project reality Asad Khal Insurgency Sign in to follow this Followers 1 Entry posted by =VG= Fastjack · July 17, 2016 5,157 views pr coop insurgency veterans-gaming.com insurgency coop 3 Report Entry Sign in to follow this Followers 1
Report reply =VG= BrakeGamer 116 Posted July 17, 2016 That is a lot of maps already! Nice job on it FastJack! Keep em coming... Share this comment Link to comment
Report reply =VG= Fastjack 1,091 Posted July 17, 2016 Fallujah, Burning Sands, Ramiel, Karbala, Grozny are also WIP. Edit .... and MUTTTTTTRRAAAAAAHHHHHH Share this comment Link to comment
Report reply =VG= BLuDKLoT 741 Posted July 17, 2016 Are you making a map pack??? Share this comment Link to comment
Report reply =VG= Fastjack 1,091 Posted July 17, 2016 Sure. Some PR devs also start liking our work. 1 Share this comment Link to comment
Report reply =VG= BLuDKLoT 741 Posted July 20, 2016 I want that Osprey back lol. We need to make a Private server with all the mods we've made, make an installer and then run another server with all the old maps (even the BF2 imports), our revisions, etc.. Oh that would be really nice. Share this comment Link to comment
Report reply =VG= Fastjack 1,091 Posted July 23, 2016 Technically, all stuff i made isn't a mod of PR. It's still PR. All modding content like the Osprey, or AC130 is a part of the map and not main PR Mod. All damagevalues-, damaging/armor materials etc. use the original unmodified PR Mod values/materials. The Insurgency Project is also not really a Mod, it's only a special server setting that runs a modified gpm_coop.py but the main gamemode pythons dont get touched, only combined. Share this comment Link to comment
Report reply Protech 10 Posted July 25, 2016 Looks really cool! Would be great to have something other than AAS for Co-Op. 2 Share this comment Link to comment
Report reply Protech 10 Posted July 28, 2016 Oh and another question: Is this optimized for Blufor forces only, or can you theoretically play as Opfor against bots who are trying to attack your point. Also, are these maps using coop maps for a base (like Asad Khal coop) or are you making entirely new layouts (so you can make your own navmeshing) Either way, great job like I said, I seriously can't wait to try this out Share this comment Link to comment
Report reply =VG= Fastjack 1,091 Posted July 28, 2016 All the same navmeshes from the coop maps. When you make a new layout, you dont need to navmesh it. Navmeshing is done once and than its final. Share this comment Link to comment
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