• Announcements

    • =VG= SemlerPDX

      VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week...   04/15/2017

      UPDATE Sunday April 23rd:
      Most everything is back online now.  The PR Server is running, and Mumble is working.  We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.

      I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start.  I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.

      The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions.  They still need to be configured, but they will remain online until this happens during the week (when PITN gets time).  I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin.    -Sem

      Sunday April 16th 2017:
      I've just received an email from the Server Host in Germany.  They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3.  Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server.  We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server.  We've been with this host for many, many years, and we've had nothing but great connections and fast servers.  Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this.  It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again.  Of course, I've contacted the other head administrators at VG and apprised them of the situation.  We will update you all as we get information. Thank you all for your patience and understanding!

=VG= Calv

VG Clan Member
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About =VG= Calv

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    Private
  • Birthday 11/01/1984

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  • Location
    Dewsbury
  1. Thoughts? White highlighted text on a dark background hurts my eyes. Other than that, double the RAM and do what =VG= PBAsydney said.
  2. Probably a ton more work, but could it also be setup to have a 'personality' and provide comments/feedback in specific situations, like your shields drop to 10% it responds with "Shields at 10%, I would advise dodging more'.
  3. I'm running a GTX 760 and haven't come across a game I can't play at max settings yet.
  4. What sizes are the ships? Fighter/Corvette/Frigate range or can you go all the way to capital ships?
  5. WhiteWolf LAN_WROTE ... Gaz =VG= LAN_WROTE ... Arma 3 has changed quite a bit. I hated it and now I play it regularly. I don't like ARMA 3 because I have bad eyes, I can not identify targets as i can in BF2:PR/ARMA 2. Don't worry, they don't give us optics anyway so we just shoot randomly in the general direction we think we're being shot at from.
  6. It's easier to insult people I know.
  7. SavageCDN =VG= LAN_WROTE ... I have actually yet to try Zeus....anyone any good at it? We could put up the zeus missions on the server. We tried a MCC/Zeus combo in the lambs mission on Tuesday and it worked pretty well. We were able to quickly create base defence, town clearing, and assault objectives that are more easily scaled to the player numbers.
  8. Checked for sheep clogging your internet pipes?
  9. Short notice but anyone is welcome. SITUATION The ChDKZ(Chedaki) are controlling the northern part of Celle, north of the river Aller. As the terrorist group they are, they need to die! They have set up a stronghold inside a compound just north of the town of Celle. The rest of their troops are mainly stationed around the towns Bergen, Beckdorf and Hermannsburg. ALL civilians have been evacuated, or have been warned that if they are in the zone, they are deemed hostile. Mission The time is 13.30 Task1- Seize the ChDKZ stronghold Task2- Clear the town of Bergen. Task3- Clear the town of Beckedorf. Task4- Clear the ttown of Hermannsburg Task 2-4 Can be done in whatever order way Gandalf decides. Enemy situation The ChDKZ are tough ones. The whole zone will have infantry squads, technicals with .50cal and SPG, mechanized, and heavy armor. The heavy armor should mainly be older variants but they may have a couple newer ones aswell. The area of all our taskings will be heavily guarded, but around Bergen, Beckedorf and Hermannsburg, the troops will be a bit more dispersed because the area is large. Friendly forces situation We are part of the mechanized force of mother Russia, which are mean mofos. We have two beastly T-90s and four BTR-90s, armed to the teeth. The infantry are equiped with standard AEK's, some PKs, RPKs, RPG-7 and Metis launchers. We also have supply trucks available with ammo, repairs and fuel. Forces available 2x3 Broadsword teams 4x2 Dagger teams 4x6 Fox teams Foxhound Gandalf 1x3 Gremlin team(supply trucks) Additional info Mission starts 20.00 norwegian time Meet up 19.30 for training. Remote connect to server: play.nopryl.no port 2332 Island: Celle 2 Addons: ACE, ACRE, @TWPCAS, @MBG_CELLE2
  10. Pvt. Charry LAN_WROTE ... Thank you Semler for your work! I want to do a complete new mission and forget my old one due to performance problems. Soon I will post the list of scripts needed wich I didn't find in the internet. But I like to share my new idea about the process on how we complete our Tasks and wich one is in the row. Let's say we've got 7 Objectives. The objects are not numbered like 1, 2, 3 etc.. Each objectiv has it's own "requirments". I take objectiv 1 for example. It says "Take the Hill A-872". Requirments: 2 FT's minimum, Airsupport aviable, Mortarsupport aviable, Medevac aviable. If we fulfill those critereas we are able to go to that objectiv. It's still an idea and I don't know if this is going to work properly so changes could be still taken. And please feel free to add YOUR ideas about this concept. It's an interesting concept, but I think it is the wrong direction to make missions too structured. One of the greatest things about Arma and co-op missions is seeing the creative ways in which people complete objectives. The best missions I've played are the ones with the least direction in the way of tasks and map markers. Having one or two primary objectives that become 'easier' to complete as secondary objectives are completed is a good idea. Secondary objectives such as AA positions, Artillery camps, radio towers to call reinforcements etc are all good ideas, but I would avoid going as far as preventing players from completing any objective. It would provide an interesting balancing act for a commander, as completing secondary objectives is a clear benefit, but at the same time has the cost of resources such as men and ammo. You could easily end up with a situation where completing all secondary objectives causes the force to be too diminished to complete the primary one.
  11. Most likely the Steam box.
  12. Nam would be fine. I only played your first nam mission (where we all organised into a pretty column and strolled through the jungle as one huge team) so not sure if you changed this already, but I would definitely recommend organising the soldiers into actual fireteams with set equipment. Assuming it's infantry squads something like 11 man squad: SL, 2x 5 man fireteams. Squad loadout consisting of: M16s, 2x M79s, LAWs. If you want M60s attach a heavy weapons squad (or team) that would have 2x M60s (one if single team). Could also consider adding respawn with a 4-5min timer on it. We've been using this with the Lambs missions recently and it is working well in having people maintain caution while allowing them to rejoin the fight later on if they die.
  13. Murderface =VG= LAN_WROTE ... Many apologies for not making it to this previous event, life reared it's ugly head and i ended up working on my day off - spewin. it would be great to organise another one of these, i am still yet to play with the Lambs and Banter fellows! thanks for catering to our mission needs Ken, i look forward to playing the next edition ;) hehe It's ok, rolf took your slot and took over savage and semler with AT back blast :D
  14. Wooz =VG= LAN_WROTE ... We need people who want a leader role to step up, still missing some, according to Jager I could probably take an FTL role.
  15. May make an appearance. PS. What time does it start?