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=VG= TEDF

PR : Campaign Episode I

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Alright, filming crew, at 6:00 PRT we have a second day of filming that will be happening today, 12 October 2015 for additional scenes and retakes. Originally had our second day of filming tomorrow, 13 October 2015, but turns out I've got a meeting during that time. It is short notice, but we just need a few cast this time.

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You will need to enable port forwarding for BF2 server for TCP and UDP (Can't remember which port to be exact) on your router to your local IP, then it should be all good assuming your ISP allows server hosting.

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Got the footage. There will be the final 3rd day of filming on Wednesday, 14 October 2015, tentatively, at 12:00pm PRT. More information will be release closer to the date.

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I would like to resign my position as the Mech Inf LAT. I'm unable to come due to personal issues.
Fixed the personal issues, would love to rejoin.

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Everyone, who missed the signup/signed off and would still like to join, feel free to jump on to TS before campaign begins. If we get any MIAs before start, then you'll have a chance of getting in the action in their place.
The selection will be first come first serve basis, which means, who pokes me first(at Zero hour), gets the spot.

That also means, to all signed up dudes, - If you are late to the start, then you might lose your spot to someone else, so please try to be there on time !winker

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Sign-ups are already closed. If you refer to TEDF's post right above yours, you can hang out on Teamspeak right before the event starts and if there are any no-shows, he'll put you in an open spot.

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I won't be able to join you guys for the campaing today because of the some family problems that have been present for a while now. Sorry for the inconveneince and I wish you all a great time and good hunting.

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**Addendum - preview resolution sucks, click on image for better quality

Alright a quick overview on some common IED devices Blufor may run into -

1st, the artillery shell IED - very concealable and therefore it can be easily missed. It is remote detonated and blast radius can take out exposed inf to roughly 2 blocks away even in prone (as shown in the explosion below).



Next, these are IED's that are buried and are also remote detonated (mine/morter IEDs) with the exception of the victim operated water container IED. The latter being powerful enough to destroy light vehicles that run over it.



Lasty, for Mech INF, it's quite difficult to pick out buried IED's but the artillery round IED does show up somewhat.






Keep in mind that a combat engineer can diffuse IED's by using a wrench - takes no more than 10 seconds or so just make you're in PRONE. As long as we remain vigilant and stay smart about our movements, we can mitigate losses or even avoid the hidden menace all together. Good hunting everyone. Except you Sparky. You stay away. !crazy

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