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Everything posted by =VG= The_Polish_Guy
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Communication over radio seems easy enough until there is a lot of information that needs to be relayed. Chaotic comms can lead to misunderstandings and as a result poorer efficiency on the battlefield. For that reason a few ground rules of radio communication help to keep it clear. The most important rule is to only say the important thing and to do it smoothly, quickly and in a way that everyone can understand you (clearly). It helps to take some time before sending a message to organize what you want to say in your mind. To avoid talking over each other it is important to mark when our message is over and what kind of response or lack thereof we expect. So when our message is over but we expect an answer from the receiver we end our message with over. When our message is over but we don’t expect or don’t need a response, we simply end the message with out. Additionally, if we want the receiver to give us some time to respond we simply respond to their question with standby. If we have to stop the transmission but our message isn’t over, we simply end the transmission with break. And then continue after a short period of time. This call can also be used to clearly change the receiver of the communication. Additionally if we have something very important to say and want to make sure the radio chatter stops, we simply start our message with break, break, break and everyone knows to stop talking and listen to the message. The radio discipline described is obviously for the purpose of mil-sim gaming whereas IRL it might sound similar, it is often way more structured. Examples of radio communication: Alpha to HQ, over Alpha this is HQ, transmit, over HQ, Alpha requests medical supplies to grid coordinates 1 8 5 break 0 5 6 numpad 3, how copy over Alpha, HQ, good copy, medical supplies to grid coordinates 1 8 5 break 0 5 6 numpad 3, over Alpha confirms, over Alpha, in 5 mikes supplies will be delivered by helo, mark LZ with green smoke, over Alpha copies, supplies in 5 mikes, marking LZ with yellow smoke, Alpha out In this example Alpha asked HQ to organize a supply run for them. They gave their location, HQ confirmed it to make sure they heard right and told Alpha to mark an LZ which Alpha also confirmed. Anvil actual to Anvil 1-1, come in 1-1 Actual this is 1-1, over 1-1 we’ve got reports of movement around the buildings 100 meters west of your position, break… … move to the north-west to overwatch that area, how copy Actual, 1-1, good copy, moving north-west to overwatch the buildings west, over Break, break, break, Anvil 1-5 to all anvils, contact, bearing 120, distance 500 meters, two T-72s in the open moving left to right, Anvil 1-5 engaging, out This is Anvil Actual, good copy 1-5, break, all anvils reposition to engage targets, bearing 120, distance 500 meters, out Anvil 1-3, two times T-72 destroyed, bearing 130, 1-5 confirm targets destroyed This is 1-5, affirm, targets destroyed, good shooting 1-3, out The acting commander of the unit with codename Anvil was telling one of the sub-units to check out a contact report, but before the communications could be finished, Anvil 1-5 noticed two targets that could threaten friendly forces. Realizing that was the priority target, they stopped other comms and reported the contact using the 3D method. 1-3 was able to destroy the T-72s and double checked with 1-5 to make sure it was the same target and 1-5 responded with a pat on the back. Radio Checks When connecting to a new frequency or starting a mission it is important to check if our radio is working properly. Sometimes the squad leader or some other entity will request a radio check but even if they don't it's worth doing it anyways. Additionally whenever radio comms are not clear or someone is not responding to our call outs it might help to send a radio check and make sure we are indeed being ignored rather than our radio is not working. Radio checks are performed in a number of different ways, but it is important, just like with any other communications over net, to be quick and precise. That's why most use a simple procedure for radio checks. It will start with the person checking their radio saying providing their callsign and frequency they are checking and relay that it is a radio check. The recipient, being anyone on the net will respond with something along the lines of: Good check or my personal favorite: check five out of five. The second message can relay much more information to the person checking the radio. It tells them the connection is as strong as it can be or if the response is for example: two out of five, it is obvious that the signal is disrupted but still somewhat readable. Example: Bravo 2 radio check on 50, over Bravo 2, Bravo 3, five out of five. This of course are simplified prowords. We can also use terminology such as: Loud - very strong signal Good - good signal Weak - weak signal Very weak - very weak signal Fading - At times signal cuts out and Clear - excellent quality Readable - satisfactory quality Unreadable - quality so bad that the message can't be understood Usually you would combine one word from the first list with one from the second to create a message relaying all information needed for a radio check. Radio use in Arma 3 For the guide on using TFAR in Arma check out this post.
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3D Method
=VG= The_Polish_Guy commented on =VG= The_Polish_Guy's blog entry in Tactics & Techniques for Arma
That's the plan -
3D Method
=VG= The_Polish_Guy commented on =VG= The_Polish_Guy's blog entry in Tactics & Techniques for Arma
Feel free to share everything here or use it in any way when teaching someone. I hope the other topics I have planned will help too. -
When units are spread out it is not possible to call out contacts or reference positions simply by pointing at them or relaying the direction. In that case it is necessary to reference the position on the map. This is done by communication a set of digits corresponding to the desired position on the map. The grid references may vary depending on the map being used. In Arma most maps use a 6 digit grid system. The distance between the lines marked with three digits is 100 meters. Similarly if the lines are marked with two digits the distance is 1 kilometer and if they are marked with 1 digit, it’s 10 km. On the picture above you can see the proper way of reading grid coordinates. We read them left to right first (number on the top/bottom) and bottom to top second (number on the left/right). In this case we can see that the grid square marked with red is called 124 144. If better accuracy is necessary additional, imaginary squares can be created to help. For that we divide the grid square into nine equal squares and we number them as shown on the picture. Of course this operation is not written down on the map but rather quickly conducted in one’s mind. For example the building in the north-west corner of the red square is on coordinates: 124 144 numpad 7. Additionally a brake or stop can be added between the digits to make it easier to understand. The correct way of relaying grid coordinates should go something like this: Target X is located on grid coordinates, 1 2 4 BRAKE 1 4 4 numpad 7. Notice the spaces between digits. We do not relay the information as one hundred and twenty four, but one two four.
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The 3D method is used to quickly and accurately communicate to the rest of the unit where something we have spotted is and what it is. It is important to remember that this will not be a good method of communication if we are relaying information to an element far from our position. Direction – direction of the contact. Use and azimuth or a geographical direction (North, South etc.). This is the preferred and more accurate way of calling out direction.Additionally is some situations calling out a general direction (left, front etc.) can also be useful but usually only on close ranges and in a vehicle or an organized formation. For example if the point man in a line formation calls out “contact right” it should be obvious he means the relative right of the formation. Distance – estimated distance to the contact calculated using a preferred method (e.g. crack-bang method). Description – a short description of the contact and it’s position. Include answers to questions like: Is the contact moving? Is the contact a vehicle or infantry or a single man? Is the contact hostile? (important if we expect civilian presence in the AO). Add only information that will help to locate and appropriately react to the contact.
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[Project Reality Event] Rare Case of Nostalgia
=VG= The_Polish_Guy replied to =VG= Sphee's topic in PR Cooperative
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[Project Reality Event] Rare Case of Nostalgia
=VG= The_Polish_Guy replied to =VG= Sphee's topic in PR Cooperative
Where Ghost Train? -
1st class please
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I'm planning a training session on rolling formations. Will be nice for the event and for the future (for the interested ones obv)
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Arma 3 Event Player count: 8 sign-ups [3 reserve] Red on White SATURDAY 18th OCTOBER 2025 - 1700hrs GMT (PRT) training session 1 hour earlier as per tradition (I'll think of some targeted training to do) Server name: VETERANS-GAMING | Red on White| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: delta MAP: Fjord BACKGROUND: The north of Europe has always had a lot of resources. Now that the ice is melting there's even more. Many actors might want to destabilize the region to access those resources. One of the northern regions of Norway has been experiencing a problem with guerilla fighters financed by a foreign power. The US trying to stabilize the situation and get more influence in the region sent the US Army Corps of Engineers to build a port that could be used in case of a crisis. The Norwegians maintain that their own SOF presence can protect the US forces but behind closed doors even they know it's not possible. OBJECTIVE: JSOC authorized an assault team from The Unit to be deployed into the AO to protect the engineers and stage SF raids against guerilla outposts and supply routes. The mission won't be easy. The team is officially not there so no QRF, no CAS and no ISR. And worst of all, it's cold as fuck. MODS: required_mods.htmlrequired+optional.html [Bravo] Team Leader: =VG= X0R 2IC: =VG= keed CLS: Polish Autorifleman: Soumya_Yuu Marksman: kedi Operator: =VG= Sphee Operator: Pew_Pew Operator: =VG= chickenjason123 [Echo] - reserve Operator: =VG= Deathdealer Operator: =VG= Connor Operator: =VG= Stixon reserve no slots: Veselny The number of slots is limited and there won't be more than that. I have my reasons. The mission is made in the way that I won't have any fun zeusing so I'll play along with you, but I'm not taking TL (I might know how to cheese it). Worst case scenario I'll take 2IC.
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Arma 3 Event Player count: unlimited sign-ups [sign-up and aircraft required] Operation Insufficient Response SATURDAY 4th OCTOBER 2025 - 1700hrs GMT (PRT) training session 1 hour prior as per tradition Training mandatory as per request of the commander Server name: VETERANS-GAMING | Operation Insufficient Response| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: bomb MAP: South Asia BACKGROUND: Tensions have been rising on one of the south Asia borders. A squadron of F-16s has been stationed nearby to deter any aggression. Sadly two days ago one of the F-16s has been shot down by enemy fighters while conducting a routine patrol. The proportional response that followed was not proportional enough and was not able to destroy the enemies potential fully. To make matters worse the squadron of F-16s had to be withdrawn from the AO due to mounting technical issues of the airframes. Additional assets have been tasked to the AO. OBJECTIVE: The newly arrived squadron of F-15s will continue what the F-16s started with the help of a pair of US Army AH-64s. You are to destroy any air-to air capability of the enemy. After achieving air superiority, you will attack all military units stationed near the border, disable enemy airbases and weaken their industry base by striking nearby mines and oil fields. The enemy is not surprised anymore. Multiple air patrols are in the air at all times and ground forces are staging to attack NATO FOBs in the AO. The mission might sound similar to the last one, but I made sure it's not the same thing again. MODS: mods_req.html mods_optional+req.html ---READ BEFORE YOU CHOOSE A SLOT--- F-15Cs are strictly air dominance fighters and cannot carry air-to-ground ordinance. There will be plenty air targets so you won't be bored, but keep this in mind. MAX 2x Apache [Sumrakent] ATC: Polish Traffic around and on the airbase will be controlled to avoid chaos. [custom] commander: The commander will preferably stay on the ground. He will plan and coordinate the operation. [custom] JTAC: JTAC will guide in aircraft on targets attacking any of the NATO FOBs. Keep in mind this map looks like shit on the ground. I can replace this with a reaper if someone really wants it. [Viper] F-15C: Pew_Pew F-15C: kedi [Dodger] F-15E: =VG= keed, =VG= chickenjason F-15E: rayanta, MeatBaller [custom wing callsign 1] AH-64D: =VG= X0R; =VG= Connor AH-64D: SAR Helicopter Pilot: With experience of the last mission, this slot is pretty boring. I can add a few side missions for transporting some infantry or delivering supplies. Just let me know when you sign up if you're interested. If you wish to join the event, sign up with the following info: - what slot you're signing up for - if you are signing up as wing commander or operation commander, your callsign (one word, nothing too ridiculous) - what aircraft you want. Either one seat F-15 or two seater F-15 or Apache - if you picked a 2 seater, who will be flying with you The planes are from FIR AWS so I suggest you check out how they work. The flight mechanics are exactly the same as any other Arma jet but the mod adds GPS guidance, proper targeting pod control, a lot of new weapons systems and a new rearm/maintenance/plane customization menu. Here's a video guide if you want. It's pretty long so skip around and find what you need. Let me know if you have any questions.
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Sign me up for some bitch FAKing. 80% sure I'll be there
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SL Alpha unless someone wants to lead. I'd be happy to take TL Bravo then.
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Gib Alpha SL
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It's less than 24 hours till the event and we have what I believe to be not enough people and important roles are not filled. I'm sorry to say that I have to postpone the event indefinitely. Hoped to get more people since after the last one it was pretty much a unanimous opinion that the this one should be hosted but I guess IRL stuff. We'll be beck here in some time to try again. Sorry if this screws up your weekend plans.
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Arma 3 Event Player count: unlimited sign-ups [sign-up and aircraft required] Operation Insufficient Response SATURDAY 23rd AUGUST 2025 - 1700hrs GMT (PRT) training session 1 hour prior as per tradition Training mandatory as per request of the commander Server name: VETERANS-GAMING | Operation Insufficient Response| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: --- MAP: South Asia BACKGROUND: Tensions have been rising on one of the south Asia borders. A squadron of F-16s has been stationed nearby to deter any aggression. Sadly two days ago one of the F-16s has been shot down by enemy fighters while conducting a routine patrol. The proportional response that followed was not proportional enough and was not able to destroy the enemies potential fully. To make matters worse the squadron of F-16s had to be withdrawn from the AO due to mounting technical issues of the airframes. Additional assets have been tasked to the AO. OBJECTIVE: The newly arrived squadron of F-15s will continue what the F-16s started with the help of a pair of US Army AH-64s. You are to destroy any air-to air capability of the enemy. After achieving air superiority, you will attack all military units stationed near the border, disable enemy airbases and weaken their industry base by striking nearby mines and oil fields. The enemy is not surprised anymore. Multiple air patrols are in the air at all times and ground forces are staging to attack NATO FOBs in the AO. The mission might sound similar to the last one, but I made sure it's not the same thing again. MODS: mods_req.htmlmods_optional+req.html ---READ BEFORE YOU CHOOSE A SLOT--- F-15Cs are strictly air dominance fighters and cannot carry air-to-ground ordinance. There will be plenty air targets so you won't be bored, but keep this in mind. MAX 2x Apache [Sumrakent] ATC: Polish Air traffic around and on the airbase will be controlled to avoid chaos. [custom] commander: The commander will preferably stay on the ground. He will plan and coordinate the operation. [custom] JTAC: JTAC will guide in guide in aircraft on targets attacking any of the NATO FOBs. Keep in mind this map looks like shit on the ground. I can replace this with a reaper if someone really wants it. [custom wing callsign 1] F-15C: kedi F-15C: =VG= Sphee F15C: =VG= chickenjason123 [custom wing callsign 1] F-15E: rayanta; meatballer F-15E: [custom wing callsign 1] AH-64D: =VG= Connor; =VG= X0R AH-64D: SAR Helicopter Pilot: Danky With experience of the last mission, this is pretty boring. I can add a few side missions for transporting some infantry or delivering supplies. Just let me know when you sign up if you're interested. If you wish to join the event, sign up with the following info: - what slot you're signing up for - if you are signing up as wing commander or operation commander, your callsign (one word, nothing too ridiculous) - what aircraft you want. Either one seat F-15 or two seater F-15 or Apache - if you picked a 2 seater, who will be flying with you The planes are from FIR AWS so I suggest you check out how they work. The flight mechanics are exactly the same as any other Arma jet but the mod adds GPS guidance, proper targeting pod control, a lot of new weapons systems and a new rearm/maintenance/plane customization menu. Here's a video guide if you want. It's pretty long so skip around and find what you need. Big thanks for the idea for this op. I forgor who mentioned it during the last debrief though. Let me know if you have any questions.
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[ArmA Event] Operation Proportional Response
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
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[ArmA Event] Operation Proportional Response
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
CUP MQ-9 Reaper -
[ArmA Event] Operation Proportional Response
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
That's fine, we can make the training mandatory. Do you need a bigger map that Stratis for the training? So, everyone please show up early for training exercise. Perfect. As for the SAR heli I planned for a system that rewards ejecting and staying alive rather that just respawning. I'll let you know the details later. -
[ArmA Event] Operation Proportional Response
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Since VG players are allergic to any role with "commander", "leader" etc. I assigned you your wingmen. Talk to them regarding your callsigns. -
[ArmA Event] Operation Proportional Response
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
you don't get to pick your callsign unless you're the wing commander. If you want that let me know