=VG= SavageCDN (Inactive Duty) Posted February 28, 2012 at 03:07 PM Report Share Posted February 28, 2012 at 03:07 PM Invasion 1944 just released a huge update to version 2.6For those unaware this is one of the best mods for Arma. They've added winter maps, a new Omaha map, and many new units/weapons.IT IS EXACTLY ONE TON OF FUN!!!Soldiers - United States - 1st & 29th Infantry Division, 5th Ranger Battalion, 82nd & 101st Parachute Infantry Regiment. - British - Infantry Airborne Division, British Commandos. - Germany - Heer, Heer-Camoflagued, Fallschirmj?ger, Schutzstaffel. With over 30 infantry weapons. Vehicles - 30+ German vehicles - including tanks, recon vehicles and troop carriers. - 20+ Allied vehicles - including tanks, recon vehicles, troop carriers and landing craft. Aircraft - Allied - B-17 Flying Fortress, Douglas C-47A Skytrain, Lockheed P-38 Lightning, P-51D Mustang, P-47 Thunderbolt, Hawker Hurricane Mk.IIa, Spitfire Mk.Ia., Hawker Typhoon - Axis - Bf-109E4, Bf-109F2, Bf-109G6, Ju-52/3mg5e, Ju-87, Me-262, Me-262A Maps - Omaha - Omaha V2 (Greatly enhanced and expanded) - Merderet - Merderet (Winter Version) - Battle of the Bulge map by prowler Missions - 33 MP Missions - 11 SP Missions Soundtrack - Over an hour of original music by SFGFor those WW2 fans I highly recommend installing it. You will need Arma 2 Combined Operations.Forumshttp://ofp.gamepark.cz/invasion1944/public/Downloadhttp://www.invasion-1944.com/download-i44/ Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 28, 2012 at 08:41 PM Author Report Share Posted February 28, 2012 at 08:41 PM Has anyone else tried this mod? I can't believe the level of quality here... similar to what FH2 did for BF2. Hans and the other FH2 regulars you guys need to pickup Arma and try this out!!! Quote Link to comment Share on other sites More sharing options...
=VG=Hans Posted February 28, 2012 at 09:58 PM Report Share Posted February 28, 2012 at 09:58 PM Buy it now, want to try soon as possiple. Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 28, 2012 at 11:24 PM Report Share Posted February 28, 2012 at 11:24 PM I have it, I'm making a couple of missions if anyone wants to play it with me? Just need to know how many people. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 29, 2012 at 12:31 AM Report Share Posted February 29, 2012 at 12:31 AM About 15 is a good round number, dman. Allows for extras to join, as we could expect 4-10 easy from our group alone. I would also like to play this one. I'll make us a video when we do! [EDIT: The video is complete! Here it is....] Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 29, 2012 at 12:51 AM Report Share Posted February 29, 2012 at 12:51 AM Give me a couple days and I'll have some to test, theres just so much new lol.What would you guys like better, Airborne as Axis or USTank warfare?commandos missions?Also i would love to use acre for this, but if no one wants it(Just so i can add long ranges to sq leaders). All good. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 29, 2012 at 01:22 PM Author Report Share Posted February 29, 2012 at 01:22 PM it is all good.. and I'm OK with ACRE but I think there might be a few new Arma players joining us so we should probably keep it simple. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 29, 2012 at 02:35 PM Author Report Share Posted February 29, 2012 at 02:35 PM Some great features for mission makers with this mod.. good editor Modules like weather types, weapon resting, armor penetration and ballistics. The static defenses are also pretty cool with bunkers, MG42s, trenches, etc.Could not find a list of classnames for ver 2.6 but if you have 2.51 it comes with a classnames.txt file which lists everything.The stock missions that come with this mod are quite well done.. we could try a D-Day landing or something. Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 29, 2012 at 03:15 PM Report Share Posted February 29, 2012 at 03:15 PM Right now i have a pow rescue mission.UK commando's jump para drop from C-47 1-2km away, dodging patrols and making there way to the camp, they must then assault the camp rescuing the pow with will join your group when you trigger it, and you must back track to the extraction.But i don't have a exit vehicle for the plane, so if any knows the code please share.Also only the Squad leaders and NCO have the maps. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 29, 2012 at 03:37 PM Author Report Share Posted February 29, 2012 at 03:37 PM sounds great man!! so you need something that does an air extract for the players at the end of the mission? Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 29, 2012 at 03:38 PM Report Share Posted February 29, 2012 at 03:38 PM No i need the game to eject the players from the plane at the start, i have them loaded i just cant seem to eject them on the spot i want. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 29, 2012 at 04:33 PM Author Report Share Posted February 29, 2012 at 04:33 PM Hmmm.... some info here:http://forums.bistudio.com/showthread.php?84395-ejecting-from-a-c130And here:http://forums.bistudio.com/showthread.php?76545-AI-Paradrop-from-C130J&highlight=I think you have to create a trigger that the plane flies over, which on activation runs some code which ejects the players. You'll need to give the group and plane a name (squad1, plane1) and use that name in the ejection script.In the leader init field: squad1 = group this; {_x moveInCargo plane1} foreach units this; This should start the group inside the plane.In the trigger activation field: _xhandle=[squad1,plane1] execVM "jump.sqf"; jump.sqf if (isServer) then {<br />_group = _this select 0;<br />_vehicle = _this select 1;<br /><br />sleep 2;<br /><br />{<br /> unassignvehicle _x;<br /> _x action ["EJECT", _vehicle];<br /> sleep 0.5<br />} foreach units _group;<br />}; Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 29, 2012 at 05:23 PM Report Share Posted February 29, 2012 at 05:23 PM Yea i got it now, it wasn't the first one that worked, the last one on the last page worked lol. But this mission is done if anyone wants to play it tonight to test it.Currently holds 14 players respawn with jipBtw you also have to group the trigger to the plane. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 29, 2012 at 05:42 PM Author Report Share Posted February 29, 2012 at 05:42 PM yeah probably dedi server vs player machine as server.. that causes a lot of headachesi'll be home later this aft.. not sure about evening though Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 29, 2012 at 05:50 PM Report Share Posted February 29, 2012 at 05:50 PM The mission has to be set up proper for dedicated - as in, locality.if(not isServer) exitwith commands are needed for server side scripts, and if(not is player) exitwith{}; is needed for the player (one player only, the one who called the script) side scripts to run.I'll be online for it today, we could do this as a small event on the Insurgency Server - I don't think the two people there will mind.Also, looking forward, I am pretty well done with the "non-addon" CLAfghan mission and that server will be for all the public, no needs for mods or whatever.Perhaps we should try running different mods and missions with mods and addons on the Insurgency Server to bring that crowd of Arma players to our games as well. Not sure if there are plans in the works to fix/update Insurgency, but we need to get players in these servers however we can, asap!Cool addons and mods could be the trick. Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 29, 2012 at 05:57 PM Report Share Posted February 29, 2012 at 05:57 PM I'll have another mission ready tomorrow but someone will have to tell me how to do the if(not isServer) crap.I'll be on later tonight or message me Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 29, 2012 at 06:08 PM Author Report Share Posted February 29, 2012 at 06:08 PM I'd love to try the INS server with i44 mod.... not too many players in INS these days anyway. I guess if i44 is popular it would make sense Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 29, 2012 at 07:53 PM Report Share Posted February 29, 2012 at 07:53 PM See? That's the kind of popular twist that could put a "resurgence" into the insurgency server! !lol Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 29, 2012 at 08:02 PM Report Share Posted February 29, 2012 at 08:02 PM Toss a nade into a crowd here, ragdolls. Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 29, 2012 at 11:06 PM Report Share Posted February 29, 2012 at 11:06 PM Me and savage explored a little more and check this out, game has a melee.Attach/Detach Bayonet:This option is only available to the three main standard rifles (K98k, M1 Garand, SMLE No 4), and cannot be used on grenadelauncher or sniper variants.If the player is in possession of both a compatible rifle, and a bayonet item this button can be used to attach or detach it from the rifle. While attached bullet dispersion is increased so only attach the bayonetwhen needed.Once attached the bayonet can be used in two ways: Pressing 'Caps Lock' will perform a single thrust which will usually daze an opponent, a second thrust should kill.Pressing 'Shift'+'2' engages 'Bayonet Charge' mode, then while sprinting (e.g. double tap and hold forward key), any enemy you bump into will be dazed, a second hit will kill. Note you can still use your single thrust key in this mode, and will be unable to use your iron sights to aim your rifle. Also you can only harm enemy soldiers with a bayonet charge.Pressing 'Shift'+'1' will disengage 'Bayonet Charge' mode.MORESliding: While sprinting (double tap and hold forward key), players can slide by pressing their 'Crouch' button, this will cause the unit to slide, letting go of the forward key will cause them to come to a stop in the crouched position.If you continue to hold the forward key the unit will continue moving after the slide, first in the crouched stance rising to standing and resume sprinting.Running Jump: While running or sprinting and pressing the 'Step Over' key the players unit will be able to leap over low obstacles while on the move without losing momentum. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted February 29, 2012 at 11:41 PM Author Report Share Posted February 29, 2012 at 11:41 PM More Stuff:----With a construction module placed, all players with a 'Shovel' item in their inventory can build certain objects according to their class.All units can build a 'Foxhole' object.Engineers, Pioneers and Mechanic's are able to build the large 'Sandbag' and 'Hedgehog' objects.Construction of an object uses up the shovel item,to build more you need another shovel, only one can be carried inyour main inventory at one time, however you can carry more in a backpack.----The M1919A4 and MG42 machine guns and the M2 and GrW34 Mortars can now be properly deployed with their tripods as well as functioning as standard infantry weapons.An assistant gunner unit carries the folded tripod as a backpack, using the 'Deploy Item' the tripod can be setup ready for use with a machinegun.Mortars are constructed, maintained, and dismantled in the same way, except both items (Base Plate, and Mortar Tube) are backpack items.----Also has a cargo system, custom wounding/healing system, weapon resting and hand signals. Quote Link to comment Share on other sites More sharing options...
dman248 Posted February 29, 2012 at 11:49 PM Report Share Posted February 29, 2012 at 11:49 PM Mortars are scary as crap, you can hear the shell above and know if its going to land on you. Quote Link to comment Share on other sites More sharing options...
winters Posted March 1, 2012 at 06:04 AM Report Share Posted March 1, 2012 at 06:04 AM I44 is a mod with complete atmosphere.You can integrate a FX module with german and english KI commands in the background. Using tanks as troop transporters looks very awesome.The integrated maps are smal, but very detailed. Very nice the new church on OMAHA 2 map in Colleville Sur Mer. You can use the bell tower for overwatch and sniping. A building i missed all the time. Quote Link to comment Share on other sites More sharing options...
dman248 Posted March 1, 2012 at 03:18 PM Report Share Posted March 1, 2012 at 03:18 PM Battle of Crete, get ready. Quote Link to comment Share on other sites More sharing options...
dman248 Posted March 1, 2012 at 03:22 PM Report Share Posted March 1, 2012 at 03:22 PM More Quote Link to comment Share on other sites More sharing options...
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