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Loadout Editor for Arma Operation Arrowhead and ACE2/ACRE!! By Major_Shephard

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Re-posted with permission from my new friend, Major_Shephard:
Major_Shepard wrote ...

Loadout Editor For ArmA 2 Combined Operations and ACE 2
By the [S.o.E] Team - Sons of Exiled, [link]
www.sonsofexiled.fr[/url]
Current version 1.1.38



--- Overview ---

Description:
LEA is a standalone application with goal to simplify the customisation of player's loadout and mission edition. The software uses a full graphical interface and maximum automatised processes to help mission-makers and team players waste as less as possible time in editing loadouts. To do so, LEA has the capability to read and rewrite mission.sqm as well as generate SQF scripts into ArmA 2 mission. The software is provided with @LEA addon for players to make their loadout at mission start-up with LEA whatever the mission running on server. LEA can also help ArmA 2 team play thanks to its capability to easily share user profiles and missions through FTP.

LEA has been developed foremost to run with ACE 2 for OA/CO. However LEA can be used without ACE 2 (see FAQ).

LEA for Players:
- Creation of an unlimited number of profiles see applicable ingame, at mission start. see
- Many Weapon Addons supported, included ACE 2, ACRE, all Robert Hammer's pack and more. see
- Possibility to share profiles by FTP, using LEA Client Interface. see

LEA for mission makers:
- Edition of all units (playables & AI), of all side. see
- Edition of vehicule cargos, ammunition boxes, and all objects having cargo in the mission. see
- Usable with any unit and vehicle addon.
- Quick edition commands by using predefined profile or by quick creation. see
- Edition of Name and Descritpion units attributes. see
- Extraction and Compression *.pbo (Windows only). see
- Possibility to share missions by FTP, using LEA Client Interface. see

LEA for ArmA 2 Teams:
- FTP Auto config file generator, to easily share profiles and missions. see

--- Downloads ---

LEA has been developed in Java language, which allows software to be executed on most of the OS such as Windows or Linux, having graphic interface. LEA is usable by ArmA 2 OA/CO players under Windows as well as ArmA 2 OA/CO dedicated server with Windows Server see or Linux Debian see. Installation could be done manually or automatically (Windows users only).

DOWLOAD the Windows automatic installer: CLICK HERE

Manual installation archive: here

--- Requirements ---

- LEA requires Java Runtime Environment 6 or 7.
- LEA has been developed foremost to run with ACE 2 for OA/CO. However LEA can be used without ACE 2 (see FAQ).
- @LEA addon requires @CBA.

--- Docmentation ---

See the LEA Wiki here

--- Credits ---

[S.o.E] Major_Shepard: Software Conception & Script
[S.o.E] Matt2507: Graphic Conception & Web Development
[S.o.E] ETBSMorgan: Mission Making Conception
[BWF] Le_Culto: Script Help
[BWF] & [F27] members: Testing

[S.o.E] team - Sons of Exiled, [link]http://www.sonsofexiled.fr[/url]
[BWF] team - Blackwater France, [link]http://www.blackwater.fr[/url]
[F27] team - Force 27, [link]
http://www.force27.com[/url]

--- Terms of use ---

LEA is a free software distributed under the GNU Global Public Licence (GPL), version 3.
Authors and the [S.o.E] team reject any responsibility in the use of this software.
For non commercial purpose only.

--- FAQ ---

Q. How to use LEA without ACE 2?
R. In the Help menu select Manage Addons then uncheck ACE. Note that current version of LEA does not support vanilla ArmA 2 OA backpack.

Q. What if I want to add some more addons into LEA?
R. Next version of LEA will be provided with the capacity to import automatically an addon into the database. For the time being it is however possible but require some manual work. Contact us for more details.

--- Changelog ---

Changelog:
v1.1.38
- Fixed: addition of magazines/weapons into vehicles cargo doesn't work when ACE mod is disable in the Addon Manager.
- Fixed: ACRE PCR343 is not added into loadout from Preferences panel since LEA 1.1.
- Fixed: error message "a refferal was returned from the server" with Windows UAC sets to High.

v1.1.37
- Added: error message when try to generate loadout scripts and mission folder does not exists.
- Added: error message when LEA is launched without Administrator privileges on Windows Vista & Seven.
- Fixed: @LEA, keys signature
- Fixed: Make mission.pbo fails with large mission file size (corrupted mission.sqm, anormal pbo file size).
- Fixed: loadout of AI playable units not properly initialized when loaded into choppers and planes.
- Fixed: RH SMG, TDI vector weapons variants have bad magazines.

v1.1.36
-Added: support for ACE 1.13 stable
-Added: support for OFrP 3.1 (1)
-Added: support for ASR v10
-Added: support for ArmA 2 OA backpacks (2)
-Added: support for respawn and team switch into @LEA
-Added: .bikey and .besign files into @LEA
-Changed: no more auto addition of ACE wounds stuff into loadouts
-changed: ArmA 2 missions folder path is made default choice
-Fixed: no firing weapon after loadout initialization
-fixed: RH HK416 AG36 type tifles missing magazines
-Fixed: incorrect weight of M2 Slam, M4A1 CCO SD and Strela Mag
-Fixed: Paladin magazines displayed even if not selected in faction filter

(1): user will see his unit die when using OFrP 3.1 units with R3F weapons. Ask OFrP'authors about this "feature".
(2): ArmA 2 OA backpacks don't work with ArmA 2 units and unit addons based on it. This is an ArmA 2 limitation.

v1.0.35
- Fixed: mission.sqm corrupted after re-assignation caused by init field instructions.
- Fixed: CLU moved to the "Optical" list.
- Fixed: Javelin magazine missing.

Let's all get this installed ASAP! Any Problems, contact me and I'll personally help you.

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Now, this will not/should not work on the current project CLAfghan because it is like Project Reality, in that your kits are slightly restricted to your class. Snipers cant get/shoot machine gun, etcetera.

Therefore, I would like to hereby personally offer to install Personal Custom Loadouts onto the CLAfghan COOP mission for anyone who asks!!
This way, just like this program does, you can choose your favorite kit/loadout depending on what you want.

You will still be restricted, as in, no sniper rifles for medics, etc. BUT - I am phasing out the "monster arma crate" that has everything in it. It will be moved to the ARMORY by supplies and command, not right in front of players stalling gameplay till everyone sets up 50 items and takes 15 minutes to get ready for deployment.

So, download this. Make kits. Save them, find the save files, rename them (YOUR VG WEBSITE MEMBER NAME) and submit a download link or attach an rar file to posts in THIS thread.

I will translate that into scripts in game that you have a scroll menu list to choose your kit/s from that is specialised to you. If you, say, chose a non-class kit you made, and you are the wrong class (medic/sniper/etc) it will not load to you.

Sorry, but I'm done with complaints from people about Arma being hard to get into cuz everything takes too long. I hope you'll appreciate my efforts to make it more streamlined, without killing options or fully removing the massive choice of weapons we have here.

I am a cat hair away from removing all weapons from crates that drop into the field from Air Drops, so that it only includes ammo for every single weapon, and ordinance.

Input is appreciated, but not in this thread. Keep this thread all about LEA and it's usage. Please post CLAfghan concerns here:
CLAfghan COOP Mission Thread

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No ACE or ACRE. Also, no Arma 2. Only Operation Arrowhead, if that matters. All elements of this are to not disclude any of the Combined Operations and Operation Arrowhead fanbase.
!cool

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=VG= kiwirambob LAN_WROTE ...

Is there room for two weapons... back pack one like in VG Domination eg : sniper rifle & assault rifle & AT Launcher...


You must use ACE 2 with ArmA 2 OA for this. Configure LEA with ACE 2 (Help menu -> addons manager).

Support for vanilla ArmA 2 OA backpacks and ACE 1.13 Stable release is up to be delivered during January.

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" Major_Shepard ".. big thanks for the reply..

Question .. has any one come up with a battle field transport BOT mod for Arma2:oa

EG: a bot that carriers ammo ,first aid ,weapons ,back packs
AT launchers , and follows ground troops , RC by squad leader.. or soldier. I think you guys call it a " mule "

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We will try to add the "second primary weapon" that slings on your back, but I'm not sure how that will work with both LEA and with the Preset loadout script that manages all this in the mission.

For now, just create a standard custom loadout with one primary, a secondary if you wish, and a backpack, or other back weapon. Remember, we are pushing Operation Arrowhead, so if certain weapons are specific to Arma 2 only, the team will need to swap them for OA equivalent gear. Also, MG gunners cannot carry a backpack - the slot is null. Same for others, like Medics. Respect this when creating kits, or we'll be contacting you for revisions.

As soon as we can get the second primary "slung on back", I will simply announce it, and add to the already existing customs for each player - no sweat.

I want second primarys too, just need to nail down the method. Domi's sucked, and was like a magic "bag of holding" that sent players into the field with enough gear to supply a small faction... This new mission sports some nifty suppy drop and support modules so, I actually want soldiers to run out of gear after so long in the field. Gives the commander, the C-130 Pilot, and other logistics roles a point of existence.

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LEA 1.1 Build 1.1.36 available from LEA Updater

=> Choose update after startup or select Check for Updates in the Help menu.

--- Changelog ---
-Added: support for ACE 1.13 stable
-Added: support for OFrP 3.1 (1)
-Added: support for ASR v10
-Added: support for ArmA 2 OA backpacks (2)
-Added: support for respawn and team switch into @LEA
-Added: .bikey and .besign files into @LEA
-Added: initialization of AI playable units in multiplayer missions.
-Changed: no more auto addition of ACE wounds stuff into loadouts
-changed: ArmA 2 missions folder path is made default choice
-Fixed: no firing weapon after loadout initialization
-fixed: RH HK416 AG36 type rifles missing magazines
-Fixed: incorrect weight of M2 Slam, M4A1 CCO SD and Strela Mag
-Fixed: Paladin magazines displayed even if not selected in faction filter

(1): user will see his unit die when using OFrP 3.1 units with R3F weapons. Ask OFrP'authors about this "feature". http://forums.bistudio.com/showthread.php?t=129199

(2): ArmA 2 OA backpacks don't work with ArmA 2 units and unit addons based on it. This is an ArmA 2 limitation.

!happy

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LEA updated to 1.3.56 last week:

http://forums.bistudio.com/showthread.php?128696-LEA-Loadout-Editor-For-ArmA-2-Combined-Operations-and-ACE-2

If we're going to be using ACE on a regular basis this is a very handy utility!!

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While it's handy I'd prefer not to have people using it during missions otherwise we're just gonna end up with everyone running around with .50cal sniper rifles and MGs with thermal sights.

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