=VG= Gaz Posted January 19, 2014 at 03:04 PM Report Share Posted January 19, 2014 at 03:04 PM Wooz =VG= LAN_WROTE ...I don?t like the Massi weapons, as nice as it is to get all those weapons, most are them are sub-par in quality(and add crate cuddle time) as for the skins, i quite like those, but are they necessary?Also, i?d like to bring up a suggestion, i would like to see missions with forced 1st person, i feel that it kills the immersion when you can switch to 3rd person, also forces people to use the stance system...what do you guys think?The argument comes up again with people who do not have equipment allowing them to turn there head on the move, the only kind of way they can tell what is going on around them is using 3rd person. Link to comment Share on other sites More sharing options...
=VG= Ingo Posted January 19, 2014 at 03:47 PM Report Share Posted January 19, 2014 at 03:47 PM umm hold alt and move your mouse.. works for me :D Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted January 19, 2014 at 05:47 PM Report Share Posted January 19, 2014 at 05:47 PM Ingo =VG= LAN_WROTE ...fhq accessories maybe and i know the m4/m16 and cool and all but the 5.56 round is useless in arma 3 also i have a slightly edited patrol ops mission that i would like on the server :PI can?t seem to find the source, but i think they were implementing a new damage system/feature in the upcoming update, something that would put your guy into some kind of ragdoll when you got shot Link to comment Share on other sites More sharing options...
=VG= Gaz Posted January 19, 2014 at 08:41 PM Report Share Posted January 19, 2014 at 08:41 PM Ingo =VG= LAN_WROTE ...umm hold alt and move your mouse.. works for me :DMy argument here is people without track IR are left at a distinct disadvantage.. Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 19, 2014 at 09:12 PM Guest Report Share Posted January 19, 2014 at 09:12 PM @gaz you can do the same stuff holding alt. I prefer to use alt, Track IR is honestly too sensative to use for arma until I get used to it. Also who would be having the advantage? We play coop :) Just want to throw my 2 cents in there as well :)@wooz are you thinking of the body armor simulation? Link to comment Share on other sites More sharing options...
=VG= Gaz Posted January 19, 2014 at 09:16 PM Report Share Posted January 19, 2014 at 09:16 PM But simply, if you dont want too use third person, dont? - A lot of us use it because it provides us with proper depth perception of a situation. Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 19, 2014 at 09:22 PM Guest Report Share Posted January 19, 2014 at 09:22 PM I see where your coming from, but 3rd person takes away the immersion of the game imho. I thought you said you were never going to play Arma 3 anyways ;) Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted January 20, 2014 at 02:33 AM Report Share Posted January 20, 2014 at 02:33 AM @Cold not the mod that you posted if that?s what you mean, something from one of the SITREP?s or SPOTREP?s, still can?t find it.@Gaz isn?t that one of the points of being in battle, not having full control of the situation? with 3rd person i find myself looking over walls, because i know i can, without it, i am forced to used the brilliant stance system ;) Link to comment Share on other sites More sharing options...
Guest Guest ColdNfreeziN =VG= Posted January 20, 2014 at 03:03 AM Guest Report Share Posted January 20, 2014 at 03:03 AM @Wooz no not what I meant. In december they added armor plates that work in arma. So the vests can actually stop 9mm rounds and what not Link to comment Share on other sites More sharing options...
Vetala Posted January 20, 2014 at 03:10 PM Report Share Posted January 20, 2014 at 03:10 PM I think the whole thing with forced first person should be up to the player themselves. If you don't want to use third person, don't.Sometimes third person can be useful for a wider field of vision acting as peripheral vision or peaking out of cover without having to physically move half of your body out of said cover. Link to comment Share on other sites More sharing options...
Pigeon Posted January 20, 2014 at 07:44 PM Report Share Posted January 20, 2014 at 07:44 PM It takes away immersion? Being forced to look down a 60 degree angle RUINS MY IMMERSION. I have no peripheral view or situational awarness. I like 1st person when I'm in combat but for patrolling and such 3rd person allows me to actually see my surrounding. And yes you can "cheat" in 3rd person but that just makes up for all the things I can't do in game that I could in real life.Edit: Just realised this is about arma 3, so I don't care. Link to comment Share on other sites More sharing options...
=VG= Ingo Posted January 20, 2014 at 09:39 PM Report Share Posted January 20, 2014 at 09:39 PM alright to wrap this up i think the mission maker/hoster should be the one who decides if 3rd person is on or off end of discussion... Link to comment Share on other sites More sharing options...
=VG= Gaz Posted January 21, 2014 at 05:19 PM Report Share Posted January 21, 2014 at 05:19 PM You've kinda just ended a perfectly decent discussion.. with the note - I think this, and its right, end of. Like not trying to argue there just questioning if you meant that how it sounds.. Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted January 21, 2014 at 05:27 PM Report Share Posted January 21, 2014 at 05:27 PM Topic hasn't got much about 3rd person - let it indeed be the end of that discussion in this thread. Make separate discussion thread for any further points, perhaps filling first post with quoted parts from this thread.!offtopicSavageCDN =VG= LAN_WROTE ...I'd like to put together a set list of mods that we will use at VG. This will simplify things for mission makers as well as players. Any mods that you want added to the list must be tested by VG first before being included in the pack... mostly to prevent conflicts between mods.I'm not sure if maps should be included here - thoughts?Any mods we use must have the following:- thread on BIS forums for feedback and questions- proper working key file for the server (I'm looking at you, ACRE)- testing approval to avoid conflicts and other mod-related issuesHere's what I'm thinking: SERVER ONLY<br />@VTS_Ballistic adds bullet drop and wind effects<br /><br /><br />SERVER AND CLIENT<br />@CBA_A3 core mod<br />@African_Conflit units<br />@ALiVE Pure Win<br />@BaBe_midTex mid-range texture replacement<br />@bCombat AI mod<br />@CAF units - requires @HiddenIdentityPack<br />@cTab commander tablet<br />@FA18_A3 F18<br />@HiddenIdentityPack required for @CAF<br />@mcc_sandbox_a3 Win<br />@mbg_killhouses_a3 adds enterable/breachable houses (Cinder City)<br />@RH_M4_A3 RobertHammer M4/M16 pack<br />@NATO_RUSSIAN_SF_Weapons required by unit packs<br />@TaskForceRadio the new ACRE<br />@TMR_Alt weapon resting and other 'realism' features<br /><br /><br />CLIENT ONLY<br />@Blastcore_A3<br />@JSRS2<br />@sthud_a3<br /><br /><br />MAPS<br />@A3MP a2 map pack<br />@Fallujah<br /><br />-if other A2 maps work by just having @A3MP running... *HAPPYHAPPY, JOYJOY*<br /> Any thoughts / suggestions? Link to comment Share on other sites More sharing options...
Vetala Posted January 21, 2014 at 05:33 PM Report Share Posted January 21, 2014 at 05:33 PM After much thought and consideration, I would suggest removal of Massi's Weapons and Units pack. Although I think they are pretty good I think Robert Hammer's M4 pack is better and the units really are unnecessary.BUT, if you are looking for new units with decent camo, I think this is the best looking camo out so far.http://www.armaholic.com/page.php?id=22731 Link to comment Share on other sites More sharing options...
whiztler Posted January 21, 2014 at 05:39 PM Report Share Posted January 21, 2014 at 05:39 PM Last Sunday we did a AI Mod test on LAMBS. During the 2 hour test, we ran 4 scenarios with Bluefor vs. Opfor in different situations. The mods we tested were TPW and bCombat. Both mods are still WIP.Even though both mods officially do not support MP as of yet, they do function in a MP environment. Currenly our preference is bCombat. Units seem to be more switched on when engaged. With bCombat they use cover better, are more agressive and seem more intelligent in general.The main difference betweeon the mods imho is that units seem to be more defensive with TPW and more offensive with bCombat.Drop me a line If you are interested in the test mission we used. Link to comment Share on other sites More sharing options...
=VG= Ingo Posted January 22, 2014 at 05:39 AM Report Share Posted January 22, 2014 at 05:39 AM i think we need a shotgun mod :D http://www.youtube.com/watch?v=dE9Y0atVGFE Link to comment Share on other sites More sharing options...
Vetala Posted January 27, 2014 at 04:06 PM Report Share Posted January 27, 2014 at 04:06 PM For those among us that love the SCAR, this weapon pack has some awesome models and sounds for it. Unfortunately the other weapons in the pack are kinda meh. Click Hereand for those of us who feel like reminiscing of the good old days of shooting some pajama wearing insurgents we have this Click Here Link to comment Share on other sites More sharing options...
Pigeon Posted January 28, 2014 at 02:11 PM Report Share Posted January 28, 2014 at 02:11 PM Out of interest does this mean the VG arma 3 server will be running these mods at all times? Do you plan to also host a vanilla server like on arma 2? I only ask because lets be honest unless ciros made a mission or theres an event no one really tends to go on arma 3 other than for a short play because they forget its awful. So it may be good for your guys dwindling numbers to host a decent vanilla arma 3 server. Also 3rd person ftw. :P Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted January 28, 2014 at 06:39 PM Report Share Posted January 28, 2014 at 06:39 PM ^what he saidThey got a working A3 Vanilla Insurgency mission yet? Cuz that would be perfect... Link to comment Share on other sites More sharing options...
Vetala Posted January 28, 2014 at 06:54 PM Report Share Posted January 28, 2014 at 06:54 PM There's a few close versions of A3 vanilla insurgency. Most of them are just clearing red squares though, and the ones with caches don't have the suitcase intel. You have to try and capture a warlord for the intel but unfortunately he likes to shoot at you.Ciro and I were working on one, but he has had other more important admin stuff to do and I'm just super lazy. Link to comment Share on other sites More sharing options...
Jager Posted January 29, 2014 at 02:27 PM Report Share Posted January 29, 2014 at 02:27 PM This might be of interest:http://youtu.be/58cW0M2ek1A?t=5m12shttp://www.armaholic.com/page.php?id=23768@Vetala Go go get insurgency working again, that would be dope :p Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted January 29, 2014 at 03:09 PM Author Report Share Posted January 29, 2014 at 03:09 PM @Pigeon - yeah definitely a vanilla A3 server as well@Jager - looks interesting will check it outAs for a real version of Insurgency ask me again on Friday (I can say no more...wink wink) Link to comment Share on other sites More sharing options...
Jager Posted January 30, 2014 at 11:58 AM Report Share Posted January 30, 2014 at 11:58 AM Alive on Sahrani? O.ohttp://www.reddit.com/r/arma/comments/1wgf18/welcome_back_sahrani/ Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted January 30, 2014 at 03:01 PM Report Share Posted January 30, 2014 at 03:01 PM SavageCDN =VG= LAN_WROTE ...@Pigeon - yeah definitely a vanilla A3 server as wellAs for a real version of Insurgency ask me again on Friday (I can say no more...wink wink)!yahoo Link to comment Share on other sites More sharing options...
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