Xenalite
-
Posts
149 -
Joined
Content Type
Profiles
Forums
Events
Downloads
Gallery
Articles
AVCS Bug Reports (automated)
AVCS Bug Reports (manual)
VG Wiki
Blogs
Store
Posts posted by Xenalite
-
-
I seems for a couple of months now, the bots are on a significantly lower difficulty.
We find ourselves easily completing maps, which I remember were much harder, even with more people.
Spawning seems to be much lower in flags that are being currently taken.
It used to be the case that Sbeneh Std or Khamisiyah, it would be very difficult to take South city or Chemical, because of bots constantly spawning.
Charlie on Sbeneh used to be impossible.
Now I managed to complete these maps with 20 people. It doesn't even seem like bots spawn in the base, because sometimes the tank column never comes.
Muttrah Lrg used to be very difficult with less than 20 people, because enemy would Blitzkrieg all the way to North City. Now we can finish Muttrah with 10 people, because we cap West City before enemies even get there.
Jets used to drop bombs, now they only use cannon and sometimes rockets.
TOWs and AA mounts would shoot very quickly and accurately.
Bots still seem quite accurate with small arms fire, especially in forest maps, and RPG are still quite prevalent.
While this is fine for late nights and mornings with low population, we now really struggle to find any challenging maps. Unless we play Vietnam 24/7. Even that isn't guaranteed. I remember playing Barracuda ALT for 3 hours 1 round to get through Swamp and Supplies. Now I can't remember last time it took us more than 1 hour to complete this layer.
- 1
-
No issue with the map this morning.
-
Seems like a lot of these rules can be boiled down to 1: "don't be a dick".
- 1
- 1
-
"Shocking news: F35 lands on Queen Elizabeth, crushing the old lady. The nation is in mourning."
-
Eeeww.. I bet you're the kind of person who also hangs the toilet paper roll the wrong way around!
- 1
-
We need to make everything shovelable again? Let's put it to hard mode! I have also seen something happen to the bots difficulty. We now steamroll through most maps that used to give us a hard time.
-
1 hour ago, =VG= SemlerPDX said:
Time isn't free...
Double working on Crysis PR mod:
- 4
- 2
-
Outpost still crashes, albeit later in the game. As Double said, no mumble on that map.
You can build FOBs without crates.
You can build razor wire without shoveling.
I heard Ranger say there are no kit restrictions?
- 2
-
On 8/14/2018 at 5:03 PM, =VG= HaterOneActual said:
So now that the house is unpacked and I'm a gimp (...)
Meanwhile, at OneActual household:
- 7
-
The most annoying ones are emplacements. You can build them with a single (or zero?) small crate. But none of them are usable with any kit.
Outpost map is broken.
-
For what purpose are you buying those microphones?
If it's gaming, then a headset with a microphone would obviously be superior.
If you are a vlogger or a radio personality, I'm not sure there are many people here qualified to answer.
- 1
-
Quote
@Xenalite the INF maps you unblocked are not that easy to play with 10 people and the problem is that on some the main can be capped making humans unable to spawn at all. (for example mapList.append albasrah_2 gpm_coop 16) The ticket bleed is slow meaning that in that time the humans cannot spawn at all and the people simply will leave because they cant even play.
I don't mind those maps been in it as it is fun to play those maps but I added most of them with the idee that a bunch of randoms should be able to play it without getting wrecked.
The list i made was just a general idea list and some maps can be removed. I am just providing feedback on your ideas why I blocked them if you think they should be in its worth a shot
You are right that situation when blue main gets capped by bots is not ideal. If the ticket bleed was quick, then at least the map would be over very soon.Problem is we lose the map so rarely, that we don't always know which maps have this behaviour. Also, if only we had an R-CON person nearby that would fix those issues.
-
Quote
these maps should be added to the blacklist
mapList.append albasrah_2 gpm_coop 16
mapList.append asad_khal gpm_coop 32
mapList.append asad_khal gpm_coop 64
mapList.append assault_on_grozny gpm_coop 16
mapList.append assault_on_mestia gpm_coop 64
mapList.append bamyan gpm_coop 16
mapList.append battle_of_ia_drang gpm_coop 32
mapList.append battle_of_ia_drang gpm_coop 64
mapList.append beirut gpm_coop 32
mapList.append beirut gpm_coop 64
mapList.append bijar_canyons gpm_coop 32
mapList.append black_gold gpm_coop 16
mapList.append burning_sands gpm_coop 16
mapList.append charlies_point gpm_coop 64
mapList.append dovre gpm_coop 64
mapList.append dovre_winter gpm_coop 64
mapList.append dragon_fly gpm_coop 16
mapList.append fools_road gpm_coop 16
mapList.append fools_road gpm_coop 64
mapList.append goose_green gpm_coop 64
mapList.append hades_peak gpm_coop 16
mapList.append hades_peak gpm_coop 32
mapList.append hill_488 gpm_coop 64
mapList.append iron_ridge gpm_coop 64
mapList.append jabal gpm_coop 16
mapList.append karbala gpm_coop 16
mapList.append kashan_desert gpm_coop 16
mapList.append khamisiyah gpm_coop 16
mapList.append kokan gpm_coop 16
mapList.append kokan gpm_coop 32
mapList.append kokan gpm_coop 64
mapList.append korengal gpm_coop 64
mapList.append kozelsk gpm_coop 16
mapList.append kozelsk gpm_coop 32
mapList.append nuijamaa gpm_coop 64
mapList.append op_barracuda gpm_coop 16
mapList.append op_barracuda gpm_coop 32
mapList.append op_barracuda gpm_coop 64
mapList.append operation_archer gpm_coop 16
mapList.append operation_ghost_train gpm_coop 16
mapList.append operation_soul_rebel gpm_coop 64
mapList.append pavlovsk_bay gpm_coop 16
mapList.append qwai1 gpm_coop 16
mapList.append qwai1 gpm_coop 32
mapList.append ramiel gpm_coop 16
mapList.append route gpm_coop 16
mapList.append route gpm_coop 64
mapList.append saaremaa gpm_coop 32
mapList.append saaremaa gpm_coop 64
mapList.append sahel gpm_coop 64
mapList.append sbeneh_outskirts gpm_coop 16
mapList.append shahadah gpm_coop 16
mapList.append shahadah gpm_coop 64
mapList.append shijiavalley gpm_coop 16
mapList.append shijiavalley gpm_coop 32
mapList.append shijiavalley gpm_coop 64
mapList.append silent_eagle gpm_coop 16
mapList.append tad_sae gpm_coop 16
mapList.append tad_sae gpm_coop 32
mapList.append the_falklands gpm_coop 16
mapList.append vadso_city gpm_coop 32
mapList.append wanda_shan gpm_coop 64
mapList.append xiangshan gpm_coop 64
mapList.append yamalia gpm_coop 16
mapList.append yamalia gpm_coop 32We should not have excluded all those maps. The ones I underlined are perfectly fine to play on smaller populations.
In fact, we've been having a lot of fun and good squad cooperation on INF maps, when it's harder and not just shooting fish in a barrel with assets.
I think it's pretty tedious when we have rounds that finish in 15 minutes. The criteria for starter maps was not that they would be easy, but that they would be finish-able without !runnext.
- 2
-
-
INF - 16
ALT - 32
STD - 64
LRG - 128
-
Can unblock these maps:
mapList.append muttrah_city_2 gpm_coop 128
mapList.append kashan_desert gpm_coop 128
mapList.append karbala gpm_coop 16I only added them as an example.
We managed to do Sbeneh INF with 16 people online, though it took a while.
Khami INF and Pavlovsk INF can probably be taken out of starter maps though. One doesn't bleed, and the other is very difficult.
This is a first draft, so we will probably need to do some adjustments as we go along.
As to crashing - I think it's likely due to random maps, because we are now more likely to play maps that are perhaps less stable. Good to keep an eye out for suspected bad maps.
- 2
-
Does it shahadah bleed tickets?
-
11 hours ago, Jersans said:
Yeah... Also. Get a stronger processor. I got a coffeelake i5 but that might be too much.
It has been scientifically proven that drowning your CPU in coffee increases it's performance.
-
Sounds good. Learn from Jersans and have it professionally built.
- 2
-
Perfect parking
Flip
Deathdealer flying
Finger gun
Double flying.. see the difference?
Just hanging out
Your tank is smoking, mate!
Spread your wings and fly
U WOT M8?!
Impenetrable air defence
CAS.. grounded!
Press here!
Hello.. this is tank!
TEDF is a flaming ball
Requesting Supplies!
Can I grab your face?
Rally on me!
Group prayer
Anti-gravity tank
Square heli
Super FOB
2 birds with 1 hole
- 3
- 2
-
8 hours ago, =VG= SolarFlame1 said:
Theres some php error on it and I can't fix it.
PHP itself is an error.
- 3
-
My mumble shows as disconnected after the update almost every time. Sometimes I can talk, sometimes not.
- 1
-
It's a script the devs have put in to try to fix invisible SL bug.
I've seen VG members run this command sneakily sometimes.
-
Summer's always empty. People would rather go outside and play the real Project Reality. Very good graphics, but shit gameplay.
- 4
Are bots too easy?
in PR Cooperative
Posted