=VG= OniBlood1986 Posted January 10, 2011 at 12:29 AM Report Share Posted January 10, 2011 at 12:29 AM As most of you know I have been working on converting and adding content to arma2/OA maps for =VG= . It can be very time consuming and a pain in the ass, So I am coming forth to request a team of player and people to love to map and make mods. This way we can share the load of the work and perhaps make =VG= Only maps and mission.Currently I have had Blud and Iffn helping me out. Your requirements will be to have both arma2 and arma 2 OA. (we can work around people with out arma2) . Now I am willing to sit down on TS3 and walk people through the editor and help them start their own maps. Any one that is willing to help out post or send me a PM and we will set up a meeting time.Thanks Quote Link to comment Share on other sites More sharing options...
dman248 Posted January 10, 2011 at 02:14 AM Report Share Posted January 10, 2011 at 02:14 AM Hit me up, love making maps in the arma 2 editor, anything you need. Quote Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted January 10, 2011 at 03:12 AM Report Share Posted January 10, 2011 at 03:12 AM Thanks to Oni and Iffn indeed.I put the Arma Editor Manual in the Download section. I'm reading thru it myself to be more useful. Quote Link to comment Share on other sites More sharing options...
IHarryXx Posted January 10, 2011 at 10:43 PM Report Share Posted January 10, 2011 at 10:43 PM Even though that ArmaII editor guide is good... Still didnt cover most of the stuff I needed. Although just something I should bring up... The Insurgency gamemode, where you start inside on of 3 military bases, Im editing to contain 'funky' vehicles. Any ideas on what to place? Quote Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted January 10, 2011 at 10:51 PM Report Share Posted January 10, 2011 at 10:51 PM Not sure man maybe Oni or Iffn can add to this. I would say whatever you like and go from there. Quote Link to comment Share on other sites More sharing options...
PITN Posted January 30, 2011 at 01:23 PM Report Share Posted January 30, 2011 at 01:23 PM I wold like to tinker with it. Quote Link to comment Share on other sites More sharing options...
mentlyill Posted April 15, 2013 at 02:27 PM Report Share Posted April 15, 2013 at 02:27 PM Hey anyone here who has tried the roadpainter 2?if so could somone please help me a bit. im currently altering the map of celle (or trying that is) i want to add some roads and towns. i painted the roads that i want and i get a xyz file which i do not know how to load in to the map editor. is there anyone out there who could help? Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted April 15, 2013 at 02:48 PM Report Share Posted April 15, 2013 at 02:48 PM I could be wrong but I don't think anyone here has any map editing experience.. at least not to my knowledge. I'd check the BIS forums for more info there is probably a guide there as well. Quote Link to comment Share on other sites More sharing options...
mentlyill Posted April 15, 2013 at 03:20 PM Report Share Posted April 15, 2013 at 03:20 PM I've checked the BIS forum. haven't found a guide yet. And i have sent a pm to the author of the roadpainter tool. but no answer there yet either. maybe i just need to give it a bit more time. but thanks anyway.. Quote Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted April 15, 2013 at 03:22 PM Report Share Posted April 15, 2013 at 03:22 PM Check this guy's YT page there are some videos for RP2:http://www.youtube.com/user/kylejwilcox/videos?view=0 Quote Link to comment Share on other sites More sharing options...
mentlyill Posted April 15, 2013 at 03:28 PM Report Share Posted April 15, 2013 at 03:28 PM he's the author of the tool it self. im kinda hoping and waiting for an answer from him already.. and offcourse the BIS forums are down for maintenance :( Quote Link to comment Share on other sites More sharing options...
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