project reality Asad Khal Insurgency pr coop insurgency veterans-gaming.com insurgency coop Entry posted by =VG= Fastjack July 17, 2016 at 04:26 PM 10,825 views Share More sharing options... Followers 1 3 Report Entry
=VG= BrakeGamer 117 Posted July 17, 2016 at 04:36 PM Report Share That is a lot of maps already! Nice job on it FastJack! Keep em coming... Quote Link to comment
=VG= Fastjack 1,249 Posted July 17, 2016 at 05:15 PM Report Share Fallujah, Burning Sands, Ramiel, Karbala, Grozny are also WIP. Edit .... and MUTTTTTTRRAAAAAAHHHHHH Quote Link to comment
=VG= BLuDKLoT 1,261 Posted July 17, 2016 at 05:51 PM Report Share Are you making a map pack??? Quote Link to comment
=VG= Fastjack 1,249 Posted July 17, 2016 at 06:16 PM Report Share Sure. Some PR devs also start liking our work. 1 Quote Link to comment
=VG= BLuDKLoT 1,261 Posted July 20, 2016 at 11:33 PM Report Share I want that Osprey back lol. We need to make a Private server with all the mods we've made, make an installer and then run another server with all the old maps (even the BF2 imports), our revisions, etc.. Oh that would be really nice. Quote Link to comment
=VG= Fastjack 1,249 Posted July 23, 2016 at 05:54 PM Report Share Technically, all stuff i made isn't a mod of PR. It's still PR. All modding content like the Osprey, or AC130 is a part of the map and not main PR Mod. All damagevalues-, damaging/armor materials etc. use the original unmodified PR Mod values/materials. The Insurgency Project is also not really a Mod, it's only a special server setting that runs a modified gpm_coop.py but the main gamemode pythons dont get touched, only combined. Quote Link to comment
Protech 10 Posted July 25, 2016 at 05:22 PM Report Share Looks really cool! Would be great to have something other than AAS for Co-Op. 2 Quote Link to comment
Protech 10 Posted July 28, 2016 at 11:15 AM Report Share Oh and another question: Is this optimized for Blufor forces only, or can you theoretically play as Opfor against bots who are trying to attack your point. Also, are these maps using coop maps for a base (like Asad Khal coop) or are you making entirely new layouts (so you can make your own navmeshing) Either way, great job like I said, I seriously can't wait to try this out Quote Link to comment
=VG= Fastjack 1,249 Posted July 28, 2016 at 05:51 PM Report Share All the same navmeshes from the coop maps. When you make a new layout, you dont need to navmesh it. Navmeshing is done once and than its final. Quote Link to comment
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