Jump to content
  • entries
    12
  • comments
    4
  • views
    498

About this blog

Introduction

This series of posts are mainly supposed to make basic infantry tactics easily available to the =VG= community. I’m not going to lie, it’s mostly meant for the Arma part of the community, but everyone is welcome to read and/or comment.

The other reason I’m doing this is just because I think I’ll have fun and maybe even learn something while working on it. For the record all my knowledge comes from Arma MilSim and my own research.

An important disclaimer is that this is a variation on infantry tactics and movement. Each fighting force uses different tactics but the principals stay the same. As such, while reading you should keep in mind this is not a recipe and sometimes you have to improvise.

If you happen to be an active duty soldier, feel free to browse but I advise against using this to sharpen your skills. Familiarize yourself with the way your unit does things instead. And if you really want to educate yourself, I suggest getting a source like a tactical handbook (e.g. Ranger Handbook).

I will use Arma 3 and tools like PLANOPS Maps to visualize some of the topics.

Entries in this blog

Land-Nav

Land navigation is a skill that every mil-sim player should possess. Without it you become absolutely useless the second you lose your GPS. Thankfully using a map, a compass, map tools and your brain is not that hard. I’ll cover the equipment necessary, how to read a map, how to lo Equipment For basic navigation you’ll need: Map Compass Map tools Additionally remember to bring a flashlight when operating at night. Map reading Maps in Arma are very

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques

Use of TFAR (ArmA 3 Guide)

This part is dedicated strictly for Arma 3. As it is a quick manual on how to use TFAR radios. This post will contain: Installing the TS3 plugin Keybinds Radio types Using the radio Changing the frequency Setting an additional channel     Installing the TS3 plugin To use TFAR you need to have a TeamSpeak client installed. I will not cover either how to install TS nor how to set it up. The only thing I will say is that for TFAR usag

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques

Radio Communications

Communication over radio seems easy enough until there is a lot of information that needs to be relayed. Chaotic comms can lead to misunderstandings and as a result poorer efficiency on the battlefield. For that reason a few ground rules of radio communication help to keep it clear. The most important rule is to only say the important thing and to do it smoothly, quickly and in a way that everyone can understand you (clearly). It helps to take some time before sending a message to organize

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques

Grid references

When units are spread out it is not possible to call out contacts or reference positions simply by pointing at them or relaying the direction. In that case it is necessary to reference the position on the map. This is done by communication a set of digits corresponding to the desired position on the map. The grid references may vary depending on the map being used. In Arma most maps use a 6 digit grid system. The distance between the lines marked with three digits is 100 meters. Similarly i

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques

3D Method

The 3D method is used to quickly and accurately communicate to the rest of the unit where something we have spotted is and what it is. It is important to remember that this will not be a good method of communication if we are relaying information to an element far from our position. Direction – direction of the contact. Use and azimuth or a geographical direction (North, South etc.). This is the preferred and more accurate way of calling out direction.Additionally is some situations call

=VG= The_Polish_Guy

=VG= The_Polish_Guy in Basic Techniques


×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy