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v1.8.0.4 Please post server reports here


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PR:BF2 v1.8.0.5 Changelog (2024/01/13)

General:

  • Updated wounded state to reduce the volume a bit less.
  • Fixed Militia 90 radio not placing markers on the map.
  • Fixed ambient sounds not getting reduced in volume while dead.
  • Fixed commander destroy command radius being too big.
  • Fixed heartbeat sound while wounded stopping from explosions nearby.
  • Fixed players getting crushed when deploying hideouts.

MENU:

  • Improved IDF menu and minimap flag icon.
  • Improved quality of commander map icons.
  • Updated destroyed FOB's to show the same as blocked ones.
  • Updated repair icon to be placed next to the ammo count on the right to avoid overlapping the progress bar.
  • Fixed Demolish marker icon color in menu not matching the marker set on the map.
  • Fixed MEC knife having 'Charge' show in commo-rose.
  • Fixed Russian HUD using NATO names for ammunition.
  • Fixed healing icon overlapping with the compass arrow to the right.
  • Fixed wrong NATO alphabet names. Alpha->Alfa and Gamma->Golf.

COOP:

  • Fixed UH1N passenger seat position getting stuck.
  • Fixed missing BMP-2 wheels on turret-driver controllable variant.
  • Fixed missing binocular on Insurgent AT kit.
  • Fixed rearm rate of RDG-1 2 smoke grenades being wrong.
  • Fixed various WW2 faction kits not using SP smoke.

KITS:

  • Removed SVT40 from early WW2 Soviet Point-man.
  • Updated Chechen kit load-out to be more authentic.
  • Updated Chechen kit models.
  • Updated Hamas and Insurgent Civilian+Medic to only have 6 field dressings instead of 12.
  • Updated Russia 90 to have normal AK74 variants along with AK74S.
  • Fixed French kits using M18 signal grenades instead of FUM-56.
  • Fixed Syrian Marksman hat floating above the head.
  • Fixed non-NATO armies using M18 smoke grenades.

SHADERS:

  • Added hashed alpha testing for overgrowth, undergrowth, and leaves.
  • Optimized vertex shaders for dynamic objects.

SOLDIERS:

  • Updated Chechen soldier models.
  • Updated IDF soldier hand texture quality.

SOUNDS:

  • Added Qom Bomb Car music.
  • Added missing door sounds for various UAZ jeeps.
  • Added new NVA victory and loose music.
  • Improved DP-27 impact sounds on metal surfaces.
  • Improved Syringe sounds.
  • Removed various duplicate sound files.
  • Updated A-1H Skyraider 20mm firing sounds.
  • Updated Argentinian Armed Forces victory music.
  • Updated Canadian Armed Forces victory music.
  • Updated Mud Walking sounds to remove metal noises.
  • Updated PTRS-41 deploy sound to better sync with animation.
  • Updated Panzerfaust firing sounds.
  • Updated SVT-40 firing sounds.
  • Updated WW2 Soviet victory music.
  • Updated WW2 heavy crate dropping sound to use forklift sound.
  • Updated heartbeat sound while wounded.
  • Fixed FM Fap rifles not playing firing indoor sounds.
  • Fixed PPD-40 firing sound not synchronized with fire rate.
  • Fixed RPG-7 PG-7VL on Chechen 90 AT kits missing firing sound.
  • Fixed missing firing sound with Chinese J10 SP Amraam launcher.
  • Fixed missing firing sound with MEC Havoc SP Wire missile.
  • Fixed missing firing sound with USA Apache SP Wire missile.
  • Fixed missing vehicle alarm noises for UH-60 Passenger 6 and 8 seats.
  • Fixed silent WW2 supply drop noises for Wehrmacht (Germans) and Soviets.

VEHICLES:

  • Added BMP-1 for Russia.
  • Added Shilka for Russia.
  • Added T-72A for Russia.
  • Added J11A for China.
  • Added UAZ-3151 with SPG-9.
  • Added new desert and woodland digital camouflage textures for Chinese ground vehicles Type 95, ZBD-86, ZSL-92, ZBL-05, WZ-550, and ZTZ-99.
  • Added woodland camouflage for Polish Humvees.
  • Improved BMP-3 texture quality.
  • Improved BRDM-2 texture quality.
  • Improved BTR-80 and BTR-82 AM texture quality.
  • Improved J10 texture quality.
  • Improved LAV-25 texture quality.
  • Improved M1 Abrams texture quality.
  • Improved M2A2 Bradley texture quality.
  • Improved SU30MKK texture quality.
  • Improved SdKfz 231 and 233 turning radius.
  • Improved T-90 woodland texture quality.
  • Improved Tunguska texture quality.
  • Updated Argentine CH-47C Chinook and British HC1 Chinook to be closer to the real-life counterparts.
  • Updated NH90 to have no external fuel tanks.
  • Updated T-90 desert to tricolor camouflage.
  • Fixed Chinook being able to take off earlier than the rotor sound indicates.
  • Fixed Chinook right gunner camera clipping through wall by slightly reducing the range.
  • Fixed English inscriptions on Soviet M3 halftrack.
  • Fixed MEC BTR-80A turret having wrong color.
  • Fixed SPG-9 technical gun breaking after flipping over.
  • Fixed UH1N right gunner getting stuck on exit.
  • Fixed ZIS-5 wreck collision not allowing soldiers to climb on it.
  • Fixed exit locations of AMX10RC.
  • Fixed kit request not working on Chinese ZBL-08 APC's.
  • Fixed missing reverse camera on Tigr.
  • Fixed transport W-3 Sokol using CAS HUD.
  • Fixed Bushmaster Jeeps moving back on it's own after exiting when in motion.

WEAPONS:

  • Improved texture quality of FAL.
  • Improved texture quality of wooden M14.
  • Fixed Alex Bor sniper not using woodland camouflage.
  • Fixed Blowpipe reload animation playing while scoped in.
  • Fixed Flak 88 not using gray camouflage on Soviet Maps.
  • Fixed Russian Smoke grenades using grenade deviation.
  • Fixed Starstreak missiles not detonating.
  • Fixed inconsistent 7.62x25mm projectile setting resulting in more damage in some cases.
  • Fixed weapon selection on ZIS-3 and SPG-9.
  • Fixed FAMAS and M1 Garand Rifle Grenades reappearing after firing.

STATICS:

  • Improved LOD of some winter trees.
  • Improved collision of some pine tree leaves to no longer block soldiers or bullets.
  • Improved collision of some walls to be easier to jump over.
  • Fixed the gap in the stairs of b_haus02x and added a ramp on the balcony to easier to walk in.

LEVELS:

  • General:
    • Added seasonal winter 4km map Medelivka
      • AAS16: USA vs Russia
      • AAS32: UK vs Russia
      • AAS64: Germany vs Russia
      • AAS128: Wehrmacht vs Red Army
  • Adak:
    • AAS64: Fixed light coming from the ground.
  • Assault on Grozny:
    • Improved authenticity of signs on the map.
    • Increased brightness.
    • Fixed wrong Russian flags.
    • Added new AAS128 layer.
    • AAS64:
      • Removed flag route in north-east forest.
      • Replaced a Chechen transport truck with a logi.
    • AAS32:
      • Added Chechen rallypoint in the center of the city with 3 pickup kits.
      • Replaced Chechen UAZ with SPG techie.
    • AAS16:
      • Removed flag route in north-east forest.
    • INS64:
      • Reduced Russian tickets by 100.
      • Added one civilian car for Chechens.
      • Added one SPG techie for Chechens.
      • Replaced one Chechen transport truck with a logi.
    • COOP64:
      • Replaced T62 with T72.
  • Battle of Kerch:
    • AAS64:
      • Added 2 minute delay to Soviet Trucks.
      • Updated BT-7 delay to 20 minutes from 15 minutes.
      • Updated BA-6 delay to 15 minutes from 10 minutes.
  • Black Gold:
    • AAS64:
      • Switched J10 jet to J11A.
    • CNC64:
      • Switched J10 jet to J11A.
    • COOP64:
      • Switched J10 jet to J11A.
  • Grostok:
    • Added historical camouflage for BMP-1.
    • Improved authenticity of signs on the map.
    • INS64:
      • Fixed floating caches.
      • Reduced Russian tickets to 650 from 750.
      • Updated SPG-9 to respawn.
    • AAS128:
      • Replaced T-90 with T-72B.
  • Pavlovsk:
    • AAS32: Fixed tank getting crushed by Tunguska spawn.
  • Road to Damascus:
    • Fixed missing ambient sounds.
  • Saaremaa:
    • AAS16: Fixed USMC not using scopes.
    • AAS16: Added 1 APC per side.
  • Yamalia:
    • Fixed bad bush LODs.
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Just putting it here just in-case people forget. The bleed-out time after being wounded is somewhere between 30-60 seconds. As opposed to around 5 minutes before the update.

Posting it here since if I'm not totally wrong, it can be set serverside.

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