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How to connect and fly with VETERANS-GAMING


=VG= BLuDKLoT

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Falcon BMS 4.32 w/update 4
MAIN DOWNLOAD: http://www.veterans-gaming.com/download.php?list.76
UPDATES: http://www.veterans-gaming.com/download.php?list.93

"If you're new to Falcon 4.0, ("F4" for short), F4 is a combat flight simulator originally developed and released December 12, 1998 by MicroProse. It models the Lockheed-Martin F-16C Block 50/52 in a full-scale war on the Korean Peninsula. F4 has been popular among combat sim pilots due to its dynamic war campaign engine, detailed aircraft avionics, and multiplayer capabilities. Continual development of the simulation by community members has allowed F4 to live on years after the MicroProse studios were shut down and official development of the sim ceased"

We can also help you get your game installed/configured and properly set up to fly online! Drop by anytime, we look forward to meeting you.

We now have an official VETERANS-GAMING Falcon BMS 4 Server!

Please use the details below to connect.

PLEASE DO NOT ADD OR DELETE AI FLIGHTS OR CHANGE ANY SERVER SETTINGS!!!

*** CONNECTION DETAILS ***
Join us on TS3 at: ts3.veterans-gaming.com
SERVER IP: 199.0.207.230 (this won't ever change)
Recommended BW: 300
IVC ON
120th FS at Seosan is set for no AI gerneration (fly here)


JOIN OUR BMS GROUP: (optional)
http://www.benchmarksims.org/forum/group.php?groupid=13

PORT FORWARDING Part 1:
http://portforward.com/help/setup_static_ip_address.htm

PORT FORWARDING Part 2:
http://portforward.com/english/routers/port_forwarding/routerindex.htm

NUGGETS PLZ WATCH THIS FIRST! http://youtu.be/RWPEGNZB09Y

WALKIE TALKIE MOD: (optional) http://addons.teamspeak.com/directory/plugins/miscellaneous/WalkieTalkie.html

PLEASE LIKE US ON FACEBOOK AND SHARE YOUR PICS WITH OUR COMMUNITY!
http://www.facebook.com/FalconBMS4

*** IN GAME COMMS | Setup for MP ***

WARNING: IF YOU DO NOT ENTER THE BANDWIDTH SPECIFIED BY THE HOST YOU WILL CAUSE THE FLIGHT TO BE CORRUPT AND WASTE EVERYONES TIME.

If you are connecting to another person who is hosting then you are the client.

In the MP Comms box, name the Server Name, if we are Hosting, name it VETERANS-GAMING so you know who's entry/IP address it is.

You enter the Host's IP address in the Connect to IP Address Box

Everyone MUST enter a Connection Bandwidth, specified by the Host.

Finally CHECK the two IVC boxes (SET TO ON!)

Once in comms area/lobby, select Campaign > Online > VETERANS-GAMING to get into the Server. Select the 120th from Seosan and voila! Click through until you're at the 2d map! You're in.

IVC Push to Talk while in 2D Map: F1 or F2 buttons

IVC Push to Talk once in Pit: Alt-1 or Alt- 2


(We are currently flying BMS 4.32 with Update 3! Please check your install before joining the server)
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  • 1 month later...
Hey Blud. Thanks for responding.

Unfortunately though, it doesn't answer my question. What uniform channel are you establishing to be the common frequency for all flights? It really needs to come from you to maintain consistency. If it's left up to individual folks, it'll change every time (almost defeating the purpose).

UHF 6 is pretty standard if hair is to be split, but in the end it really doesn't matter as long as everyone is on the same freq.
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Famine LAN_WROTE ...

Hey Blud. Thanks for responding.

Unfortunately though, it doesn't answer my question. What uniform channel are you establishing to be the common frequency for all flights? It really needs to come from you to maintain consistency. If it's left up to individual folks, it'll change every time (almost defeating the purpose).

UHF 6 is pretty standard if hair is to be split, but in the end it really doesn't matter as long as everyone is on the same freq.


I use 15 for tower and 13 for Flight. Normally we determine this depending on how many players there are. Some guys don't need to have comms with us at all if they're doing their own thing. As long as we can chat, talk, etc.. is what I meant in case of issues or conflicts. I really don't have a preference man, lol. I just go with the flow, hasn't been an issue so far.
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