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Xenalite

Member - (Inactive Duty)
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Posts posted by Xenalite

  1. I seems for a couple of months now, the bots are on a significantly lower difficulty.

    We find ourselves easily completing maps, which I remember were much harder, even with more people.

    Spawning seems to be much lower in flags that are being currently taken.

    It used to be the case that Sbeneh Std or Khamisiyah, it would be very difficult to take South city or Chemical, because of bots constantly spawning.

    Charlie on Sbeneh used to be impossible.

    Now I managed to complete these maps with 20 people. It doesn't even seem like bots spawn in the base, because sometimes the tank column never comes.

    Muttrah Lrg used to be very difficult with less than 20 people, because enemy would Blitzkrieg all the way to North City. Now we can finish Muttrah with 10 people, because we cap West City before enemies even get there.

    Jets used to drop bombs, now they only use cannon and sometimes rockets.

    TOWs and AA mounts would shoot very quickly and accurately.

    Bots still seem quite accurate with small arms fire, especially in forest maps, and RPG are still quite prevalent.

     

    While this is fine for late nights and mornings with low population, we now really struggle to find any challenging maps. Unless we play Vietnam 24/7. Even that isn't guaranteed. I remember playing Barracuda ALT for 3 hours 1 round to get through Swamp and Supplies. Now I can't remember last time it took us more than 1 hour to complete this layer.

    • Like 1
  2. Quote

    @Xenalite  the INF maps you unblocked are not that easy to play with 10 people and the problem is that on some the main can be capped making humans unable to spawn at all. (for example mapList.append albasrah_2 gpm_coop 16) The ticket bleed is slow meaning that in that time the humans cannot spawn at all and the people simply will leave because they cant even play. 

    I don't mind those maps been in it as it is fun to play those maps but I added most of them with the idee that a bunch of randoms should be able to play it without getting wrecked. 

    The list i made was just a general idea list and some maps can be removed. I am just providing feedback on your ideas why I blocked them if you think they should be in its worth a shot

     


    You are right that situation when blue main gets capped by bots is not ideal. If the ticket bleed was quick, then at least the map would be over very soon.

    Problem is we lose the map so rarely, that we don't always know which maps have this behaviour. Also, if only we had an R-CON person nearby that would fix those issues. :P

  3. Quote

    these maps should be added to the blacklist

    mapList.append albasrah_2 gpm_coop 16
    mapList.append asad_khal gpm_coop 32
    mapList.append asad_khal gpm_coop 64

    mapList.append assault_on_grozny gpm_coop 16
    mapList.append assault_on_mestia gpm_coop 64
    mapList.append bamyan gpm_coop 16
    mapList.append battle_of_ia_drang gpm_coop 32
    mapList.append battle_of_ia_drang gpm_coop 64
    mapList.append beirut gpm_coop 32
    mapList.append beirut gpm_coop 64
    mapList.append bijar_canyons gpm_coop 32
    mapList.append black_gold gpm_coop 16
    mapList.append burning_sands gpm_coop 16
    mapList.append charlies_point gpm_coop 64
    mapList.append dovre gpm_coop 64
    mapList.append dovre_winter gpm_coop 64
    mapList.append dragon_fly gpm_coop 16
    mapList.append fools_road gpm_coop 16
    mapList.append fools_road gpm_coop 64
    mapList.append goose_green gpm_coop 64
    mapList.append hades_peak gpm_coop 16
    mapList.append hades_peak gpm_coop 32
    mapList.append hill_488 gpm_coop 64
    mapList.append iron_ridge gpm_coop 64
    mapList.append jabal gpm_coop 16
    mapList.append karbala gpm_coop 16

    mapList.append kashan_desert gpm_coop 16
    mapList.append khamisiyah gpm_coop 16
    mapList.append kokan gpm_coop 16
    mapList.append kokan gpm_coop 32
    mapList.append kokan gpm_coop 64

    mapList.append korengal gpm_coop 64
    mapList.append kozelsk gpm_coop 16
    mapList.append kozelsk gpm_coop 32
    mapList.append nuijamaa gpm_coop 64
    mapList.append op_barracuda gpm_coop 16
    mapList.append op_barracuda gpm_coop 32
    mapList.append op_barracuda gpm_coop 64
    mapList.append operation_archer gpm_coop 16
    mapList.append operation_ghost_train gpm_coop 16
    mapList.append operation_soul_rebel gpm_coop 64
    mapList.append pavlovsk_bay gpm_coop 16
    mapList.append qwai1 gpm_coop 16
    mapList.append qwai1 gpm_coop 32
    mapList.append ramiel gpm_coop 16

    mapList.append route gpm_coop 16
    mapList.append route gpm_coop 64
    mapList.append saaremaa gpm_coop 32
    mapList.append saaremaa gpm_coop 64
    mapList.append sahel gpm_coop 64
    mapList.append sbeneh_outskirts gpm_coop 16
    mapList.append shahadah gpm_coop 16
    mapList.append shahadah gpm_coop 64
    mapList.append shijiavalley gpm_coop 16
    mapList.append shijiavalley gpm_coop 32
    mapList.append shijiavalley gpm_coop 64

    mapList.append silent_eagle gpm_coop 16
    mapList.append tad_sae gpm_coop 16
    mapList.append tad_sae gpm_coop 32
    mapList.append the_falklands gpm_coop 16
    mapList.append vadso_city gpm_coop 32
    mapList.append wanda_shan gpm_coop 64

    mapList.append xiangshan gpm_coop 64
    mapList.append yamalia gpm_coop 16
    mapList.append yamalia gpm_coop 32

    We should not have excluded all those maps. The ones I underlined are perfectly fine to play on smaller populations.

    In fact, we've been having a lot of fun and good squad cooperation on INF maps, when it's harder and not just shooting fish in a barrel with assets.

    I think it's pretty tedious when we have rounds that finish in 15 minutes. The criteria for starter maps was not that they would be easy, but that they would be finish-able without !runnext.

     

    • Like 2
  4. Can unblock these maps:

    mapList.append muttrah_city_2 gpm_coop 128
    mapList.append kashan_desert gpm_coop 128
    mapList.append karbala gpm_coop 16

    I only added them as an example.

    We managed to do Sbeneh INF with 16 people online, though it took a while.

    Khami INF and Pavlovsk INF can probably be taken out of starter maps though. One doesn't bleed, and the other is very difficult.

    This is a first draft, so we will probably need to do some adjustments as we go along.

    As to crashing - I think it's likely due to random maps, because we are now more likely to play maps that are perhaps less stable. Good to keep an eye out for suspected bad maps.

    • Upvote 2
  5. Perfect parking

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    Flip

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    Ns26KC9.jpg

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    Deathdealer flying

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    Finger gun

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    Double flying.. see the difference?

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    Just hanging out

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    Your tank is smoking, mate!

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    Spread your wings and fly

    EVIrGAH.jpg

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    U WOT M8?!

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    Impenetrable air defence

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    CAS.. grounded!

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    Press here!

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    Hello.. this is tank!

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    qXDJKg7.jpg

    kM1YfVT.jpg

    bt1ar3D.jpg

    T75iXYm.jpg

     

    TEDF is a flaming ball

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    Requesting Supplies!

    06pjG70.jpg

    UykXILX.jpg

    T4KxEeF.jpg

    vIOIdR1.jpg

     

    Can I grab your face?

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    Rally on me!

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    4CIBZRU.jpg

     

    Group prayer

    fNRIaYW.jpg

     

    Anti-gravity tank

    6ZyCaBR.jpg

     

    Square heli

    i1yoJOI.jpg

     

    Super FOB

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    0EQjwRm.jpg

    KbZj1Is.jpg

    B9AHRvT.jpg

     

    2 birds with 1 hole

    2WtLLGi.jpg

     

    • Like 3
    • Upvote 2
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