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=VG= Speirs

VG Clan Member
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Posts posted by =VG= Speirs

  1. Short feedback:

    + locked server
    + selected players
    + exellent briefing
    + ACRE training
    + ACE mod
    + experienced squadleaders
    + balanced squads
    + tactical teamplay
    + plan and implement


    - few ppl (3/5 Squadmembers)
    - no batteries for rangefinder
    - no earpluggs
    - small selection of weapons


    It was absolutely awesome! A great progress.
    Special thanks to Calv for the briefing, to Savage for the administration.
    Thanks to all who participated.
  2. SavageCDN =VG= LAN_WROTE ...

    There are a few people who want to do this kind of mission it seems.. I think we should work together on it. ...

    I would be happy to show anyone who is interested.. or would you guys want to do a mission-making training session at some point?


    I wish I could understand this script thing. Anyway, I am interested to participate in such a project.
  3. Calv LAN_WROTE ...

    Callsigns will likely be used but you want to keep them simple and short so that people can remember them and say them quickly.
    Something simple like Charlie squad with fireteams Charlie-1 and Charlie-2 and Delta Squad with fireteams Delta-1 and Delta-2 is decent enough. Want to avoid using alpha and bravo as callsigns as they are often used at the fireteam level for the buddy teams so could cause confusion.

    Support elements like armour, artillery, air, etc can have pretty much whatever callsign they want as the comms to them is usually less urgent.

    If acre is eventually used, callsigns are pretty much dropped in radio comms as each person only speaks to 3-4 people on his radio net so using numbers is quicker and easier to remember as it is universal.
    For example using the above squad layout:

    Fireteam members only have contact with the two other ft members and the ftl, usually they will identify themselves by name or buddy team (alpha/bravo).

    The fire team leader's command net has only 2 other people on it, the other FTL and the SL. Squad leader is identified as 6 (or 9 or 0 depending on the country.), charlie-1 ftl is 1, and charlie-2 ftl is 2.

    The squad leader command net works the same, he will have the other SL and the Platoon commander. Plt Cmd is 6 (or 9 or 0), Charlie SL is 1, delta SL is 2.

    Support elements like arty/air would usually be in direct contact with the platoon commander only, but could be put on the same net as the Plt cmd/Squad leaders for smaller missions to enable quicker responses.

    So comms on any of the radio nets is as simple and short as:
    1, 6, how copy?, over.
    6, 1, good copy, over..

    This way nobody has to worry about remembering callsigns, as your superior is always 6 (9/0) and your peers are numbered accordingly, which in combat the less you have to remember the better.


    AMEN! !yes
  4. A short feedback from my side:

    + Many regular players
    + many =VG= members
    + ArmA OA


    - Less or no communication between squads
    - Not much tactical movement as squad
    - No warmup-round / basic-training for beginners
    - No multiplayer mission with objectives and end
    - Endless Insurgency, boring
    - No ACRE/ACE mod



    Suggestion for the next event:

    - Missions
    - Predefined squads with task distribution
    - Communication on the battlefield!
    - Tactical movement on urban terrain
    - Training before event
  5. SWAT 4: The Stetchkov Syndicate*
    Here's a insight into the tactics and weapons


    9mm SMG
    Heckler & Koch MP5



    SWAT4 Weapon arsenal: http://www.imfdb.org/wiki/S.W.A.T._4


    9mm Handgun
    Glock 17



    SWAT4 Weapon rating: http://www.cheatbook.de/wfiles/swat4weapon.htm



    Loadout 6-man-squad, liquid, fluid-formation

    #1 Pointman
    Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, BSG, 4 Flashbangs, 1 Wedge, Helmet, No armor**

    #2 Coverman
    Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor**

    #3 Backup
    Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor**

    #4 Grenadier
    Equipment: Grenadelauncher (Flashbangs), Handgun 9mm, C2, 4 Flashbangs, 1 Ammobag, Helmet, No armor**

    #5 Squad Leader
    Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, C2, 4 Flashbangs, 1 Wedge, Helmet, No armor**

    #6 Rearguard
    Equipment: SMG 9mm, Handgun 9mm, FMJ Ammo, BSG, 4 Flashbangs, 1 Wedge, Helmet, No armor**

    AOR/Area of Responsibility
    BSG/Breaching Shotgun
    FMJ/Full Metall Jacket
    SMG/Submachinegun


    * SWAT 4: The Stetchkov Syndicate Review http://www.gamestracker.com/int/goreview.asp?idu=7367749
    ** No armor because of smaller silhouette and faster movement! Armor slows down



    Basics
    - Stack up on the "knob" side to use the door as cover
    - Always check behind doors





    Small room
    2-man-entry




    Large room
    4-man-entry






    Room with obstacle
    - Use flashbangs before enter a unknown room
    - Don't run too deep into a room. stay close to the entry point. stick to the wall
    - Inform your teammates about obstacles
    - Use a flashbang to disturb suspects behind obstacles














  6. I found something in the help/tech support corner for you Blud. Maybe that solves the problem.

    [quote]
    1. Write down your username and password (bf2 multiplayer account)

    2. Open the profiles folder (C:\Users\"User"\Documents\Battlefield 2\Profiles)

    3. Delete all files inside*

    4. Start the game as admin
    [/quote]
    *note: you will loose all your gfx- and controll-settings
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