=VG= SavageCDN (Inactive Duty) Posted March 10, 2013 at 10:49 PM Author Report Share Posted March 10, 2013 at 10:49 PM Server info:Clan Info: If you're searching for a group of team play gamers then please give us a look. We operate well managed servers, and we have an awesome community of supporters!ARMA 3 PUBLIC SERVER LISTSee our ARMA 3 TS3 "channel description" area for up-to-date server info: ts3.veterans-gaming.comVETERANS-GAMING PUBLIC #1 ver. N Dynamic_War_Sandbox_VGVETERANS-GAMING PUBLIC #2 ver. N Dynamic_War_Sandbox_VGVETERANS-GAMING PUBLIC #3 ver. N Dynamic_War_Sandbox_VGMissions:Dynamic_War_Sandbox_VGDyn_War_Sand_VG_v14x_pub.StratisCOOP max 25 playersUses MSO's CQB populator and a few other MSO features (no persistence)BTC revive, respawn and mobile respawn systemVirtual Ammobox System (replaced the fill scripts)*BTC Teamkiller script - disabled for now while server is passwordedScripts to prevent grenade throwing in baseOriginal mission by zorrobyte and MSO Dev TeamAWS Dominationco30_AW_Domination_VG_1a.StratisCOOP max 30 playersRemoved as server default although still available for selection - needs more work before full release.Original mission by AWS**************************************************Due to a bug with ammo box fill scripts and the Alpha version there will be missions (that use a fill script) which will cause lag running on the server, especially at higher player counts.If you want to check out some missions on your own and perhaps post your results here (ie: does it suck? how many players? COOP or DM?)Feedback re: missions or server setup would be appreciated.!gam Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 10, 2013 at 10:50 PM Report Share Posted March 10, 2013 at 10:50 PM Client-side Pack - click link below to download files and read install instructions below*** THESE ARE NOT REQUIRED TO JOIN THE SERVER ***If you don't see an addon here it's probably because it does not have a server .bikey file. Any mods we use on our servers MUST have this key file or else we cannot use them.** If you have downloaded previous versions please remove them and update with v2 pack **A3_Clientside_Addons_v2.ziphttp://debian.veterans-gaming.com/~six/A3_Clientside_Addons_v2.zipInfo:@CBA_A3 (required for some other addons)http://forums.bistudio.com/showthread.php?147535-CBA-Community-Base-Addons-ARMA-3-Alpha@sthud - ShacTac fireteam HUD *https://dev-heaven.net/projects/sthud/files?sort=created_on%3Adesc%2Cfilename (top file sthud_A3)@HMM_StanceIndicator - 1st person Stance indicator ***THIS WAS REMOVED DUE TO A PROBLEM WITH THE MODs SERVER KEY FILE**@FA_gpstr_watermark - Move GPS to top right of screenhttp://forums.bistudio.com/showthread.php?148485-FA_gps-Get-that-GPS-out-of-my-face!@BEARB_Compass - Digital Compass indicator *http://forums.bistudio.com/showthread.php?150533-Digital-Compass-Bearing@tao_foldmap_a3 - Selectable small 'folded' map on screen *http://forums.bistudio.com/showthread.php?148517-Tao-Folding-Map-2-1@norrn_rflocc - CQB Rifle Collision fix (WIP) *http://forums.bistudio.com/showthread.php?147706-Rifle-Collision-AddonTo unzip files:7zip http://www.7-zip.org/download.htmlInstalling the Arma3 Clientside Addons Pack:Download the zip file (top link in post - A3_Clientside_Addons_v2.zip) and extract it to your Arma3 install directory (ie: C:\Program Files\Steam\steamapps\common\Arma 3).You should now see a bunch of new folders there:@CBA_A3@FA_gpstr_watermark@BEARB_Compass *@norrn_rflocc *@sthud *@tao_foldmap_a3 *There is also a \userconfig folder included in the .zip - make sure it gets extracted as well into your Arma 3 directory (this is for the compass mod).Launch Arma3, Main menu, Options, ExpansionsSelect each @mod folder and click EnableClick OK then Restart Now - game will restart with those mods enabled. To disable, go back to Expansions, uncheck, restart.PLEASE NOTE: @CBA_A3 is required for some mods, marked with *March 14th v1a - updated Norrins Rifle Collisions and CBA versionMarch 25th v2 - updated all mods please remove existing folders and re-install Link to comment Share on other sites More sharing options...
McKillem Posted March 11, 2013 at 04:43 AM Report Share Posted March 11, 2013 at 04:43 AM Sounds good, will definitely check out the server with my buddies later today. Link to comment Share on other sites More sharing options...
=VG= LittleTortiaBoy Posted March 11, 2013 at 04:49 AM Report Share Posted March 11, 2013 at 04:49 AM is the CQB Spawn thing set for ALL the towns or just individual towns? because 20% might be good for the main town but perhaps to much for the smaller one? if that makes sense at all... Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted March 11, 2013 at 05:26 AM Report Share Posted March 11, 2013 at 05:26 AM TortiaBoy =VG= LAN_WROTE ...is the CQB Spawn thing set for ALL the towns or just individual towns? because 20% might be good for the main town but perhaps to much for the smaller one? if that makes sense at all...saying that, is 100% the same number allocated to all towns no matter the size? or do they scale up/down depending on how much squares there are? Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted March 11, 2013 at 09:19 AM Report Share Posted March 11, 2013 at 09:19 AM i believe that the CQB thing spawns enemies depending on the size of the town and the hostile presence. Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 11, 2013 at 12:06 PM Report Share Posted March 11, 2013 at 12:06 PM Server works perfect now. Don't even have the usuall lag spikes.Thanks Savage! Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 11, 2013 at 01:02 PM Author Report Share Posted March 11, 2013 at 01:02 PM From the MSO manual re: CQB populator:CQB_EnPop - Uses houses and fortification as spawnpoints, provides Close Quater Combat and bringsa new dimension to MSO. If players gets in range AI is spawned in houses, if out of range they aremoving back to their houses and get deleted (incl. groups). Uses a Serverside Garbage Collector, clearedpositions are stored to PDB.Settings /// CQB AI Limit: Max. 10 AI spawned local on each client (20 players x 10 AI = 200 AI in crowded areas), ?Off? means the spawnpoint is suspended after 1 group has spawned(recommended) /// CQB Group limit: Groupcount must be lower than this limit for CQB to spawn. Recommended settings are 10% / off / off (not change that until you know what you do). Use markers ammo and ammo_1 for a safezone of at least 1000 mtrs around base (it uses safe-zone setting from rmm_enpop or falls back to 1000 default). You have the option to place additional 10 Blacklist-markers on map, with name CQB_BL0 - CQB_BL9 for blacklists of 500m.Spawns in any buildings/structures not just towns. More buildings = more spawns. More players in area = more spawns.TortiaBoy =VG= LAN_WROTE ...is the CQB Spawn thing set for ALL the towns or just individual towns? because 20% might be good for the main town but perhaps to much for the smaller one? if that makes sense at all...It's an overall setting which also depends on the number of players in the areaCurrent settings are 20% pop with CQB AI Limit and CQB Group Limits OFFFrom what I've read this mission is optimized for higher player counts (see the video for 61 player COOP - http://youtu.be/WBhSXDctY-g ) After testing yesterday the server was still at 45'ish FPS after about 2 hours.I'll upload a newer version tonight with CQB cranked up to 40% and we'll see how it runs - or if there is an admin on today you can try restarting the server, go into paramters, and change the CQB Populator to 40% (don't change anything else for now) Link to comment Share on other sites More sharing options...
=VG= Wooz2770 Posted March 11, 2013 at 02:12 PM Report Share Posted March 11, 2013 at 02:12 PM Is there any way to increase the time it takes for enemy bodies to disappear? trying to loot enemies for ammo and weapons is near impossible due to them despawning moments after they have been killed. Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 11, 2013 at 02:19 PM Report Share Posted March 11, 2013 at 02:19 PM SavageCDN =VG= LAN_WROTE ...I'll upload a newer version tonight with CQB cranked up to 40% and we'll see how it runs - or if there is an admin on today you can try restarting the server, go into parameters, and change the CQB Populator to 40% (don't change anything else for now)Testing now Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted March 11, 2013 at 03:40 PM Report Share Posted March 11, 2013 at 03:40 PM I don't see our server in the browser list? And what about removing PW so we can fill the server? Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 11, 2013 at 05:05 PM Author Report Share Posted March 11, 2013 at 05:05 PM ^ it should be there if you filter for VeteransSometimes gamespy doesn't show the A2 servers either I think it is just that gamespy sucks :)The only problem with removing the password now is we have no admin control over the server. The only way to deal with idiots is to actually be on the server and logged in as admin, kick them from the server, manually write down their Arma GUID, and ban them later.Now if we have a bunch of VGs on the server we can open it up but for general use I don't think it's a good idea at the moment.I've been updating my signatures on various forums to pimp our server but they all say you must join TS for the password. What's great is that players are actually doing that to play on our server.. that never usually happens. Link to comment Share on other sites More sharing options...
=VG= Ingo Posted March 11, 2013 at 05:21 PM Report Share Posted March 11, 2013 at 05:21 PM if we open up the server i would like to see a only pilots can fly script getting kinda tired when trying to lead a infantry squad and then someone just flies off Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 11, 2013 at 05:27 PM Author Report Share Posted March 11, 2013 at 05:27 PM Wooz =VG= LAN_WROTE ...Is there any way to increase the time it takes for enemy bodies to disappear? trying to loot enemies for ammo and weapons is near impossible due to them despawning moments after they have been killed.Will checkIngo =VG= LAN_WROTE ...if we open up the server i would like to see a only pilots can fly script getting kinda tired when trying to lead a infantry squad and then someone just flies offY U no liek walking to AO only to change marker to blue?Good idea will check Link to comment Share on other sites More sharing options...
McKillem Posted March 11, 2013 at 05:56 PM Report Share Posted March 11, 2013 at 05:56 PM Server works good, no lag spikes, fps was 50 to 30 (which is good in my book) with smooth transitions over time, no sudden drops. Can't see the point of dynamic sandbox mission though, squares turn back to red in a matter of minutes. Sense of accomplishment is nowhere to be seen 8(( Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 11, 2013 at 06:12 PM Report Share Posted March 11, 2013 at 06:12 PM Tried to play with CQB 20% and 40%.It was pretty much the same but i was playing alone/with few people.It seems that large AOs always have hostiles, few red squares are always empty and other are inhabited sometimes. Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 11, 2013 at 07:36 PM Author Report Share Posted March 11, 2013 at 07:36 PM Yeah the red squares are a bit weird.... they are a leftover of another mission I think and aren't in any way connected to the AI spawning scripts in this mission.. they are just there to show red or blue markers. I think the way the CQB thing works in MSO is a % chance of spawning per building per player...so if it's just a few guys around a small house and shed it probably won't spawn much if anything...and yeah there isn't much of an 'end game' with this type of mission. I'm sure that will change in future updates.Forgot MSO has a MP rights feature where only approved UIDs are allowed to fly. Gonna test this out.Asked MSO Devs about dead bodies staying longer... can't figure it out myself"Search for deleteVehicle keyword in the CQB module and you should find it. Technically, you could comment it out as the standard Garbage Collector will remove dead bodies if they have been there for 5 mins and there are no players within 500m of the dead body. " Link to comment Share on other sites More sharing options...
=VG= Outlanders Posted March 11, 2013 at 08:34 PM Report Share Posted March 11, 2013 at 08:34 PM Is it possible to add a mortar in MSO? They are quite good. Link to comment Share on other sites More sharing options...
=VG= Murderface0151 Posted March 12, 2013 at 06:24 AM Report Share Posted March 12, 2013 at 06:24 AM mmmmm... mortars.... gllarglgllgalaaahh Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 12, 2013 at 02:10 PM Author Report Share Posted March 12, 2013 at 02:10 PM Updated to v1.4c today-added mortar pit-tried the MSO UID thing to limit pilots to certain players but it didn't work (will spend more time on it or look for other solution)-updated VAS ammobox script-removed RSLO Loadout manager (VAS has same feature now)Tweaked the profile settings for Veteran mode - removed group icons, adjusted AI skill and precision, other tweaksThanks for the feedback guys and Outlanders for testingMcKillem - are you MadRobert on teamspeak? Link to comment Share on other sites More sharing options...
=VG= Ingo Posted March 12, 2013 at 06:48 PM Report Share Posted March 12, 2013 at 06:48 PM savage i think the seize ground mission had some kind of only pilots can fly thing Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 13, 2013 at 02:46 AM Author Report Share Posted March 13, 2013 at 02:46 AM If you want to try a harder DAC version there is a mission called Dynamic War Sandbox v14c DAC available on the server for testing.Basically more patrols covering the island north and centre... beefed up a few key areas. DAC Groups will respawn (how many times? I'll never tell) Link to comment Share on other sites More sharing options...
=VG= Eclipse002 Posted March 13, 2013 at 11:47 AM Report Share Posted March 13, 2013 at 11:47 AM You boys tweaking that shit again???Pff ok what do i gotta do to be able to PLAY with my brethren?Cuz i hate paying and not be able to play...its counter productive !lol Link to comment Share on other sites More sharing options...
=VG= SavageCDN (Inactive Duty) Posted March 13, 2013 at 12:04 PM Author Report Share Posted March 13, 2013 at 12:04 PM Nothing just join and play my friend!!!If you tried to join yesterday and got kicked that was a problem with the mission but it has been fixed now (no longer requires CBA). If you were playing last week and got horrible lag give it a try again most of the lag problems have been fixed.Check 2nd post in thread - added optional Client Side addons pack Link to comment Share on other sites More sharing options...
=VG= Eclipse002 Posted March 13, 2013 at 12:34 PM Report Share Posted March 13, 2013 at 12:34 PM In the famous words of an other Canadien... Alrighty then Link to comment Share on other sites More sharing options...
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