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Everything posted by =VG= The_Polish_Guy
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[ArmA 3 Event] Operation Red Fox
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
yes -
Thanks for the event. Link to the livestream. It's cut since my power went out in the middle. Also didn't set up push to talk correctly so you can't actually hear what I said over the radio. https://www.youtube.com/live/uQr9Fs79zn4?si=0pJONMm9p8akDZNa
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[ArmA 3 Event] Operation Red Fox
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Third preset of mods, required + optional has been added as per @System's suggestion -
Arma 3 Event Player count: 18 sign-ups + 4 reserve SATURDAY 21st SEPTEMBER 2024 - 1800hrs GMT (PRT) the training mission one hour prior Server name: VETERANS-GAMING | Operation Red Fox| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: mech MAP: Bystrica OBJECTIVE/BRIEF: A US army mechanized unit with support of a tank and a mortar carrier perform a raid on Russian positions in Bystrica region with the aim of neutralizing three of them. MODS: some mods that used to be optional were moved to required seeing as everyone uses them anyways. If you think some should be moved back to optionals, we can talk on the arma channel on dc (@ me) required.htmloptional1.html req+opt.html Callsigns will be chosen in-game [Overlord] HQ: Polish [Lead Section] Squad Leader: System Medic: Danky Forward Observer: Vesely [Mech Inf] Team Leader: =VG= keed Medic: Cherry AR: =VG= Kavelenko AT (MAAWS): =VG= X0R Rifleman: =VG= Deathdealer Rifleman: =VG= Stixon [Abrams] TC: =VG= .Blizzard. Gunner: SoldierOfMisfortune Driver: Loader / UAV Operator (not required): =VG= Ingo [Bradley] Commander: Spartanish Gunner: dogenamite Driver: D3lax [Artillery] - M1129 mortar carrier Crewman: TEDF Crewman: chickenjason123 Reserve (4 slots): Lonestar, =VG= 𝔗ℜ𝔒𝔍𝔄𝔑, =VG= STARK, Assets: M1A2 Sepv3 (TUSK II), M2A3 with ERA, M1129, MRAP with observation sensors for the Lead Section, HMMWV if needed for reserve team, RRR trucks, a couple of AR-2s IMPORTANT READ Experimenting with sign up rules a little. Thread will automatically unlock Monday 1600 ZULU giving everyone plenty of time to see the thread and choose roles. If someone DMs me I'll treat it as just as valid as a post on forums and will look at the time I received the message if there are any conflicts. Also if you sign up with with a full vehicle crew (3 for tank and IFV, 2 for arty) you will have priority over people who sign up alone unless the crew is already complete. Other than that priority will stay the way it was.
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Put me down as alpha SL
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[ArmA Event] Operation Andrew
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Thanks for joining everyone. And remember don't ask enemies if they are enemies -
[ArmA Event] Operation Andrew
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Password up. MAKE SURE YOU LOAD THE RIGHT MODS -
[ArmA Event] Operation Andrew
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
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[ArmA Event] Operation Andrew
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
I wouldn't do that to you lol. Although I tried, it just works very bad -
[ArmA Event] Operation Andrew
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Added 4 reserve slots, but in case of any slots from Franklin 1 and 2 being empty, those will be filled first. -
[ArmA Event] Operation Andrew
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Unit names changed. Made a mistake when writing the post -
Arma 3 Event Player count: 16 sign-ups SATURDAY 31st AUGUST 2024 - 1800hrs GMT (PRT) the training mission one hour prior - as I said we'll try for a bit more structure - this time CQB training for the interested Server name: VETERANS-GAMING | Operation Andrew| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: boat MAP: Porto OBJECTIVE/BRIEF: HMS Virtuous is a part of an anti-piracy task force. The Royal Marines onboard are tasked with retaking a seized container ship. A British Navy Wildcat will assist them in that. MODS: pir_req.htmlpir_opt.html Everyone who wants to take part, please don't be late, we'll do fast roping training before the mission. [Virtuous] HQ: Polish [Franklin 1-1] Squad Leader: System (unless someone else wants to try) Medic: Cherry Breaching specialist: =VG= X0R [Franklin 1-2] Fire-team Leader: Veselyy Rifleman: Rifleman: TROJAN Rifleman: MeatBaller [Franklin 2] Squad Leader: =VG= Deathdealer Rifleman: =VG= STARK Rifleman: Rifleman: dogenamite Rifleman: =VG= .Blizzard. Rifleman: [Griffon 1] Pilot: Enfield-101 Co-pilot: D3lax Marksman: Danky Reserve (4 slots): Lonestar, =VG= keed, For the curious ones:
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[ArmA Event] Operation Dropzone
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Scroll wheel menu but we'll do a training jump before, so everyone knows what to do -
Why was arma 3 antistasi server member locked?
=VG= The_Polish_Guy replied to DankyTheFemboy's topic in Arma III
Back when it was first added was back when you didn't play arma with us. -
Why was arma 3 antistasi server member locked?
=VG= The_Polish_Guy replied to DankyTheFemboy's topic in Arma III
Just ask an admin to make you a member. Everyone goes through that on mission start idk why it's such an issue -
Arma 3 Event Player count: 15 sign-ups SATURDAY 17th AUGUST 2024 - 1800hrs GMT (PRT) the training mission one hour prior Server name: VETERANS-GAMING | Operation Dropzone| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: para MAP: North Taksitan OBJECTIVE/BRIEF: Your objective is to conduct an airborne attack on an outpost deep in the enemy territory and eliminate the HVT (regional commander). Insertion will be conducted by a HALO style jump from a C-130. Over-watch will be provided by a fixed wing UAS moved int o the area by the air force and controlled by the UAV operator. More details will be provided during the brief before the mission. Aerial view of the AO. Keep in mind the drop will be conducted at night. MODS: req.htmlopt.html Everyone who wants to take part, please don't be late, we'll do a single training jump before the mission. [Overlord] Special Operations Command: Polish [Icarus 1] Squad Leader: System Medic: chickenjason123 UAV Operator: Veselyy [Icarus 2] Team Leader: =VG= Keed Medic: Cherry Operator: =VG= Kavalenko Operator: Enfield [Icarus 3] - heavy weapons section Team Leader: =VG= XOR Machine Gunner: Danky Marksman: Lonestar Operator: =VG= STARK [Icarus 4] 4x reserve operator: Sphee, =VG= .Blizzard., PewPew, =VG= Batmeme. Reserve with no slots: =VG= Sausag3
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Too bad you didn't stay for the debrief. All of the opfor players and me, were instructed to only hurt you when you screwed up tactically. I can't comment on the scenario you mean but if you just got one tapped with no previous shots to warn you, it was probably a bot. Anyways, thanks for coming everyone. I hoped you learned something and remember that the best way to learn is by making mistakes. Anyone with screenshots/recordings, feel free to post them.
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best way is to use push to talk
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I suggest you pick one of the BLUFOR roles
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PR bot shots - Taking a poll
=VG= The_Polish_Guy replied to =VG= Melon Muncher's topic in PR Cooperative
I noticed something that I thought was fixed a while back. We played Karbala alt yesterday. Me and @Spartanish drove a Bradley and were wondering why there was so many MANPADS. So I decided to take a look at the demo and ... yeah, it's what I thought. I picked a random moment in the round (2:25:31) and counted 8 MANPADS up at the same time (+one wounded). Meanwhile there was only 1 HAT kit. At this time CAS had exactly 0 kills so there was no dynamic spawns happening because of CAS being very effective. Second random moment later in the round (2:10:53). 9 active MANPADS + 3 wounded. CAS at this time has 6 kills. Also this is the second to last flag so CAS really wasn't doing much. Good thing is that there are more ATs now but it's still 5 while APC has 10 times more kills than CAS. So, I remember that number of MANPADS was capped some time back when they were added. Seems like that limit isn't working anymore. Also the ai reloading MANPADS in a few seconds is still a thing and I still think it's an issue. Here's some proof from yesterday as well. The exact reload time was 6 seconds. I guess he just run to a crate and back really, really quickly -
Which role do you prefer?
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Arma 3 Training Event Player count: 14 sign-ups SATURDAY 27th JULY 2024 - 1800hrs GMT (PRT) the basic training mission one hour prior Server name: VETERANS-GAMING | training session| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: train MAP: Proving Grounds/Takistan OBJECTIVE: We'll perform some basic tasks in order to teach everyone the basics of fire & maneuver, squad tactics and movement. I could use 5 veteran players for the OPFOR/instuctor slots. If you're interested DM me. MODS: modz.html [Alpha 1] [Alpha 1-1] Squad Leader: Lonestar Medic: Cherry Medic: [Alpha 1-2] Team Leader: EOD Specialist: Enfield Autorifleman: Asst. Autorifleman: Veselyy [Alpha 1-3] Team Leader: =VG= Batmeme Rifleman AT: kedi Autorifleman:=VG= Kavelenko Asst. Autorifleman: =VG= STARK [Alpha 1-4] Team Leader: Sphee Machinegunner: Asst. Machinegunner: [OPFOR] chickenjason =VG= X0R
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BTW a DLC is coming out soon if you guys haven't seen. Some new maps and guns/cosmetics if I'm right. https://store.steampowered.com/app/3015760/Ready_or_Not_Home_Invasion/?curator_clanid=36750080
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I've put quite a few hours into it. Can join you some day, ping me on dc or something.