=VG= m823us Posted April 8, 2025 at 07:59 PM Report Share Posted April 8, 2025 at 07:59 PM PR:BF2 v1.8.1.2 Changelog (2025/04/08) VEHICLES: Updated Z9 Haitun and Panther physics. WEAPONS: Fixed deployable weapons not attributing kills to the user. LEVELS: Assault on Grozny Added Skirmish Large. Donbas Added CNC, Skirmish and Gun Game layers. Lowered artillery guns to 2 from 4 on all AAS layers. Fallujah West Added Skirmish Large. Krivaja Valley Added Skirmish Large. Omaha Beach Added Skirmish Large. Road to Damascus AAS32: Removed SU-25 from MEC. AAS128: Removed one F-16 from Dutch. Replaced one MIG-29 with SU-22 for MEC. INS32: Added T-62 for Syrian Rebels. Added Shilka for Syrian Rebels. INS128: Removed Namer for IDF. Stalingrad Added grid to minimap. 2 Quote Link to comment Share on other sites More sharing options...
=VG= m823us Posted April 12, 2025 at 09:36 PM Author Report Share Posted April 12, 2025 at 09:36 PM [2025-04-12 03:35:31] GameStatus: 3 EXCEPTION: AttributeError'> Object instance has no attribute 'getIsRemoteControlled' Trace: realityevents.py on line 443 realityscoring.py on line 617 realityscoring.py on line 602 Reports from players: Commander kills not being counted Grenade kills not being counted (Not sure if any explosive such as grenadier vs thrown grenade) Quote Link to comment Share on other sites More sharing options...
=VG= Inch Posted April 13, 2025 at 08:08 AM Report Share Posted April 13, 2025 at 08:08 AM On 4/13/2025 at 4:36 AM, =VG= m823us said: Commander kills not being counted I've always thought this was never been fixed until now or some other reasons within PR Devs (like on why they disabled it, either for gameplay, comms, etc.) I'm very aware of this, but never reported these bugs or doesn't seem to bother me that much in gameplay standpoint (played CO a lot back then). Otherwise if it's for bragging rights, it's gonna be vBF2 all over again. 2 cents~ Quote Link to comment Share on other sites More sharing options...
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