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Insurgency 0.72: PR-inspired Objective-Based Arma2:OA Map


=VG= SemlerPDX

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Raven found this gem on Armaholics, been having a bit of fun with it.
Dman and littletortilaboy popped in & checked it out with us. Like PR Ins on HGH!

5500 hits and 5 star rating:

http://www.armaholic.com/page.php?id=11934

From what I hear, it's well designed from a modding standpoint, and the map is very solid at this version .72 stage.

Wanted your opinions if any are interested in running it or even just playing for a while.

The changelog list under the description best describes the reasons this map is so sweet:
Opfor drop intel briefcases;
5 hitmen per squad (4 squads of 5 soldiers);
ATV's are quick-transports for displaced soldiers only (i.e. they disappear when you get off!);
Deployable/Mobile HQ (M1130 Stryker, BABY!!);
plus many more...

Most of the server side controls have been move to client side, so Raven has been running it off his PC, and we all just join.

No noticeable lag or anything, but we did only have 3-4 people connecting I believe.
I think this would be a killer map with the VG community running it or playing it. There's around 6 servers running it that I see, but they are outside the US, a bit laggy for me in Oregon.
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I think if we use the BLUFOR only maps, every other VG rule will apply just like PR COOP; I'm sure if in PR you could remove the ability for humans to even join the OPFOR side, you would.

That's what I've just done for the Arma PR-inspired Insurgency map we got here....I think we should load those up instead as the spawn abilities alone on OPFOR are way too powerful and disruptive to BLUFOR players.
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Okay. I found an updated insurgency I'd like to try. The files still need to be edited to remove OPFOR. But I would like to run opfor for a few days and see how the gamplay works out with the new update.

-New maps
-Coding tweaks and corections
-New options and parameters

http://dev-heaven.net/projects/insurgency/files
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