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[poll] Send Your Questions to the Arma 3 Devs - Post here!


=VG= SemlerPDX

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VETERANS-GAMING would like your help!


We are going to ask the Arma 3 Dev's some questions about Arma 3 - your questions!

We would appreciate input and questions from gamers ranging from those who have played Arma 2 and it's DLC and Mods, to those who've never played Arma at all. We would like to select questions that are unique, those that may not have been covered already in what we have learned so far, and those that may address specific details relating to new features expected in Arma 3.

This is a great chance as a gamer to get YOUR questions answered about Arma 3 - please post them up here, and if you think of another, post again. Play the Alpha (or Alpha Lite) and bend the ear of the very people who work on it - when we have a nice selection of questions, they will be submitted to our friends at BI Studios. We will post up the answers here!

Keep in mind, Arma 3 is an Alpha, and not the best reflection of the final game, but you should still be able to get a great feel for what is to come, and if you are like many of us Armaholics, you'll want to know more about this new game.
Also, if we get too many questions, we may have to thin it down a bit - either way, we can discuss it all here and learn a little more about the world's next best MMO military simulator!




I'll start it off:


I was reading through the Arma 3 scripting commands and noticed "humidity" - returning a value of the current humidity. Is this an element of detailed sniping simulation, or just more detail for dynamic weather and cloud formation on the islands?


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Korneel van 't Land wrote ...

Hi VETERANS-GAMING!

Thanks for getting in touch. We'd love to answer some questions. Please just note that this week is incredibly busy for us - so it might take some time before we get back to you.

All the best,

Korneel van 't Land
Brand & PR Manager


!2cool
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Q. What other plans do you have with the ArmA 3 engine?
ArmA 2 already saw multiple games in the same engine such as DayZ, Iron Front: Liberation 1944 and Take On Helicopters of which especially DayZ had a huge sucsess.
Will this trend continue with ArmA 3 and in which way will it be available for the community?


Q. From my experiance with ArmA 2, most of the fun after a while came from the huge amount of mods available for the game, which were shared by the community using Armaholic, SixUpdater and Armarize.
Will you be trying to activly support or even guide those mods using your own or the Steam Workshop system or are you just providing the possibility in the game structure for mods to be added?
For example, as far as I'm aware, Valve for example introduced a system in Team Fortress 2, in which modders can sell there created cosmetic items to other players using an ingame system, while Valve keeps a certain cut off the deal.
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