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=VG= The_Polish_Guy

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Everything posted by =VG= The_Polish_Guy

  1. Just a few days left. Make sure that you got all the mods. Also... cmon someone grab the SL slot. This is a perfect mission to learn a bit about SLing in Arma without much risk. And you've got many competent 2ICs/section leaders to help you along.
  2. Arma 3 Event Player count: 12 + reserve Operation Retreat SATURDAY 26th OCTOBER 2024 - 1600hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Operation Retreat| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: arty MAP: Takistan OBJECTIVE: A small US Army unit with artillery support fights retreat style in hills and valleys of Takistan. More details during the brief. I'm just gonna say that the final stage of defense will be on the arty battery, so they can actually see the enemy too. MODS soon req.htmlreq+opt.html [Overlord] HQ: Polish [Raptor] Squad leader: Keed RTO/Forward Observer: Sapper: Lonestar Autorifleman: D3lax AT Specialist: Veselyy Medic: dogenamite Rifleman: Trojan Rifleman: =VG= Deathdealer [Steel Rain] - artillery unit (3xM119) Battery Commander: =VG= chickenjason123 Artilleryman: Cherry Artilleryman: kedi Artilleryman: [Reserve] : Sphee, Spartanish,
  3. Modlist up. Sorry for posting so late, frankly I forgor . Hopefully you didn't uninstall the mods since the last event
  4. One good medic who's not a rambo and actually carries medical supplies and not 20 mags can easily take care of an entire squad. Especially if he's smart about it and for example tells everyone to carry 500-1000 of blood with them. was supposed to be shit but good enough to see the key things
  5. Arma 3 Event Player count: 14 sign-ups + 4 reserve Operation Jägermeister SATURDAY 12th OCTOBER 2024 - 1600hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Operation Jagermeister| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: blitz MAP: Sahrani BACKGROUND: The island of Sahrani has been for years divided in two countries. A few months ago the Southern Sahrani regime attacked the democratic North pushing their forces all the way to the northern coast. Only a last minute landing of NATO forces saved the state. Further offensive operations conducted by NATO forces led to the regime forces being pushed all the way back to the historical border. The Southern threat isn't gone tho. That's why additional operations are being launched to weaken their forces. OBJECTIVE: The Southern Sahrani Marine Corps conducted a small scale beach landing around the town of Everon. The force is supplied by a supply fleet based in the harbor in Dolores. A small unit of KSK operators has been tasked with destroying the fleet and harbor installations. More instructions during the brief. On the satellite picture above, 3 supply/landing craft are marked with red, smaller vessels with green (possible exfil), some form of fortifications marked with blue. South is marked with an arrow for reference. Landing will be conducted with SDVs. MODS soon req.htmlreq+opt.html [HQ] Polish [Blitz 1] Squad leader (M203): System Medic: dogenamite EOD: UAV Operator: Danky [Blitz 2] Section Leader (M203): =VG= Keed Operator: Cherry Operator: chickenjason123 Operator: =VG= Ingo [Falke] Section Leader (M203): Machinegunner: Revox AT Specialist (Carl Gustav): Veselyy Ammo Bearer: [Jäger] Spotter: Sniper (G22): Sniper_Igor [Blitz 3] - reserve Section Leader: Operator: Sphee Operator: =VG= 𝔗ℜ𝔒𝔍𝔄𝔑 Operator: =VG= STARK As for the training mission, I'm planning on structured training on one out of two things. So let me know if you'd be interested in "Green tactics" (small unit movement through terrain) or "beach landings or more generally, securing an LZ". If you don't want any of that, I guess I will just have to chill. Other than that I suggest the sniper becomes familiar with the gunbag and ways to use it.
  6. After the great update to v2 reducing tomfoolery in spawn. I have added multiple features and fixed a few bugs for v3. The list of changes includes: a new dynamic shooting range, perfect for training buddy drills and changing shooting positions disabled damage on walls that have been often destroyed by vehicles added a shooting platform for vehicles near the vehicle spawnpoint finally changed the arsenal crates to less buggy ones Added two locations with artillery training targets. Each location has an AR-2 UAV overwatching them which makes it possible to spot impacts easily from beyond visual range Added vehicle targets with engines turned on for weapon systems like the Javelin Added new markings on the map for easier navigation around the training HQ Moved the ship spawn further from the shore as to eliminate the bug with spawning bigger ships. (Remember to use the "Get in" option when spawning the vehicles or else you'll have to swim to them) I hope we'll all be able to enjoy the changes whenever the mission is set in the future. Feel free to post any suggestions, opinions or questions in this thread.
  7. Alpha SL As for callsigns I suggest: Alpha - Neptune 1 Bravo - Neptune 2 If bravo SL doesn't want that, let me know I'll choose something cool sounding
  8. Hit me up if you need help refreshing your memory or learning the mods
  9. Arma 3 Event Player count: 12 sign-ups + 3 Operation Gatekeeper 2 SATURDAY 28th SEPTEMBER 2024 - 1600hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Operation Gatekeeper 2| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: pmc MAP: Altis (Winter 2035 mod) OBJECTIVE: As part of a PMC group you defend a private resort for "businessman". A simple checkpoint job. More details in the briefing. It's a simple mission, that's why even tho I announce kinda late I feel like we can get enough ppl to join. MODS: required.htmlreq+opt.html It's a single squad. Buddy teams are just for easier organization. If more ppl are interested, I'll change the 2-man teams into 3-man [Command Element] Checkpoint commander: TEDF Medic: Sphee EOD: Lonestar Marksman (M107): Danky/Sam [Team 1] Contractor: TROJAN Contractor: =VG= STARK Contractor (reserve): [Team 2] Contractor: Cherry Contractor: Revox Contractor (reserve): [Team 3] Contractor: Death Contractor: Stixon Contractor (reserve): =VG= .Blizzard. [Team 4] Contractor: System Contractor: Contractor (reserve): [zeus/actors] Zeus: Polish Actor: Dogenamite Actor: Batmeme Actor: Veselyy
  10. No, that one is just for me. Any mod that is in the 'suggested/optional' list, is not required.
  11. Thanks for the event. Link to the livestream. It's cut since my power went out in the middle. Also didn't set up push to talk correctly so you can't actually hear what I said over the radio. https://www.youtube.com/live/uQr9Fs79zn4?si=0pJONMm9p8akDZNa
  12. Third preset of mods, required + optional has been added as per @System's suggestion
  13. Arma 3 Event Player count: 18 sign-ups + 4 reserve SATURDAY 21st SEPTEMBER 2024 - 1800hrs GMT (PRT) the training mission one hour prior Server name: VETERANS-GAMING | Operation Red Fox| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: mech MAP: Bystrica OBJECTIVE/BRIEF: A US army mechanized unit with support of a tank and a mortar carrier perform a raid on Russian positions in Bystrica region with the aim of neutralizing three of them. MODS: some mods that used to be optional were moved to required seeing as everyone uses them anyways. If you think some should be moved back to optionals, we can talk on the arma channel on dc (@ me) required.htmloptional1.html req+opt.html Callsigns will be chosen in-game [Overlord] HQ: Polish [Lead Section] Squad Leader: System Medic: Danky Forward Observer: Vesely [Mech Inf] Team Leader: =VG= keed Medic: Cherry AR: =VG= Kavelenko AT (MAAWS): =VG= X0R Rifleman: =VG= Deathdealer Rifleman: =VG= Stixon [Abrams] TC: =VG= .Blizzard. Gunner: SoldierOfMisfortune Driver: Loader / UAV Operator (not required): =VG= Ingo [Bradley] Commander: Spartanish Gunner: dogenamite Driver: D3lax [Artillery] - M1129 mortar carrier Crewman: TEDF Crewman: chickenjason123 Reserve (4 slots): Lonestar, =VG= 𝔗ℜ𝔒𝔍𝔄𝔑, =VG= STARK, Assets: M1A2 Sepv3 (TUSK II), M2A3 with ERA, M1129, MRAP with observation sensors for the Lead Section, HMMWV if needed for reserve team, RRR trucks, a couple of AR-2s IMPORTANT READ Experimenting with sign up rules a little. Thread will automatically unlock Monday 1600 ZULU giving everyone plenty of time to see the thread and choose roles. If someone DMs me I'll treat it as just as valid as a post on forums and will look at the time I received the message if there are any conflicts. Also if you sign up with with a full vehicle crew (3 for tank and IFV, 2 for arty) you will have priority over people who sign up alone unless the crew is already complete. Other than that priority will stay the way it was.
  14. Thanks for joining everyone. And remember don't ask enemies if they are enemies
  15. I wouldn't do that to you lol. Although I tried, it just works very bad
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