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R-CON LangMaster

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Everything posted by R-CON LangMaster

  1. Another bug, Zpu4_atc now unkillable, even though they should not be used now in coop and normal quads (zpu4) should be used instead, some maps still have zpu4_atc version in it. Now after the latest update they cannot be killed and are immune to damage, at least from tanks havent tried other types of damage yet. Example khami std.
  2. So just found out another thing with the WZ-550, already posted it on PR Forums. In short, when a third person spawns inside the vehicle when you are driving it as a squad lead, he dies instantly but it shows that he is stil inside a vehicle, and you cannot use the vehicle till he respawns. Short video.
  3. + The turret is slowly starting to look like a turret finally.
  4. I really enjoy doing this no idea why, i decided to find some blueprints and actually follow them step by step for most realistic model.
  5. The server idea was a bit of a joke but yeah sure. whatever. Is there a word about the carentan being std ? no. I was talking about the alt so don't pin point words. Also i am not a smoker. but oxygen is pretty fun. I am trying my best to introduce something from the other gamemodes but as you are running coop most of the stuff does not even matter, as example on the adak beta i was really trying to put it air capture points like the falklands has, but nothing works sadly. i have one idea on a game mode, but i will have to finish my map that i am working on, it would be something like an attack and defense and we would be at the defense side, and it might actually work with the default settings we have. Oh? then why the f am i even trying at this point when we won't be able to play soon anyways, i guess we better start moving to =SEA= coop server :omegalul:. Maybe i will get to trade my model if i ever finish it for our game time on VG server. lol
  6. Alright to get this shit together, Melon is capable of doing server side fixes for maps that is what i meant, i asked him to do a slight change to my adak layer to change the tickets from 890 to 1000 for bots, since the map was working perfectly fine and i really did not wanted to wait another update. He way back in the day also did all the fixes and more way back in time that i mention in the post on pr forums, he fixed bunch of those maps there was a post somewhere flying around but i cannot find it, he did those fixes way back before i even mentioned them, the reason why i brought these fixes back is that i just cannot get my head around it why it was only a server side fix and not core game fix. So i gathered some of the broken maps or those that just needs some little attention and need a small change and made a post about it with the changed files. The only maps that i was talking about being uplayble and literally require one line to be changed is carentan alt (alright for the carentan 4 spawns for main 4 lines alright) and bamyan alt both 32 layer. Carentant alt was fixed luckly, only thing that was needed was to disable the aionly line for spawnpoints inside friendly main. Though bamyan alt needs the enemy main to be changed from this ObjectTemplate.areaValueTeam1 99999 to this ObjectTemplate.areaValueTeam2 99999 so there is literally making one number in a notepad the whole map unplayble, obviously it loads and the map ends in couple of seconds but if you call that playable then sure. I know we are here shooting freaking bots, but the are people out there the server is constantly 20+ people, might aswell just do it, because nobody else will. What if we just get a private server for PR where we will keep all fixed maps and modded maps on website and people will be able to download them and play on the private server.
  7. The only thing i am saying that i have made fixes for maps, if you want them take them if you don't want them then it's your own minus. It took me 10 seconds anyways. I haven't said a single thing about not being able to spawn on 64 std what are you on about ?
  8. I don't think we both know what are we talking about right now, what are we talking about ?
  9. You have responded to my post already on pr forums, i made a post about me fixing all the layers, carentan 32 alt which got fixed after ages, bamyan alt 32 and the rest.
  10. Carentan no spawn points, Bamyan alt bleeding tickets. Melon is able to do server side fixes that hold only for one update, he can change tickets etc. He also did it for me.
  11. Hey i've listened to so many advices from melon that it's not even funny anymore. But hey i might get two of my layers into the game which is neat. But i mean these fixes that i posted has been already on the server by melon once but only done server side and after the update obviously they will be gone again which they are, and the worst thing is that these fixes literally is just a one line in a notepad you don't even need a pr editor for that and that one line makes the whole map unplayable. ONE LINE. And about the stryker? i don't know man, there is something so neat about the stryker with the 105mm cannon on top it.
  12. I mean it's great that you mentioned it, since nobody said a single word when i asked for tips on pr forums, also what is the recommended triangle count. Also you can seperate stuff easily later on for the material stuff.
  13. Well then ima just cut it in 4 pieces like a cake later on.
  14. I mean isn't it all metal anyways? Or are you talking about the mirrors for the drive view which are obviously a different material.
  15. That is a reason why you also don't wanna use zpu4_atc on coop maps. Also a reason why they don't use them usually is because there is no spawn point placed on the zpu, that means that bots would have to go around it and then it decided if there is an air threat if they wanna use it or not. But if there is a direct spawn point on it there is much higher chance of the zpu being used and manned.
  16. Well i realized, i was just questioning if it got fixed since i don't see it in changelog.
  17. This happens to many people, i have tried it my self but it does not does do it for me, many people have told me that this happens to them aswell.
  18. Looks like i cannot play the game as i am being always kicked out by this thing after couple of minutes.
  19. i wonder if it is my fix and i did not get credited Did they fixed the WZ-150 on adak ? that thing is supposed to float but does not float and just sinks to bottom without getting damaged.
  20. As a someone who played mostly commander and a squad leader, i do prioritize on spotting enemy armor first, after a while you get to know which maps are deadly to your friendly armor and infantry squads, and based upon that you gonna do a different stuff on that map. I think my favourite is mutrah since there is bunch of enemy armor and usually infantry has to deal with it, and it is also a much more easier map suddenly when the squads have their own advanced uav that keeps telling them what is about to pop up. Also you are the biggest friend of cas, and with a great squad leader of cas you can pretty much deal with the whole map spotting targets for them. Sadly laser is not what it used to be as you have to use the map now and right click the position which with skill you can make it accurate but it sometimes tends to not active or be there for a very short time, or the tank just passes over the designated area. About the area attack ? well sadly many people does not even know how to call it out, but i usually ask squad leads if we can get an area attack on that position, then you suddenly get an answer from someone ''do it your self you are the commander,'' but friend i need your help i cannot do it without you. Fobs, lately there is alot of people building those around and if not, again check which map are you playing do you need uav now at the moment ? no? then make some fobs, usually though you just gonna end up with your right click ready and demolish button since there is a lot of people building fobs in absolute non sense places. Even though voice coms is key sometimes it is a bit too much for squad leaders, if you have an information for only one squad, i recommend talking directly to each squad since squads have their own voice and it sometimes makes a big mess. *also our reputation marks are gone, what is this abomination.?*
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