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Arma 2 rigs and performance


=VG= Ingo

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Alright so i decided to make a thread about who gets how much fps on what setting and rig, also if anyone has any tips on how to increase performance please share :)
Benchmark 01 : 29fps
E08 benchmark : 32fps

Cpu : Phenom 2 1090T 3.2ghz
Gpu : HD 6970
SSD or HDD : SSD
RAM : 4GB
Settings
Resolution : 1920x1080
Texture : Very High
Terrain : Very High
Objects : Very High
Shadow : Very High
Anisotropic filtering : High
Anti Aliasing : Very High
HDR : Normal
Video Memory : Default
Post Process : Disabled
View Distance : 5000
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Guest AirborneAlways
Cpu : Phenom II X6 1090T 3.2ghz (auto overclock)
Gpu : AMD Radeon 6800 Series
SSD or HDD : 1 Terabyte
RAM : 6BG
Settings
Resolution : 1920x1080
Texture : Very High
Terrain : Very High
Objects : High
Shadow : High
Anisotropic filtering : High
Anti Aliasing : Disabled
HDR : Normal
Video Memory : Default
Post Process : Disabled
View Distance : Max out to what I am allowed.

Now realize that depending on mod requirements of the server and individual system specs that some changes can be made so that your machine doesn't "Ralph" all over itself.
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Benchmark 01 : 30fps
E08 benchmark : 31fps

Cpu : Phenom 2 X4 910 2.6GHz
Gpu : XFX ATI Radeon HD 6770
SSD or HDD : HDD - 1TB 7200RPM, non-OS drive (separate SATA channel)
RAM : 8GB
Settings
Resolution : 1600x900
3D Resolution : 1600x900
Texture : Very High
Terrain : Very High
Objects : Very High
Shadow : Very High
Anisotropic filtering : High
Anti Aliasing : Very High
HDR : Normal
Video Memory : Default
Post Process : Disabled
View Distance : 5000

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It is worth noting that depending on the map or game mode I am playing, I will adjust on the fly my view distance, terrain, and texture settings.
For a slower paced, on foot gaming session that I will not be FRAPS'ing for pics or video, and where performance is more important than ambience, I reduce Texture and Terrain to "Normal" settings.

At all times, no matter what the map, if I am going to spend a bit of time in a town, say after inserting via chopper, I will drop my view distance to 1500. Unless the town has high angles or hills at that range I need to worry about, this will give me at least an extra 10FPS, which in turn helps keep my FPS from dipping too low during explosions or other particle effects I may see in that AO.

For a standard view of all things in a tactical range, I have found that 3500 is a very playable view distance, and it is my default when 5000 is too much on a map, but 1500 is too short.

When flying, a view distance of 3500-5000 is mandatory, but as I have left the high textures of the ground far below, this setting does not change my standard avg. of 40FPS in game. If coming in for a landing felt like I was studdering, perhaps on a laggy server, I will throw it into Auto-Hover, and change video settings to 700 for the landing. Rarely have to do that, if ever.

Again, anyone should feel free to drop that View Distance slider to minimum in any urban setting for a marked improvement. Unfortunately, as most Arma missions include their own View Distance dialogue, over-riding your own Settings, none of the "Dynamic View Distance Auto Adjuster" Mods available for download and use with Arma will work. You just have to do it manually.

Remember, what is most important is that your FPS never dip so low that your crosshairs move like a slideshow. That should always be the goal with Arma. I could get 50-60 FPS with my system if I lowered all the settings. The game would look like mud, but it would be solid. I push high and very high so that the visual experience is as stunning as Arma can be, and that my FPS are just playable and don't dip too low.

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launch arma vanilla , go in solo , select mission and you have 3 benchmark in the listed mission .

Arma 2 Benchmark 01 : 32 Fps
Arma 2 OA E08 benchmark : 41 Fps

Settings
Resolution : 1920x1080
3D Resolution : 1920x1080
Texture : Very High
Terrain : Very High
Objects : Very High
Shadow : Normal
Anisotropic filtering : High
Anti Aliasing : High
HDR : Normal
Video Memory : Very high
Post Process : Disabled
View Distance : 4000

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