Demon 3 Vehicle 1: Demon3-1 (FTL) - Speirs -- 148 CH2 -- 343 CH3 Demon3-2 (MEDIC) - Iffn Demon 3 Vehicle 2: Demon3-3 - Nvram Demon3-4 - Rev From the technical side, the mission felt surprisingly playable, despite the 40 people on the server. I died in the 4th engagement, however, form what I saw, I feel like there should be some tactical adjustments next time we roll with that many people. -Rather than moving as one convoy, a "large" force like this could be much more effective if the it was devided into smaller elements, which could move more flexible rather than seperating it into vehicle operators and food soldiers. This would allow the 'high command' to focus on the bigger picture rather than to micro manage each unit. For example, each 6 or 8 man group could get a specific objective, defined by the 'high command', such as securing part of a town, clearing a road of ied's or searching for a weapon chache. Once completed, the group can move on to the next objective without having to wait for everyone. -Assaults on an objective don't always have to follow the road. Doing so from a better or multiple directions through open terrain from different directions is more effective. The open terrain allows the long range blufor weapons to terminate a hostile rpg team much earlier then in a avenue with trees on either side. The attack from multiple directions allows the different elements to be more effective, however the risk of friendly fire increases when merging with other units. Looking forward to the next events on this scale. We'll get better time we adjust our tactics. And on the notion of map markers: A far as I know, the position of all major US Army vehicles as well as all known enemy positions in a combat zone are maked with GPS in there network to enhance there situational awareness. Therefore, using map and unit markers would even be realistic, at least for squad learders or vehicle commanders.