)Warning: preNLOD format in object ca\misc\kontejner.p3dBasically it's a CTD and you have to hit OK in the little error box in order for the server to reset (or just stop/start with TCAdmin)Any ideas what this could be? Fucked up map object? The other error was similar except it was some other .p3d file and it was on either Aliabad or Quom.Updated version (the one we played on Sat)- removed rain and fog (very low fog only)- repair truck works fine with Bradley - it's the vehicle service point that won't repair (but will rearm and refuel)I'd love to remove the BAF and Russian crates, as well as thoughts about removing magic box and other 'OP' weapons? Quote Link to comment Share on other sites More sharing options...
Jager Posted January 28, 2013 at 05:03 PM Report Share Posted January 28, 2013 at 05:03 PM There is a bug with the loadout containers for the aircrafts which allows you to double up on ammo, bug is reproduced by parking and picking a loadout then doing a action menu rearm at the same station.Noticed while me and Eclipse was trying to rearm the Apache, also it does not seem like the little bird cas birdy rearms the dagr missiles. Quote Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted January 28, 2013 at 05:57 PM Report Share Posted January 28, 2013 at 05:57 PM If you want to rearm the DAGR missiles, copilot steps out, switch fire control and then rearm, worked for me :D Quote Link to comment Share on other sites More sharing options...
Jager Posted January 28, 2013 at 09:45 PM Report Share Posted January 28, 2013 at 09:45 PM Crazy idea incoming.For a long duration MSO session where db is active and the server not crashing we might run out of gear, awesome script people could make a menu where you could order gear.Then the pilots have to fly off the map 10-15 km into a hostile air zone where cas pilots have to clear a path before air vehicle gets loaded with the gear requested, return to base and unload gear and the base has resupplied.Crazy idea and very very very optional. Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted January 28, 2013 at 10:31 PM Report Share Posted January 28, 2013 at 10:31 PM Jager LAN_WROTE ...Crazy idea incoming.For a long duration MSO session where db is active and the server not crashing we might run out of gear, awesome script people could make a menu where you could order gear.Then the pilots have to fly off the map 10-15 km into a hostile air zone where cas pilots have to clear a path before air vehicle gets loaded with the gear requested, return to base and unload gear and the base has resupplied.Crazy idea and very very very optional.If we were gonna do regular organised MSO sessions I'd probably suggest scaling down the amount of equipment available. Having tons of weapons/vehicles is fine for general public use but for more organised play I think it would be more fun to be operating with a more realistic amount of assets.A possible interesting option would be one of the maps with water and having the aircraft carrier setup as the starting area. The size would limit the max number of vehicles available, and would require us to actually secure and create our own FOB.Or starting out in a C130 and dropping in, then having to get equipment to setup the FOB dropped in. Would likely require some scripting so a bit more complicated to do. Quote Link to comment Share on other sites More sharing options...
Jager Posted January 29, 2013 at 12:45 PM Report Share Posted January 29, 2013 at 12:45 PM This idea is aimed at the public version of MSO, I would like to have something similar for the event MSO but there needs to be a certain balance so I need to think on it.Gear will be addressed in a event MSO version.Think Gnat made water mission with some big desert island and totally bare otherwise, dunno how much it would strain the mission size and server fps to populate the islands with buildings through the editor.But you were probably thinking about any map with access to water right?Your last idea might be something to consider for an event when we feel the need to change the map from Reshmaan Provience to something else. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 29, 2013 at 12:54 PM Report Share Posted January 29, 2013 at 12:54 PM Calv LAN_WROTE ...A possible interesting option would be one of the maps with water and having the aircraft carrier setup as the starting area. The size would limit the max number of vehicles available, and would require us to actually secure and create our own FOB.Or starting out in a C130 and dropping in, then having to get equipment to setup the FOB dropped in. Would likely require some scripting so a bit more complicated to do.^ poff was mentioning this yesterday as well (carrier start point for MSO) and if we can do it I love the idea.Another error from yesterday:Warning: preNLOD format in object x\acex\addons\m_wep_pistol\rh_uspsd.p3dFrom today:Warning: preNLOD format in object x\acex\addons\sys_arty_ammunition\105mm\ace_arty_m1_shell.p3d Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 31, 2013 at 03:20 PM Report Share Posted January 31, 2013 at 03:20 PM Ok so we'll get the database up and running this weekend and I'd like to finalize any changes / mods maybe by Friday.What does everyone think? Should we stick with Reshmaan, go with Lingor, another island? Quote Link to comment Share on other sites More sharing options...
=VG= Ingo Posted January 31, 2013 at 04:01 PM Report Share Posted January 31, 2013 at 04:01 PM also whats the final verdict on some of the RH weapon packs? Quote Link to comment Share on other sites More sharing options...
Jager Posted January 31, 2013 at 05:40 PM Report Share Posted January 31, 2013 at 05:40 PM I quite enjoy Reshmaan since it's new and quite big, lingor on the other hand I've been there nearly too much but that's just my opinion. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 31, 2013 at 06:23 PM Report Share Posted January 31, 2013 at 06:23 PM Yeah both are good maps... the water aspect of Lingor is interesting as well as fighting non-standard units (Druglords...lol)I'm not sold on the RH packs to be honest.. sure they are cool but there are some issues with ACE and certain weapons... besides the fact I think we are trying to lower the amount of available weapons in the base.Maybe we could start with one like M4 pack? Anyone else have an opinion on this? Quote Link to comment Share on other sites More sharing options...
=VG= poffadder (Inactive Duty) Posted January 31, 2013 at 06:28 PM Report Share Posted January 31, 2013 at 06:28 PM The Dingor version was made for testing some new modules and mods. It was also made to develop a base mission that is easily portable to other islands and incorporates the changes that were suggested for the MSO events.I think Reshmaan should be the island that we use for the pub server as it seems to offer good stability and runs well on most peoples PCs. It's also a well designed map with lots of space and is fully compatible with MSO.And Ingo, I'm still not sure about the RH packs. I think it might result in too many mods on the server. Forcing new players to download so many mods can be frustrating for all parties. So for now I think the RH packs shouldn't be included. Quote Link to comment Share on other sites More sharing options...
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