=VG= SemlerPDX Posted January 26, 2012 at 10:32 PM Report Share Posted January 26, 2012 at 10:32 PM Wishlist considerations and update:RE: British vehicles for BAF Pilots - I'd rather cater to the desires of players rather than default on "what was deployed where IRL". BAF air vehicles officially added to Wishlist and will be incorporated somehow, if only just one or two or British varients (CH-47).Addon version (i.e. to include F16/F18/GLT/Mando and whatever else we agree on, is a BIT far off READ: more than 2 weeks)Current Version *update* (RC 0.95) is the current WIP, requires NO addons, should only require Operation Arrowhead, and map CLAfghan; no Arma 2 vanilla elements (sadly, no USMC units or Cobra)[EDIT: I love the Cobra, trivia nut on it's history, and WILL be making a USMC version of this map in the future eventually. Original goal was for MOST open "joinability" version with the public masses in mind, barring no one via game version]RELEASE ESTIMATE RC 0.95: Weekend of 1/27/2012And, YES, the Camp Branca "teleport flag" UH60 has been locked in an Iron Maiden during the WIP for his crimes; will be released upon version release - if he survives my torture. !crazyMany of your wishlist items are incorporated, non-addons that is.Keep it comin, guys!!hi Quote Link to comment Share on other sites More sharing options...
ashman333 Posted February 6, 2012 at 07:56 PM Report Share Posted February 6, 2012 at 07:56 PM So sadly no mrap :( Quote Link to comment Share on other sites More sharing options...
sgt-barclay Posted February 6, 2012 at 09:01 PM Report Share Posted February 6, 2012 at 09:01 PM how about a static artillery fob Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 6, 2012 at 09:51 PM Report Share Posted February 6, 2012 at 09:51 PM ? MRAP will be added. Did you miss something? Vanilla version cannot support such file size, so it will be part of the addon version.Have you played the mission barclay? Artillery usage is via Platoon Leader, chain of command calls up to him. No point and click artillery will be included.Could use some help with the heavy lifting, as I've blown right past the estimated release date.Minor setbacks compound other minor setbacks, but is learning experience for certain. Further projects will have the benefit of knowledge and past techniques. This is a sort of framework, afterall.The sooner this framework is finished, it can be ported to ACE, ACRE, made to use addons instead of stock vehicles and AI's, all that... First things first.back to work.... Quote Link to comment Share on other sites More sharing options...
sgt-barclay Posted February 6, 2012 at 09:55 PM Report Share Posted February 6, 2012 at 09:55 PM if any help i can give am happy 2 bu not 100% sure how Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 16, 2012 at 04:26 PM Report Share Posted February 16, 2012 at 04:26 PM Dave22644 =VG= LAN_WROTE ...Some people don't really like the new squad layout and want it to be put back the way it was or changed up to ones that make sense, like two US army units, the US special forces unit, the marine sniper and US army sniper, two armor units and three pilots. have had people wanting me to restart the server back to the previous patch, other then that things seem to be good.Noted. I want to cater to the players with this, what they expect and what will work.Currently, the ground troops are in 2 squads, with 2 fireteams each. One squad is an Anti-Armor Squad, and the other is a Machinegun Squad. Each squad has one medic, and one engineer. I used this image as a basic guide, though Arma would be perfect for it, but if players want small squads with 0 fireteams, I can make that happen.I also found this helpful, and modeled the structure after it:I'll spend some time on the server today and tomorrow. I'd like to see how it plays out.This is the reason for the Release Candidate, so that we can find bugs and configuration issues before we set back and relax.Thank you for the input, Dave! It is well noted, (though not going to be fun...squad structure is one of the hardest, most tedious and repetitive things to re-work in the entire mission!!)!cheers Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted February 16, 2012 at 07:25 PM Report Share Posted February 16, 2012 at 07:25 PM I think the new squad structure makes sense and may encourage people to work together as you're more likely to be in a squad with others rather than joining a squad on your own because that has the role you want.Also don't really see any drawback from the new merged squads.I'd be fine with the idea of having them more uniform though, ie one squad of a us army fireteam + us spec ops fireteam and one squad of baf fireteams or the de/cz fireteams. Quote Link to comment Share on other sites More sharing options...
PITN Posted February 16, 2012 at 09:02 PM Author Report Share Posted February 16, 2012 at 09:02 PM I like Sem's idea bu the implementation in arma doesn't work right. was thinking about the F2 farmework, shack attack hud and proper FT management. If I could keep these units seperate and just tlink the FT's to the SL then it would be awesome.SLMedicGrenadier FT LeaderMGAMGATGrenadier / FT LeaderARAARATTHe idea is the SL and FT groups are SEPERATE in the missions SQM but are linked on JIP to the SL group and color coded in shackattack hud. Reference is arma:pr. THeir solution was to sepereate all soldiers and they JOIN a fire team then the SL makes the seperate groups and color codes them, I'd rather this process was automated and the players are forced into specific roles. i.e. MG AT etc.Now if I could just figure out how to make this happen without user input.... Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 17, 2012 at 06:43 PM Report Share Posted February 17, 2012 at 06:43 PM Squad organization has been returned to default/previous setup. A few slots are still out of place, but will be ordered correctly soon, with the next Hotfix for the RC of 0.95. We still have much testing to do, but with PITN's help this morning, we have knocked out or identified nearly all of the bugs and tweaks we want to do. I just need to put "pen to paper". First, a little more time playing the mission for me....!cp Quote Link to comment Share on other sites More sharing options...
Jager Posted February 17, 2012 at 07:06 PM Report Share Posted February 17, 2012 at 07:06 PM Addon that gives the CAS pilot more information and options.Also made my own video about it, too much noise from the A-10 so just skipped that but proved that you can get it setup clientside in less than 5minutes.----http://forums.bistudio.com/showthread.php?129707-Blake-s-PINS-%28Pseudo-Inertial-Navigation-System%29-and-Bombing&highlight=Blake%27s+PINS+Bombing.+V0.5+Alpha Food for thought?Edit-PITN embed video. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted February 18, 2012 at 12:36 PM Report Share Posted February 18, 2012 at 12:36 PM We will be including this mod, it has already been discussed. We also want to ensure that we have a "RECON" class of helicopter for a special set of side missions just for it. In Vanilla, it will be the AH-J6, to have a Laser Designator and IR/NVG as showin in PINS. I guess if we have to settle, it will wait for the Addon Version, but then again, I've never been one to settle - I've been told already the things I've proposed should be addons, but I want to do as much initially in the Vanilla version for the public and the masses of Arma players who do not use mods (yet). Quote Link to comment Share on other sites More sharing options...
=VG= Calv Posted February 18, 2012 at 01:24 PM Report Share Posted February 18, 2012 at 01:24 PM Downed Pilot/Destroy Blackhawk mission:Think others have mentioned that finding the blackhawk can be a pain, perhaps have a ? appear on the map in the general area of the bh once the pilot has been captured. (eg ? shows BH is within 50m or 100m)Plt Ldr - I think it would make the role more attractive if he could requisition the chinook (or blackhawk if it can lift the stryker mev). I know he can use the static ones but would just be easier using the req area. Quote Link to comment Share on other sites More sharing options...
PITN Posted February 18, 2012 at 11:06 PM Author Report Share Posted February 18, 2012 at 11:06 PM Now this is a RECOnN helo. Quote Link to comment Share on other sites More sharing options...
Jager Posted February 22, 2012 at 07:24 PM Report Share Posted February 22, 2012 at 07:24 PM SemlerPDX =VG= LAN_WROTE ...We will be including this mod, it has already been discussed. We also want to ensure that we have a "RECON" class of helicopter for a special set of side missions just for it. In Vanilla, it will be the AH-J6, to have a Laser Designator and IR/NVG as showin in PINS. I guess if we have to settle, it will wait for the Addon Version, but then again, I've never been one to settle - I've been told already the things I've proposed should be addons, but I want to do as much initially in the Vanilla version for the public and the masses of Arma players who do not use mods (yet).I forgot to mention, Blake's addon is mostly client side.But you do need one line in the init script for camera and another one for laser, attack designation works without having those two enabled. Quote Link to comment Share on other sites More sharing options...
Jager Posted March 6, 2012 at 10:26 AM Report Share Posted March 6, 2012 at 10:26 AM Shack tac is showing off their WIP on the fire from little bird addon, looks cool http://youtu.be/Rm-n7fmOBl0 Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted March 6, 2012 at 03:26 PM Report Share Posted March 6, 2012 at 03:26 PM um...Jager? that's just a link to some music video.... Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 6, 2012 at 04:15 PM Report Share Posted March 6, 2012 at 04:15 PM SemlerPDX =VG= LAN_WROTE ...Vanilla version cannot support such file size, so it will be part of the addon version.I did not know there was a limit.. do you know what the max size is? Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted March 6, 2012 at 05:05 PM Report Share Posted March 6, 2012 at 05:05 PM I don't want people to have to download a 4 GB mission, but we could test it and see. If we kept updates to once every several months and found a way to change addons back to included scripts, I guess anything is possible.Just, how long do you want someone with slow internet to wait before the mission DL's to their pc? Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 6, 2012 at 06:10 PM Report Share Posted March 6, 2012 at 06:10 PM yeah true.. the largest PBO mission file I've seen is 25MB or so.. and that's probably too big Quote Link to comment Share on other sites More sharing options...
=VG= OniBlood1986 Posted March 7, 2012 at 05:58 AM Report Share Posted March 7, 2012 at 05:58 AM I would like to see some more ammo in the C130 because its some times hard to hit a target with out a few test rounds. 25 rounds on the minis is a big light and bofors is also a bit light, I would not whore the 105mm to much because to the power. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 7, 2012 at 04:52 PM Report Share Posted March 7, 2012 at 04:52 PM ^ lol helibopper!lolol Quote Link to comment Share on other sites More sharing options...
Guest Guest airbornealways Posted March 16, 2012 at 11:53 PM Guest Report Share Posted March 16, 2012 at 11:53 PM Training Area.Scroll Wheel option at Ammo Create to load you with the weapon for that range.Is it possible?? yes as I know of others using this on their training maps. Not knowing anything about map editing, I am unsure of how this is done but I am sure if I WAS able to reverse engineer the map I could figure it out.Pro - for just basic understanding of how to use the weapons and range everyone gets a set weapons. Speeds up time after arrival at said range.Con - none immediately come to mind as training practice ranges are for learning to become better.(If needed I can host a map that had this type of scripting) Quote Link to comment Share on other sites More sharing options...
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