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MSO for ARMA 2


Guest Chaz

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Anyone try this? A friend sent me some info about MSO for ARMA 2. Sounds like a mini MMO mod:

http://www.armaholic.com/page.php?id=13336

The Multi-Session Operation (MSO) is a reality-based game mode: it is a persistent mission simulating real-life warfare to the best of our abilities with ARMA 2's capabilities. Unlike hour-long single-session missions that restart when the players disconnect, an MSO mission can persist for days, weeks even. When you disconnect, your location, health, weapons and ammunition are saved for when you reconnect. Up to 4,000 enemy units could be out there waiting for you 24 hours a day. Most of the components revolve around realism, although its up to the mission editor what their MSO consists of.


The map also includes random convoys to attack as well as 'terrorist cells' which spawn along with 'intel' giving you a general placement of terrorist cells on the map. Getting to and from those areas on the map are part of the whole concept of SimpleOps. With the randomly spawning AI, you never know when you will run into an enemy squad. You are never 'safe'

Already in MSO v3.4
- Persistent player location, even through multiple sessions (always pick the same soldier when entering server)
- Dynamic air and sea traffic
- Dynamic civilians
- Civilian police and medical
- Civilians and Enemy AI use and occupy buildings
- Enemy convoys
- Terrorist cells spawn and recruit civilians
- Randomly spawning enemy AI squads (25% will be enemy camp)

SimpleOps inclusions;
- Added numerous non-attack vehicles, helicopters, and planes at base
- Added more base defenses
- Added more recruitment options
- Increased squad size to 10 (player + 9 AI)
- Added more CAS options including Med-Evac (access via communication menu)
- Added ability to call in missile strike (access via radio menu, Laser designator required)
- Added more building supplies to build FARPS
- Added more fixed weapons to be used in FARPS
- Team 'rewards' (no-respawn attack vehicles) for clearing of certain areas of the map. Some areas of map marked (?) as places worth going too, but there are even more not marked.
- Added random enemy AI hunt-squads spawn through-out map (multi-time spawn). The more populated the areas you visit, the greater the chance a random squad will hunt you. They may show up many minutes after you have reached your destination making defensive structures more of a necessity while away from your base.
- Added random enemy AI defend-squad (1-time spawn only). The more populated the areas you visit, the greater the chance a random squad will be defending. Make sure to clear buildings as they will be hiding, not out in the open.
- Added chance of suicide bombers in populated areas (your AI troops will not fire on bomber, so you have too)
- Added ability to HALO from base (speak with officers)
- Moved Logbook ability (speak with officers)
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